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[SG]Santeri

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Posts posted by [SG]Santeri

  1. 5 hours ago, SherryMTA said:

    yes yes pls join very gud srvr

    Seriously though, the second opening of the server is by far the best. The server is going great right now, we just need the playerbase to entice the roleplay. 

    Register at www.vc-rp.net, and complete the server application, then join the server IP below. Simple enough!

    mtasa://51.255.165.214:22008

    Agreed.

    The server got released for the second time a few days ago. Things went well, people are actually enjoying their experience, the server is just awesome!  

    Gameplay video from my channel: 

    Server IP-address: mtasa://51.255.165.214:22008
    Website: https://vc-rp.net/
    Forums: https://forums.vc-rp.net/

    Everyone join right away, providing the best roleplay in Vice City!

  2. Good evening,

    I'm looking for an experienced scripter to create a remastered MTA:DayZ gamemode with several other defined features for a project that I designed - Solid Gaming DayZ. Our former scripter CodyJ(L) was working with this for months untill the development was dropped due to a power surge, that toasted the disk including months of work. I've had several other people working for me in the past few years, such as Saml1er, Koeno100 and Fernando also known as Renk0n.

    I'm currently on a full-time job, doing sales for an electricity company. That's the main reason why I don't have so much time to consume on developing it myself, besides I only know the basics of .lua. 

    All the work to be done for this project is explained and defined in many different forms, like powerpoints and notepad files. 

    I have the budget of total 500€ for this project to be accomplished. If you are willing to work for me, take your tasks seriously.

    You can contact me via PM or Skype: ohhdzire

    http://www.solidgaming.co

    AcWqtTH.jpg

    Thank you.

  3. Hello, I have a problem, can't save my map that I've been working for 15 hours already, which means a lot to me :oops:.

    Firstly, here's the error I get to the DX box in map editor while trying to save the map: ''Cannot quick save while a save or load is already in progress.''

    As well, it gives me the same error when trying to save the map as to a name.

    I tried to create a new map also by pressing on the ''New'' button in map editor. It gave me this error: ''Cannot create a new map when another map is being saved or loaded''

    Last thing to notice, I did some research about this and in most of the post's they told to delete editor_dump and editor_test. Well, then I deleted them and didn't notice any difference, because it still gives the same errors.

    Please help me, thanks. :|:arrow:

    PS. A script that copies all positions of the objects and shiz, would be VERY helpful as well.

  4. Hello, I have a problem, can't save my map that I've been working for 15 hours already, which means a lot to me :oops:.

    Firstly, here's the error I get to the DX box in map editor while trying to save the map: ''Cannot quick save while a save or load is already in progress.''

    As well, it gives me the same error when trying to save the map as to a name.

    I tried to create a new map also by pressing on the ''New'' button in map editor. It gave me this error: ''Cannot create a new map when another map is being saved or loaded''

    Last thing to notice, I did some research about this and in most of the post's they told to delete editor_dump and editor_test. Well, then I deleted them and didn't notice any difference, because it still gives the same errors.

    Please help me, thanks. :|:arrow:

    PS. A script that copies all positions of the objects and shiz, would be VERY helpful as well.

  5. This is not your creation Santeri, It's me who scripted this weapon system, and not you, remember you.

    Part of the credits goes to you but i didn't mention it at the post. I re-done whole system, soundsystem and system how the objects will be created and deleted. You gave me the system but never said its yours but if its really made by you, then you earn part of the credits but anyways, thanks and if you want, message me on skype and i can show the differences between your version and my version :).

  6. This isn't your resource plain n' simple, I found it off a leaked website full of scripts.

    This actually is my creation. Basicly it isn't a resource, and if you find another system from leaked website, then how you can confirm it's mine? I tried to find this kind of creation for ages before i scripted it becouse, all the large DayZ servers has more weapons added to the MTA:DayZ gamemode but when i realised how its possible to script and make it, then i done it. There are various of versions of this kind of a weapon system but i've never seen any working one as released source untill i made my own and now I'm selling it. There are various of websites that has leaked resources of hard made scripts and i don't have seen any of my systems released/leaked by someone else yet except an edited gamemode of mine that I let my friend to release. :)

  7. All these mods are just for the M4? how can you see different mod on the other players? you can't replace per-player.
    All the weapons are for M4, I'm using objects. WeaponID to object id basicly. It works 100 percent with custom sounds on each weapon and even you don't want to buy it, then i can show it to you for free. Don't hesistate to contact me on skype. Thanx.
  8. I have a question. If you have for example

    Assault Rifle - M4A3 CCO SD

    in your hands and other guy is having Assault Rifle - MG36 in his hands then do you will see his model and you will see your model? Or they will be the same?

    No doubts on this one. Weapons work fine. If you have M4A3 CCO SD in your hand, then your friend will see it as M4A3 CCO SD. Same the other way, you will see the gun what your friend is holding. Also i wanted to mention that if you are intrested in buying, don't hesistate to contact me, I can show you the weapon system in a test server so you will actually see that it will work. Thanks for your question. Im glad to answer since I havn't seen anykind of problems within' the system yet :)

  9. Willing to script for money? (PHP and web skills must be needed)

    Heres what i want. I will pay via PayPal. Donation site where people will buy stuff at will be at my website at http://www.solidgaming.net/donate.html (HTML site)

    ________________

    Online Automatic MTA:DayZ donation system.

    Its simple, 3 options to buy and one payment method.

    ________________

    Options:

    -Buy Donator Points (In-game points panel must be scripted, spent the points for DayZ items - i will give item list)

    Select the points amount how much want to buy - I will tell how much example: 10 point for 1 euros. I will tell more about prices of this option.

    -Buy Normal VIP (Panel etc no needed to script, only the functions that will add the buyer to acl group in-game)

    -Buy Special VIP (Panel etc no needed to script, only the functions that will add the buyer to acl group in-game)

    ________________

    Payment methods:

    -PayPal

    ________________

    You buy the Normal VIP/Special VIP and put in your account name in the website and you will be automatocly added to Normal VIP/Special VIP acl group in-game after you have confirmed the donation and money sent.

    ________________

    When you buy points, they will be added to your account. You can use points in-game by pressing F1 and opening a small simple spend points panel. There will be a scrollable list of items (DayZ) that you can buy with your Donator Points. (I will give item list)

    ________________

    Thats pretty much it. System must be full automatic (non hackable).

    Willing to pay 30 to 50$ for this depending how fast you will make it :).

    ________________

    Contact me at Skype:

    ohhdzire

    ________________

    Also, merry Christmas to everyone! :wink:

  10. Hello. I'm here today to sell my MTA:DayZ Weapon System, it will add new primary weapons to your gamemode (must be uncompiled to install). This will include installation as for newbies it'll be hard I can say, basicly I will install it to your gamemode. This integrated system will add almost all of the Arma 2 DayZ weapons in to your gamemode with correct responding skins, models, damages and firing sounds. :)

    Weapons that will be added in the installation process:

    NOTE: All AK's use the same mag, all other weapons have own mags.

    Assault Rifle - M4A3 CCO SD

    Assault Rifle - MK 48 Mod 0

    Assault Rifle - MG36

    Assault Rifle - PKP

    Assault Rifle - AK-107

    Assault Rifle - AKS Gold

    Assault Rifle - SA-58V ACOG

    Assault Rifle - AKM

    Sniper Rifle - DMR

    Sniper Rifle - KVSK

    Sniper Rifle - AS50

    Sniper Rifle - CZ550

    Sniper Rifle - Mosin 9130

    Sniper Rifle - M24

    Sniper Rifle - M107

    Sniper Rifle - SVD DRAGUNOV CAMO

    Rifle - SKS

    Images:

    Press this link to see my album!

    Price: 15€ / 18$ / 12£

    Contact information :arrow:

    Email - [email protected]

    Skype - ohhdzire

    Thanks :)

  11. I want ''backupAllVehz'' and ''automat'' function to work automaticly with a timer every 5 sec.

    I want ''loadd'' and ''loadAllVehs'' functions do when resource starts. Any help? This script saves and loads DayZ tents and vehicles. They work but they have a command on them, i want remove command and place timer and to loadd and loadAllVehs i want it to load the vehicles/tents on resource start. Thanks :)

    Code (backupAllVehz function - vehicle save):

    function backupAllVehz(thePlayer) 
        if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(thePlayer)), aclGetGroup("Save")) then 
            if fileExists("vehicles.xml") then 
                fileDelete('vehicles.xml') 
            end 
            local vehFile = xmlCreateFile("vehicles.xml", "vehs") 
            if not vehFile then 
            outputChatBox("Saving of vehicles failed.", root, 255, 0, 0, 0) 
                return 
            end 
            local count = 0 
            local vehicles = getElementsByType("vehicle") 
            outputChatBox("Saving of vehicles was initiated!", root, 255, 155, 0) 
            for i,v in ipairs(vehicles) do 
                local currentVeh = xmlCreateChild (vehFile, "veh") 
                local vehicleModel = getElementModel(v) 
                local vehicleX, vehicleY, vehicleZ = getElementPosition(v) 
                local rotX, rotY, rotZ = getElementRotation(v) 
                xmlNodeSetAttribute (currentVeh, "model", vehicleModel) 
                xmlNodeSetAttribute (currentVeh, "x", vehicleX) 
                xmlNodeSetAttribute (currentVeh, "y", vehicleY) 
                xmlNodeSetAttribute (currentVeh, "z", vehicleZ) 
                xmlNodeSetAttribute (currentVeh, "rotx", rotX) 
                xmlNodeSetAttribute (currentVeh, "roty", rotY) 
                xmlNodeSetAttribute (currentVeh, "rotz", rotZ) 
            end 
            xmlSaveFile (vehFile)    
            xmlUnloadFile (vehFile)    
            outputChatBox("Vehicles saved! ("..#vehicles..")!", root, 255, 155, 0) 
        end 
    end 
    addCommandHandler("save", backupAllVehz) 
    

    Code (loadAllVehs function - load vehicles):

    function loadAllVehs(thePlayer) 
        if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(thePlayer)), aclGetGroup("Save")) then 
            local vehFile = xmlLoadFile ("vehicles.xml") 
            if (vehFile) then 
               local veh = xmlNodeGetChildren(vehFile) 
               outputChatBox("Loading of vehicles was initiated!", root, 0, 100, 255) 
               for i,v in ipairs (veh) do 
               local model = xmlNodeGetAttribute (v, "model") 
               local x = xmlNodeGetAttribute (v, "x") 
               local y = xmlNodeGetAttribute (v, "y") 
               local z = xmlNodeGetAttribute (v, "z") 
               local rotx = xmlNodeGetAttribute (v, "rotx") 
               local roty = xmlNodeGetAttribute (v, "roty") 
               local rotz = xmlNodeGetAttribute (v, "rotz") 
               local veh = createVehicle(model, x, y, z) 
               vehCol = createColSphere(x, y, z, 2) 
               attachElements(vehCol, veh, 0, 0, 0) 
               setElementData(vehCol, "parent", veh) 
               setElementData(veh, "parent", vehCol) 
               setElementData(vehCol, "vehicle", true) 
               setElementData(vehCol, "MAX_Slots", 30) 
               local tires, engine, parts = getVehicleAddonInfos(getElementModel(veh)) 
               setElementData(vehCol, "Tire_inVehicle", 4) 
               setElementData(vehCol, "Engine_inVehicle", 1) 
               setElementData(vehCol, "Parts_inVehicle", 3) 
               setElementData(vehCol, "spawn", { 
               model, 
               x, 
               y, 
               z 
               }) 
               setElementData(vehCol, "fuel", 80) 
            end 
            outputChatBox("Vehicles loaded! "..#veh.."!", root, 0, 100, 255) 
        end 
    end 
    end 
    addCommandHandler("load", loadAllVehs) 
    

    Code (automat function - tent save):

    function automat(gracz) 
        if gracz and isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(gracz)), aclGetGroup("Save")) then 
            outputChatBox("Saving of tents was initiated!",gracz,0,255,0,true) 
        else 
            return 
        end 
          namiot = xmlCreateFile("tents.xml","root") 
          id = 0 
          ilosc = 0 
          for i, col in ipairs(getElementsByType("colshape")) do 
            if col then 
                local tent = getElementData(col, "tent") 
                if tent then 
                    local namiotek = getElementData(col, "parent") 
                    local x, y, z = getElementPosition(namiotek) 
                    local rx, ry, rz = getElementRotation(namiotek) 
                    local namiote = xmlCreateChild (namiot,"Namiot") 
                    local namiot = xmlCreateChild (namiote,"wsp") 
                    local namioti = xmlCreateChild (namiote,"itemy") 
                    xmlNodeSetValue (xmlCreateChild ( namiot, "PX"), tostring(x) ) 
                    xmlNodeSetValue (xmlCreateChild ( namiot, "PY"), tostring(y) ) 
                    xmlNodeSetValue (xmlCreateChild ( namiot, "PZ"), tostring(z) ) 
                    xmlNodeSetValue (xmlCreateChild ( namiot, "RX"), tostring(rx) ) 
                    xmlNodeSetValue (xmlCreateChild ( namiot, "RY"), tostring(ry) ) 
                    xmlNodeSetValue (xmlCreateChild ( namiot, "RZ"), tostring(rz) ) 
                    id = 0 
                    for i, v in ipairs(tabelazapisu) do 
                        local item = getElementData(col, v[1]) 
                        if item then 
                            if item >= 1 then 
                            itemID = PobierzIDItemu(v[1]) 
                            xmlNodeSetValue (xmlCreateChild ( namioti, tostring(itemID)), tostring(item) ) 
                            end 
                        end 
                    end 
                end 
            end 
        end 
    xmlSaveFile(namiot) 
    xmlUnloadFile(namiot) 
    if gracz then 
        outputChatBox("Tents saved!",gracz,0,255,0,true) 
    end 
    end 
    addCommandHandler("save",automat) 
    

    Code (loadd function - tent load):

    function loadd(player,cmd,nazwa) 
        if player and isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(player)), aclGetGroup("Save")) then 
            local xml = xmlLoadFile ( "tents.xml" ) 
            pobierzinfo = xmlNodeGetChildren ( xml ) 
            for i,nam in pairs(pobierzinfo ) do 
                wsp = xmlFindChild(nam,"wsp",0) 
                item = xmlFindChild(nam,"itemy",0) 
                px = xmlFindChild(wsp,"PX",0) 
                py = xmlFindChild(wsp,"PY",0) 
                pz = xmlFindChild(wsp,"PZ",0) 
                rx = xmlFindChild(wsp,"RX",0) 
                ry = xmlFindChild(wsp,"RY",0) 
                rz = xmlFindChild(wsp,"RZ",0) 
                local pxx = xmlNodeGetValue ( px ) 
                local pyy = xmlNodeGetValue ( py ) 
                local pzz = xmlNodeGetValue ( pz ) 
                local rxx = xmlNodeGetValue ( rx ) 
                local ryy = xmlNodeGetValue ( ry ) 
                local rzz = xmlNodeGetValue ( rz ) 
                ilosc = ilosc + 1 
                tent = createObject(3243, pxx, pyy, pzz, rxx, ryy, rzz) 
                setObjectScale(tent, 1) 
                tentCol = createColSphere(pxx, pyy, pzz,  3) 
                attachElements(tentCol, tent, 0, 0, 0) 
                setElementData(tentCol, "parent", tent) 
                setElementData(tent, "parent", tentCol) 
                setElementData(tentCol, "tent", true) 
                setElementData(tentCol, "vehicle", true) 
                setElementData(tentCol, "MAX_Slots", 150) 
                local itemX = xmlNodeGetChildren(item) 
                for i,it in ipairs(itemX) do 
                    local wartosc = xmlNodeGetValue (it) 
                    local nazwa = xmlNodeGetName(it) 
                    item = PobierzItemID(nazwa) 
                    setElementData(tentCol, tostring(item), tonumber(wartosc)) 
                end  
            end 
            end 
        else 
            local xml = xmlLoadFile ( "tents.xml" ) 
            pobierzinfo = xmlNodeGetChildren ( xml ) 
            for i,nam in pairs(pobierzinfo ) do 
                wsp = xmlFindChild(nam,"wsp",0) 
                item = xmlFindChild(nam,"itemy",0) 
                px = xmlFindChild(wsp,"PX",0) 
                py = xmlFindChild(wsp,"PY",0) 
                pz = xmlFindChild(wsp,"PZ",0) 
                rx = xmlFindChild(wsp,"RX",0) 
                ry = xmlFindChild(wsp,"RY",0) 
                rz = xmlFindChild(wsp,"RZ",0) 
                local pxx = xmlNodeGetValue ( px ) 
                local pyy = xmlNodeGetValue ( py ) 
                local pzz = xmlNodeGetValue ( pz ) 
                local rxx = xmlNodeGetValue ( rx ) 
                local ryy = xmlNodeGetValue ( ry ) 
                local rzz = xmlNodeGetValue ( rz ) 
                ilosc = ilosc + 1 
                tent = createObject(3243, pxx, pyy, pzz, rxx, ryy, rzz) 
                outputChatBox("Loaded in the tent!",player) 
                setObjectScale(tent, 1) 
                tentCol = createColSphere(pxx, pyy, pzz,  3) 
                attachElements(tentCol, tent, 0, 0, 0) 
                setElementData(tentCol, "parent", tent) 
                setElementData(tent, "parent", tentCol) 
                setElementData(tentCol, "tent", true) 
                setElementData(tentCol, "vehicle", true) 
                setElementData(tentCol, "MAX_Slots", 150) 
                local itemX = xmlNodeGetChildren(item) 
                for i,it in ipairs(itemX) do 
                    local wartosc = xmlNodeGetValue (it) 
                    local nazwa = xmlNodeGetName(it) 
                    item = PobierzItemID(nazwa) 
                    setElementData(tentCol, tostring(item), tonumber(wartosc)) 
                end  
            end 
        end 
    end 
    addCommandHandler("load",loadd) 
    

  12. It gives me errors of many code lines, they are these, someone please fix 'dis for me.

    setElementData(playerOwner,"Money",tonumber(getElementData(source,"Money") - price) ) 
    

    triggerClientEvent ( source, "housing:showInfo", source, "error", "You need an additional $".. convertNumber ( price - tonumber(getElementData(source,"Money") ) .."." ) 
    

    if ( tonumber(getElementData(source,"Money")) >= price ) then 
    

    setElementData(playerOwner,"Money",tonumber(getElementData(source,"Money") + price)) 
    

    setElementData(playerOwner,"Money",tonumber(getElementData(source,"Money") - price)) 
    

    Thanks :)

  13. Hello, im looking for this script, in the mta community its blocked, i hope someone have it to sent me on skype or something or if the owner of this script can send me this, i will be really thankful! Im willing to pay a little small price for the one who has this script in hes hand for giving it to me :D. This script is for MTA:DayZ.

    Link: https://community.multitheftauto.com/index.php?p=resources&s=details&id=9173

    Photo of it:

    2e2gn0w.png

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