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Wheezle

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Posts posted by Wheezle

  1. first the blog turns blue and then the site turn blue. cant the site sing the old song about a blue boy who lived in the blue world and everything he saw was blue :):):)

    Last time I brought that up I got flamed for "spamming". Don't waste your time :P

  2. P.S. if the first release is going to be only racing, then why RELEASE IT? u said in next releases there will be onfoot, but why not just take time and make onfoot thing? NOONE WANTS RACING... except maybe the MTA team :?

    If they didn't release it, then you'd be whining about how its taking even longer to be released. Face it. No matter what the MTA team do, people like you are gonna be whining about something. Just play the damn thing after it's released. You'll still be waiting for footsync, but you'll have something to play in the meantime.

  3. But will it still be coop? I really hope they at least continue to try to sync peds and traffic etc. If they don't, then they might as well quit because it'll be no different to MTA and therefore pointless.

  4. going on the cop versus robbers theme i have another idea.

    Server is split into two equal sides (cops and robbers obviosly :P ) Robbers start at the mansion and cops at various stations around the city. The robbers all start the "round" with a wanted level of 1 and it is the cops job to catch the robbers, however they start with only pistols and normal cop cars. As the robbers, who can go around the town collecting the big weapons, kill the cops or get in cars (randomly scatted across the map) the wanted level rises accordingly (like the sp) When the next wanted level is reached, the cops gain more access to better vehicles and weapons at the stations which would be locked for the robbers(in case of vehicles) or not visable(weapons). ie when the robbers reach level 2 cops get 50 armor and armered cars, lvl 3 they get shotties, lvl 4 they get mp5's and police helis, 5 = 100 armor, 6 = tanks and the hunter 8)

    The cops aim would be to take out all the robbers and are able to respawn, the robbers just have to survive a time limit (10 mins say) but are able to pick up health spots and armor whenever they feel and pick up any weapons allocated across the map.

    ...in other words, what GTA is all about 8)

    That's more... cops vs criminals isn't it? they aren't really robbing anything...

    sounds good regardless

  5. I'm sure something like this has probably been said before, but I'm not gonna read through 30 pages for it.

    Instead of the game being decided by winning or losing rounds, the team should have a certain number of points they need to reach to win the game.

    The robbers team spawn (wherever) and have a specific place to rob (bank, malibu, pizza place etc) They make their way to the target building and have to stay there for a set amount of time (to complete the robbery) then escape with the money to a hideout. No bonus for killing cops. After escape (or failure) they are given a new place to rob. Success gives them maybe 50 points.

    The police naturally start at a police station, and have to get to the place being robbed, and deal with the robbers. If possible it would be good to have an arrest feature. I thought of this happening in a couple of ways. One way would be to just knock the robber on the ground then arrest him which renders him immobile (though he can be released by another robber). Another way (though possibly completely unfeasible) would be, when a robber is arrested his player becomes AI and follows the cop around and gets into the car with them. With this method, the cops would have to take the robbers to the jail in the police station (near malibu club... whatever the area is called) making it a lot tougher for the cops to do it. Again, another robber can release them.

    A cop killing a robber with a gun would give the police maybe 10 points. Using a weapon such as a nightstick gives say 25, and successful arrest gives 50. This should probably be altered according to the max score.

    EDIT - ok so there's a similar (albeit less detailed) idea on the 1st page. Oh well :P

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