ijsf
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Posts posted by ijsf
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73 (third time)
64 (second time) on my uber small USB laptop keyboard with backlight.
I'll hook up my ps/2 keyboard next reboot and smoke all of you.
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Dunno
in B.L.A.S.T.
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Truth of the matter is, I did it in 45 minutes.
45 minutes?
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We have a gcc2.95 compiled version.
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please let this be a dying account's last word and dont delete this topic....nor lock.
Well as you can read most replies are not really related to this topic. So it'll be locked soon.
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..and we've had some major developments this month.
I get it's hard for most people to understand the development process. Sometimes you have to make choices and later on it turns out that you've made a wrong choice. So you'll have to revert back and do it over again. Dont worry though, we're on the right track again.
All of that is because we want to create the most amazing multiplayer hack (platform?) out there.
And believe me, you'll be amazed too.
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Not to mention Im sure there will have to be lots of limitations, that games simply too big to be hacked well by a team so small. Unless they are dedicated and work at it for a long time. We'll see if theres even the possibility of getting San Andreas .1 going in the community.Additionally, much of what you have suggested is going to be fairly impossible to implement. You have to remember that although the game has become larger, more efficient and developed a great deal everyone is still using the same old internet connections. This means that the lag you get from the current MTAVC core -- which has been through years of optimisations -- will be even worse for GTASA because code optimisations take a really, really long time to research, develop, implement, test, troubleshoot, fix, re-optimise, implement and so on.
Don't forget we have support from Rockstar Games. And with our new core, our way of coding has been completely changed, making it easier for us to implement features in MTA since we now have direct access to the game instead of letting it go though numerous functions in Windows (old core).
As far as I know MTA:SA will be available in our new core, which has a completely different netcode. It's far more optimized, efficient and smaller than the netcode we have in versions prior to 0.5. I think the difference in total data (transmitted/received) between the old core and the new core could be quite large, and that gives us some space to send all those extra stuff over the net.
Who in the hell ever said MTA had to be mainly about combat? Getting online together, having other HUMANS in this world is what it was ORIGINALLY about.I think deathmatch is the most simple form of gameplay.
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ha ha ha
Patience, young grasshopper.
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Due to security issues with previous versions of phpBB (2.0.12 and older) we have upgraded our forums to the new version 2.0.13.
If you are running a forum yourself, please be careful and try to update/patch your forum as soon as you can. One of the security bugs found in phpBB 2.0.12 (and older) can be used to gain administrator rights and therefore the 2.0.13 patch is marked as Critical.
phpBB Group announces the release of phpBB 2.0.13, the "Beware of the furries" edition. This release addresses two recent security exploits, one of them critical. They were reported a few days after .12 was released and no one is more annoyed than us, having to release a new version in such a short period of time.(...)
The first issue is critical (session handling allowing everyone gaining administrator rights)
(...)
A second minor issue reported to bugtraq several days ago was the path disclosure bug in viewtopic.php
Links to phpBB version 2.0.13:
http://www.phpbb.com/download.php
phpBB post about version 2.0.13:
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Shouldn't make any difference. Maybe GTA3 is less CPU consuming than Vice City, so the MTA Client gets more CPU usage.
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Stability and security are both important. Sometimes better features mean higher system requirements. Just don't complain if you're playing on a Pentium III 500mhz system with 96mb RAM or any other low-end system.
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Not sure if you noticed that http://www.mta3.com and http://www.gta3mta.com were already taken.
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Btw, on the subject of modding, you can get tools from the web that allow you to scan the ram a game runs in, and perform tests. For example, you can seach for a value or a word and if it finds it in the games ram, it will give you a pointer... as long as your own c++ program can nab the same pointer, your code can move the player, by changing his x,y,z variables thru pointers... get it? If you don't know what a pointer is, get to learning c. Basically GTA3 has a whole bunch of varaibles (cars rotation positions, players rotatations, cars x-y-z locations, players locations, players weapons, etc...) mta just changes those variables by changing them in the games ram, and syncs them with their own net code. That sounds super-simple, but considering gta3 wasnt meant to be modded several problems can arise, including unstability. (Which I'm sure we've all... enjoyed; yay for mta4!)
Don't forget code injection and assembly stuff. Not for beginners.
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Because of the security improvements in 0.5 the client now needs more CPU usage and bandwidth.
The bad pings could be caused by a internet connection which is simply too slow (56k) or too less CPU power. Make sure you're not running any CPU intensive applications (except for GTA3 or GTA:VC and the MTA client).
So basically the system (and bandwidth) requirements for MTA are higher in 0.5.
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is the second time ive had to post this topic, the first one was delted. looks like the mta team is trying to cover something up.
Don't accuse us from things without proper facts. We're not the only ones moderating this forum or IRC.
You're also posting this in the wrong forum. Next time use the "Contact the moderators" icon above.
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Like with most good software, if you know how to code.. and you're willing to offer time.. and you have a cool group of people.. you'll have cool software.
As for the tools, we use some general debugging/programming software.
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We've increased the security (filters) on our website. I'll have a look at those filters.. probably too paranoid :1:
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Can you join the IRC Server and contact me? Thanks.
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We haven't spent as much time on making the linux installation and setup utilities compatible with all linux distribution versions as we spent time on actually making the utilities. Different systems have different setups (distro, distro version, kernel version, etc.) and unfortunately both utilities aren't compatible with all systems.
So if the installation/setup utility doesn't work for you, you'll have to download the .tar.gz archive version of the dedicated server and edit the configuration manually.
The utilities were indeed both compiled (and made) on an i386 system running Debian Sarge (Testing).
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to the devs: you STILL didn't realize that the new v0.5 client doesn't run on windows server 2003 eh. (crap this statement if i should get corrected)
the only thing that works is the welcome form of the client. when i press ok
the client runs but doesn't show anything, no window at all.
restarts and several reinstalls don't help.
(i guess some ocx controll doesn't get registered properly.)
For your information: I'm running Windows 2003 Web Server Edition (5.2) as primary operating system and it's working fine, just like all my other games and programs (except virus scanner).
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No we won't call it MTA:Blue.
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The client has memory leaks, but shouldn't be crashing every 5 minutes.. (we'll look into fixing this for the next release)
How much RAM do you have?
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The compiling has been done on a FreeBSD 5.3 machine. We migth set up a 5.2 machine for the next release.
If someone needs a <5.2 binary, please post.
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As Kent said, make sure you restart the server after clearing out the banned.lst file.
MTA SA is supported.
in General MTA discussion
Posted
Indeed.