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abdalbaset

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Everything posted by abdalbaset

  1. i made a shape but i dont know how to to the else its kind of hard can you help me
  2. thanx its working but how to set targer for the ped like shoting the near player?
  3. now the ped is not spawn [16:25:20] SCRIPT ERROR: peds\peds.lua:5: unexpected symbol near ')' [16:25:20] ERROR: Loading script failed: peds\peds.lua:5: unexpected symbol near ')'
  4. i made this script but whene i start its i can see the ped but its dont have and weps and its not shoting me dubug [15:49:13] ERROR: peds\ped.lua:7: attempt to call global 'setPedControlState' (anil value) lua addEventHandler ( "onResourceStart", getResourceRootElement(), function ( ) ped = createPed ( 191,2493.623,-1668.179,13.343,90) setPedWeaponSlot (ped, 1 ) setPedControlState ( ped,fire,true) end ) meta
  5. abdalbaset

    sounds

    its now working but i want one more thing i want to add more than 1 song whene i use commend its go to the next song i didnt want to do that with gui becuse its kind of hard
  6. abdalbaset

    sounds

    i try it its not working
  7. abdalbaset

    sounds

    Is it possible to make sounds fail or song links and put it in my server to make all player hear it?
  8. addEventHandler( "onPlayerWasted", getRootElement(), function( killer ) givePlayerMoney( killer, 100 ) end its not working i try it in server and client side and without it and its not working
  9. i found this script but whene i kill someone i dont get money addEvent( "onZombieWasted" ); addEventHandler( "onZombieWasted", getRootElement(), function( killer ) givePlayerMoney( killer, 100 ); end )
  10. but what i have to use to make whene player kill other one get money?
  11. how i can make whene player kill another player get money how to make this working one one place not all the map
  12. thanx its working but one more thing i want the player can creat only one vehicle if the vehicle destored he can spown another one
  13. abdalbaset

    onmarkhit

    i got problem with this script i can see the marker but i cant spawn the airplane local x=1984.3034 local y=-2316.9780 local z=13.5468 shmal_v=createMarker(x,y,z, "Cylinder", 1.5, 255,255,0,240) function scriptCreatesmal ( ) local playerp = getLocalPlayer() local x, y, z = getElementPosition (playerp ) createVehicle (519, x, y, z ) end addEventHandler( "onMarkerHit",shmal_v,scriptCreatesmal)
  14. abdalbaset

    peds

    how i can make ped shooting any local player and how to give him wepon?
  15. And how i can make the counter show up on player screen
  16. How I can make timer counting like(10_9_8_7_6_5 etc)¿
  17. abdalbaset

    chat

    Guys I am using output chatbow but how I can make any text come from up the screan? Soey for bad English I am writing from andirod
  18. abdalbaset

    timer

    Asking him about what editing the script or to help me BTW there many people work in this script so I have so ask them all
  19. abdalbaset

    timer

    As I said its not may script I fond it in maps and mods what the worong
  20. abdalbaset

    timer

    Man I am biggener in this so you can tell me what to do with detail s
  21. abdalbaset

    timer

    1 --WANTED LEVEL IF A PLAYER IS MURDERED BY A NON-COP, OR IF AN INNOCENT PERSON IS MURDERED BY A COP function aplayerdied( ammo, attacker, weapon, bodypart ) local glevel = getPlayerWantedLevel ( source ) if isElement(attacker) then local wlevel = getPlayerWantedLevel( source ) if wlevel > 0 then if getElementParent(attacker) == kingCOP then setPlayerWantedLevel( source, 0 ) end end if ( getElementType( attacker ) == "player" ) then local wlevel = getPlayerWantedLevel( attacker ) if wlevel < 6 then setPlayerWantedLevel( attacker, wlevel+1 ) end elseif ( getElementType( attacker ) == "vehicle" ) then thekiller = getVehicleController( attacker ) if isElement(thekiller) then local wlevel = getPlayerWantedLevel ( thekiller ) if wlevel < 6 then setPlayerWantedLevel( thekiller, wlevel+1 ) end end end end setPlayerWantedLevel( source, 0 ) end addEventHandler ( "onPlayerWasted", getRootElement(), aplayerdied ) --WANTED LEVEL IF A POLICE OFFICER IS ATTACKED function assaultinganofficer ( attacker, weapon, bodypart, loss ) if getElementParent(source) == kingCOP then if isElement(attacker) then if ( getElementType( attacker ) == "player" ) then if getElementParent(attacker) == kingCOP then return end elseif ( getElementType( attacker ) == "vehicle" ) then thedriver = getVehicleController( attacker ) if isElement(thedriver) then if getElementParent(thedriver) == kingCOP then return end end end if (getElementData ( source, "justdamaged" ) ~= "yes") and (source ~= attacker) then setElementData ( source, "justdamaged", "yes" ) local damagereset = setTimer ( resethurt, 20000, 1, source ) if ( getElementType( attacker ) == "player" ) then local wlevel = getPlayerWantedLevel( attacker ) if wlevel < 1 then setPlayerWantedLevel( attacker, wlevel+1 ) end elseif ( getElementType( attacker ) == "vehicle" ) then local thekiller = getVehicleController( attacker ) if isElement(thekiller) then local wlevel = getPlayerWantedLevel ( thekiller ) if wlevel < 1 then setPlayerWantedLevel( thekiller, wlevel+1 ) end end end end end end end addEventHandler ( "onPlayerDamage", getRootElement(), assaultinganofficer ) function resethurt(source) if isElement(source) then setElementData ( source, "justdamaged", "none" ) end end --WANTED LEVEL IF SOMEONE OTHER THAN A COP JACKS SOMEONE function carjackcheck(theVehicle, seat, jacker) if isElement(jacker) then if getElementParent(jacker) == kingCOP then return end local wlevel = getPlayerWantedLevel( jacker ) if wlevel < 4 then setPlayerWantedLevel( jacker, wlevel+1 ) end end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), carjackcheck ) --WANTED LEVEL IF NON-COP TRIES TO USE A COP CAR function copcarcheck(theVehicle, seat, jacked) if getElementParent(source) == kingCOP then return else local carid = getElementModel( theVehicle ) if carid == 598 or carid == 596 or carid == 597 or carid == 427 or carid == 490 or carid == 599 then if (getElementData ( source, "currentstatus" ) ~= "underarrest" ) then local wlevel = getPlayerWantedLevel( source ) if wlevel < 4 then setPlayerWantedLevel( source, wlevel+1 ) end end end end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), copcarcheck ) -- WANTED LEVEL IF A COP SEES SOMEONE DOING SOMETHING ILLEGAL -- TO MAKE THIS WORK WITH YOUR SCRIPT, SET A PLAYERS ELEMENT DATA "legalstatus" TO "illegal" WHILE DOING SOMETHING ILLEGAL -- DONT FORGET TO CHANGE IT TO SOMETHING ELSE AFTERWARDS THOUGH!! function inspection ( element ) if isElement(element) then if ( getElementType ( element ) == "player" ) then if getElementParent(source) == kingCOP then local wlevel = getPlayerWantedLevel( source ) if wlevel == 0 then if (getElementData ( element, "legalstatus" ) == "illegal" ) then local cx, cy, cz = getElementPosition ( source ) local px, py, pz = getElementPosition ( element ) if ( getDistanceBetweenPoints3D ( cx, cy, cz, px, py, pz ) < 15 ) then setPlayerWantedLevel ( element, 1 ) end end end end end end end addEventHandler ( "onPlayerTarget", getRootElement(), inspection ) --STUFF TO MAKE BRIBE PICKUPS WORK function pickedUpWantedCheck ( player ) if ( getElementType(source) == "pickup" ) then if getPickupType ( source ) == 3 then if (getElementData ( source, "model" ) == "1247" ) then local level = getPlayerWantedLevel(player) if ( level > 0 ) then setPlayerWantedLevel ( player, level-1 ) end end end end end addEventHandler ( "onPickupHit", getRootElement(), pickedUpWantedCheck ) addEventHandler("onPlayerJoin", root, function ( ) setPlayerNametagText ( source, getPlayerName ( source ) .."[".. getPlayerWantedLevel ( source ) .."]" ) end ) function updateNametagWantedLevel ( ) for index, player in ipairs ( getElementsByType ( "player" ) ) do setPlayerNametagText ( player, getPlayerName ( player ) .."[".. getPlayerWantedLevel ( player ) .."]" ) end end setTimer ( updateNametagWantedLevel,60000, 0 ) 2 ------------------- -- Wanted System -- Mr.Pres[T]ege -- (; ------------------- local Timer = {} Bribe = {} xMain_ = function( ) for index,v in ipairs (getElementsByType("player")) do xWanted_(v) end end addEventHandler("onResourceStart", resourceRoot, xMain_); xWanted_ = function(v) if not isElement(v) then return end Timer[v] = setTimer( function(player) if isElement(player) then local team = getPlayerTeam(player) if ( team and getTeamName(team) == "Police" ) then return end local Wanted = getPlayerWantedLevel ( player ); local x,y,z = getElementPosition ( player ); local Name = getPlayerName ( player ); if ( Wanted >= 1 ) then if Bribe[player] and isElement(Bribe[player]) then return end Bribe[player] = createObject(1247,x,y,z); attachElements (Bribe[player],player,0,0,1.6) ; outputChatBox(" [ "..Name.." ] Have [ "..Wanted.." ] Wanted Level! ",v,255,0,0,true); elseif ( Wanted == 0 and Bribe[player] and isElement(Bribe[player]) ) then destroyElement(Bribe[player]); Bribe[player] = nil end end end local wantedLevels = getPlayerWantedLevel ( player) local wantedTime = wantedLevels * 5000 if wantedTime > 50 then -- set the timer or do what you want. end end xJoin_ = function ( ) xWanted_(source); end addEventHandler("onPlayerJoin",root,xJoin_); xWantedDestroy_ = function ( ) if Timer[source] and isTimer(Timer[source]) then killTimer(Timer[source]); Timer[source] = nil end; if Bribe[source] and isElement(Bribe[source]) then destroyElement(Bribe[source]); Bribe[source] = nil end end addEventHandler("onPlayerQuit",root,xWantedDestroy_); this isit
  22. madex i did it but whene i add mode to the fils like infurnos car its have 5fils 4txd 1dff but not working
  23. I have car mode amnd I want to replace it with any car how I can make this?
  24. abdalbaset

    timer

    man can you expline what you talking about? i just fond this scripts in maps and mods
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