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abdalbaset

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Everything posted by abdalbaset

  1. still not working the other marker didnt appear
  2. same problem nothing change
  3. here is the full code clinet side local markerA = createMarker(1999.5583,-2286.297,12.7, "Cylinder", 1.5, 250,243,5,240) local count createBlip (2003.5999755859,-2287.8000488281, 13,5) GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} function guiMyCwindow(w,h,t) local x,y = guiGetScreenSize() return guiCreateWindow((x-w)/2,(y-h)/2,w,h,t,false) end windowjob = guiCreateWindow(448,172,480,418,"pilot job by Abdalbaset",false) guiSetAlpha(windowjob,1) guiWindowSetMovable(windowjob,false) guiWindowSetSizable(windowjob,false) guiSetVisible(windowjob, false) GUIEditor_Label[1] = guiCreateLabel(193,-103,5,5,"",false,windowjob) GUIEditor_Button[1] = guiCreateButton(9,332,389,77,"Take pilot job!",false,windowjob) GUIEditor_Button[2] = guiCreateButton(399,332,372,77,"Cancel",false,windowjob) GUIEditor_Memo[1] = guiCreateMemo(9,25,462,307,"this is pilot job you have to do missions to earn money ",false,windowjob) guiMemoSetReadOnly(GUIEditor_Memo[1],true) function SAPDjob(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then if not guiGetVisible(windowjob) then guiSetVisible(windowjob, true) showCursor(true) end end end addEventHandler("onClientMarkerHit", markerA, SAPDjob) function FBIjobleave(leaveElement) if getElementType(leaveElement) == "player" and (leaveElement == localPlayer) then if guiGetVisible(windowjob) then guiSetVisible(windowjob, false) showCursor(false) end end end addEventHandler("onClientMarkerLeave", markerA, SAPDjobleave) function joinTeam() triggerServerEvent("Assa",localPlayer) guiSetVisible(windowjob, false) showCursor(false) marker1= createMarker(1924.078,-2434.363,13.5391, "Cylinder", 1.5, 250,243,5,240) blip1=createBlip (1924.078,-2434.363,13.5391,51) end addEventHandler("onClientGUIClick", GUIEditor_Button[1] , joinTeam, false) function removeSAPDWindow() guiSetVisible(windowjob, false) showCursor(false) end addEventHandler("onClientGUIClick", GUIEditor_Button[2] , removeSAPDWindow, false) function m1() marker2= createMarker(-1292.881,-47.277,14.1484, "cylinder", 1.5, 250,243,5,240) blip2=createBlip (-1292.881,-47.277,14.1484) end addEventHandler("onClientMarkerHit",marker1,m1)
  4. the problem is't in the marker it self because the blip too not apper but the eventhandler not working
  5. well guys i,ve made marker i want whene player hit the marker another marker apper here is the part of my code that not working this marker not apper the other one apper function m1() marker2= createMarker(-1292.881,-47.277,14.1484, "Cylinder", 1.5, 250,243,5,240) blip2=createBlip (-1292.881,-47.277,14.1484) end addEventHandler("onClientMarkerHit",marker1,m1)
  6. hey guys i would like to ask how i can make a table
  7. عندي خطا في الكود التالي لكن مااعرف وش هو piljob=createMarker ( 1949.4000244141,-2493.8999023438,13.199999809265, "cylinder", 1.5, 255, 255, 0, 170 ) GUIEditor = { button = {}, window = {}, edit = {} } function pilgui() GUIEditor.window[1] = guiCreateWindow(395, 145, 609, 412, "pilot job by NiDo/Abdalbaset", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(17, 344, 272, 58, "Take the job", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FB1DF607") GUIEditor.button[2] = guiCreateButton(361, 347, 238, 55, "close", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FBFD0D01") GUIEditor.edit[1] = guiCreateEdit(70, 56, 502, 284, "this is SA pilot job,to earn money get the airplane to the airport", false, GUIEditor.window[1]) showCursor(true) end addEventHandler("onMarkerHit",piljob,pilgui,)
  8. شباب بدي مساعدة بدي الكود التالي س اللاعب يلمس الماركير الثاني ياخذ فلوس حدي يشوف وين خطائي LS=createMarker ( 1949.4000244141,-2493.8999023438,13.199999809265, "cylinder", 1.5, 255, 255, 0, 170 ) function pil() LS2=createMarker (1811.5999755859,-2493.8000488281,13.199999809265, "cylinder", 1.5, 255, 255, 0, 170 ) end addEventHandler( "onMarkerHit", LS, pil ) function money() if isElementWithinMarker(theplayer,money) then givePlayerMoney (theplayer , 5000 ) outputChatBox(" you got 5000$,", thePlayer, 255, 0, 0) end end addEventHandler( "onMarkerHit", LS2, money ) هذا الي يظهر في الديبوق >[00:22:12] WARNING: pilot-in-deve\pilots.lua:23: Bad argument @ 'addEventHan ' [Expected element at argument 2, got nil]
  9. LS=createMarker ( 1949.4000244141,-2493.8999023438,13.199999809265, "cylinder", 1.5, 255, 255, 0, 170 ) function pil() LS2=createMarker (1811.5999755859,-2493.8000488281,13.199999809265, "cylinder", 1.5, 255, 255, 0, 170 ) end addEventHandler( "onMarkerHit", LS, pil ) function money() if isElementWithinMarker(theplayer,money) then givePlayerMoney (theplayer , 5000 ) outputChatBox(" you got 5000$,", thePlayer, 255, 0, 0) end end addEventHandler( "onMarkerHit", LS2, money ) the first function working fine but the 2nd not working |?| debug >>[00:22:12] WARNING: pilot-in-deve\pilots.lua:23: Bad argument @ 'addEventHan ' [Expected element at argument 2, got nil]
  10. hello guys, i would like to ask how i can make function whene player hit marker he get money ? i made the marker's in server side *
  11. thanx solidsnake,one more thing i want to make a more than one marker how i can do this?
  12. يعني بالعربي الفصيح بدي اعدل واحد من المابات الي في الم تي اه الاصليات بس كل مرة اعدلها السرفر ما يقراها
  13. i have problem the gui not showing ,and nothing in the debug client Wnd1= guiCreateWindow ( 0.2, 0.2, 0.25, 0.5, "Free Vehicles", true ) buttonv = guiCreateButton ( 0.5, 0.8, 0.45, 0.15, "Close", true, Wnd1 ) button1v = guiCreateButton ( 0.01, 0.8, 0.45, 0.15, "Accept", true, Wnd1 ) label = guiCreateLabel ( 0.1, 0.1, 0.9, 0.1, "get free vehicle", true, Wnd1 ) showCursor(false) guiSetVisible( Wnd1, false ) guiWindowSetSizable( Wnd1, false ) guiWindowSetMovable( Wnd1, false ) vehicles = { {"buffalo", 402}, {"cheetah",415}, {"Turismo",451}, {"Bullet",541}, } grid = guiCreateGridList(0.01, 0.2, 0.99, 0.5, true, Wnd1) guiGridListAddColumn(grid, "Vehicles", 0.85) for i,veh in ipairs(vehicles) do row = guiGridListAddRow(grid) -- guiGridListSetItemText(grid, row, 1, tostring(veh[1]), false, false) guiGridListSetItemData(grid, row, 1, tostring(veh[2])) end function useP() local row, col = guiGridListGetSelectedItem(grid) if (row and col and row ~= -1 and col ~= -1) then local model = tonumber(guiGridListGetItemData(grid, row, 1)) if model ~= "" then triggerServerEvent("CreVehicePv", localPlayer, model) guiSetVisible(Wnd1,false) showCursor(false) end end end addEventHandler("onClientGUIClick", button1v, useP, false) function close() if (source == buttonv) then guiSetVisible(Wnd1,false) showCursor(false) end end addEventHandler("onClientGUIClick", buttonv, close) function showGUIpv() guiSetVisible(Wnd1,true) showCursor(true) end addEvent("showGUIpv",true) addEventHandler("showGUIpv", getRootElement(), showGUIpv) server markerpv3 = createMarker(1183.86,-1316.69,13.5742, "cylinder", 2, 250, 0, 255, 255 ) local vehicles = {} function spawnVehp(id) local x, y, z = getElementPosition(source) if isElement(vehicles[source]) then destroyElement(vehicles[source]) end vehicles[source] = createVehicle(id, x + 2, y, z) warpPedIntoVehicle(source, vehicles[source]) end addEvent("CreVehicePv",true) addEventHandler("CreVehicePv", root, spawnVehp) addEventHandler("onPlayerQuit", root, function() if isElement(vehicles[source]) then destroyElement(vehicles[source]) vehicles[source] = nil end end) function showGUIpv(hitPlayer) if hitPlayer and getElementType(hitPlayer) == "player" then end end addEventHandler("onMarkerHit",markerpv3,showGUIpv) meta
  14. السلام عليكم شباب كيف ممكن اعدل على ماب ستيلث او TDM واشغل الماب لاني جرب اعدل ماب وما اشتغل
  15. مشكور اخي تابلي اما بالنسبة للغة العربية فكتبتها بلغة عامية،ان شاء الله بالكتب المرة القادمة بلغة يفهمها الكل (:
  16. السلام عليكم شباب انا عندي سوال عملت سطراو جدول في القائمة في تاب اريد ان اللعب لما يدخل مثال ماركير يفحص هذا العمود مثال بدي اعمل عامو للقروب يتحقق من قروب معين ويقوم بالعمليلة
  17. My friend shuted the PC off will the server open I tried to open it again but its not working and this come in the debug
  18. its not loading any map i dont know why i ziped the file and put it in the map folder and its not loading
  19. its work with one map i made it like that but its not working "Talidan" version="1.0.0" type="gamemode" compatible-with="deathmatch" description="A team deathmatch gamemode" edf:definition="edf/dm.edf" /> resource="killmessages" /> resource="deathpickups" /> resource="spawnmanager" /> resource="missiontimer" /> resource="scoreboard" /> resource="teammanager" />
  20. i have problem i want this script to replace the desert_eagle but it replaceintg the skin number 24
  21. abdalbaset

    mods

    How I can add HUD mode and weapons mods?
  22. i chang the respawn place and the weps ID after that the map not working "deathmatch" version="1.0" time="12:00" weather="1"> "0" respawntime="3000" maxkills="50" ff="true"/> "12" m="0" locked="true"/> team="Red" red="255" green="0" blue="0"> "4" ammo="1"/> "23" ammo="80"/> "30" ammo="500"/> "28" ammo="700"/> "33" ammo="50"/> "30"/> "68.619041442871" posY="2239.3903808594" posZ="122.96614837646" rot="112" randx="5" randy="5" randz="0"/> "62.089664459229" posY="2250.1623535156" posZ="123.73754882813" rot="112" randx="5" randy="5" randz="0"/> team="Blue" red="0" green="0" blue="255"> "4" ammo="1"/> "23" ammo="80"/> "30" ammo="500"/> "28" ammo="700"/> "33" ammo="50"/> "31"/> "-284.55044555664" posY="2152.447265625" posZ="112.96348571777" rot="1.7013549804688" randx="5" randy="3" randz="0"/> "-283.32467651367" posY="2177.5305175781" posZ="112.74000549316" rot="338.65240478516" randx="5" randy="3" randz="0"/> "Sniper 1" posX="-216.42192077637" posY="2277.0207519531" posZ="118.68160247803" type="34" amount="15"/> "Sniper 2" posX="97.131294250488" posY="2240.1018066406" posZ="139.92211914063" type="34" amount="15"/> "M4" posX="-303.13024902344" posY="2354.6369628906" posZ="134.72590637207" type="31" amount="150"/> "Spaz" posX="-244.76950073242" posY="2333.98046875" posZ="120.68914031982" type="27" amount="10"/> "Flamethrower" posX="-197.88238525391" posY="2395.0205078125" posZ="115.06912994385" type="37" amount="150"/> "Nades 2" posX="-251.69607543945" posY="2226.1760253906" posZ="114.17975616455" type="16" amount="3"/> "Nades 1" posX="-108.23715209961" posY="2333.65234375" posZ="115.25239562988" type="16" amount="3"/> "Steelwalkway2" posX="-28.457384" posY="2256.076172" posZ="119.824303" rotX="0" rotY="0" rotZ="78.750012264417" model="4106"/> "SteelWalkway1" posX="-29.226976" posY="2252.177246" posZ="119.829681" rotX="0" rotY="0" rotZ="-101.25000758343" model="4106"/> "Ramp1" posX="-59.645931" posY="2259.594727" posZ="120.539581" 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