I have got three question about this project:
I saw there was noted the GTA building/object crash fixed and the object pool limit is increased to 4000. So in EIR I can use 4000 objects at same time without any crashes? Because this would be the biggest bugfix ever. (If not 4000, then 1000-2000 would be fine without crash)
About buildings, I try to use buildings in MTA, but some objects doesn't use collisions, some yes. So made this working also would be big update. And CPhysicalSA::ProcessCollision is crashes for me.
And another thing would be try to make SetObjectScale() scale object collision. This would be new revolution for mappers and all MTA servers.