Tengo este resource que saque de la comunidad, que dibuja los nombres de las personas en F11.
Mi pregunta es que, si se podía hacer igual pero con el radar, y de ser así cómo?
local textFont = "default-bold" -- The font of the tag text
local textScale = 1 -- The scale of the tag text
local heightPadding = 1 -- The amount of pixels the tag should be extended on either side of the vertical axis
local widthPadding = 1 -- The amount of pixels the tag should be extended on either side of the horizontal axis
local xOffset = 8 -- Distance between the player blip and the tag
local minAlpha = 10 -- If blip alpha falls below this, the tag won't the shown
local textAlpha = 255
local rectangleColor = tocolor(0,0,0,230)
-- Other variables
local floor = math.floor
local w,h = guiGetScreenSize()
local function drawMapStuff()
if isPlayerMapVisible() then
local sx,sy,ex,ey = getPlayerMapBoundingBox() -- Map positions
local mw,mh = ex-sx,sy-ey -- Map width/height
local cx,cy = (sx+ex)/2,(sy+ey)/2 -- Center position of the map
local ppuX,ppuY = mw/6000,mh/6000 -- Pixels per unit
local fontHeight = dxGetFontHeight(textScale,textFont) -- Height of the specified font
local yOffset = fontHeight/2 -- How much pixels the tag should be offsetted at
local blips = getElementsByType("blip")
for k,v in ipairs(blips) do
local attached=getElementAttachedTo(v)
if isElement(attached) and getElementType(attached)=="player" then
local px,py = getElementPosition(attached) -- Player's position
local x = floor(cx+px*ppuX+xOffset) -- X for the nametag
local y = floor(cy+py*ppuY-yOffset) -- Y for the nametag
local pname = findPlayerByName(attached) -- Player name
local nameLength = dxGetTextWidth(pname,textScale,textFont) -- Width of the playername
local r,g,b = getPlayerNametagColor(attached) -- Player's nametag color
local _,_,_,a = getBlipColor(v) -- Blip alpha
if a>minAlpha then
dxDrawRectangle(x-widthPadding,y+heightPadding,nameLength+widthPadding*2,fontHeight-heightPadding*2,rectangleColor,false)
dxDrawText(pname,x,y,x+nameLength,y+fontHeight,tocolor(r,g,b,textAlpha),textScale,textFont,"left","top",true,true,true,true)
end
end
end
end
end
addEventHandler("onClientRender",getRootElement(),drawMapStuff)