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capitaodudu

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  1. Por isso que eu falei, se nao tiver como criar pq eu sei que é chato pedir pros outros fazerem, entao pq nao me ajuda? Me ensina o basico, ou sei la, como vc pode me ajudar ?
  2. Bom galera, venho pedir mais uma vez a ajuda de vcs, por que assim eu vou aprendendo =) Eu gostaria de saber, na verdade pedir, para que alguem crie um código pra mim, ou me ensine como fazer um código que faça com que os zumbis só morram com tiros na cabeça, pra deixar meu server de zumbi mais realista, e também algum código para que as "Armas brancas" possam ter miras, obrigado, é isso aew.
  3. Vlw, vc me ajudou, resoulveu os 3 problemas acima apenas mudando uma linha, enfim, se aparecer mais problemas eu posto aki, por enquanto ta tudo funcionando, agora estou fazendo testes com o server offline, Obg a todos do fórum que me ajudaram.
  4. WARNING: [DayZ-MTA]\DayZ\survivorSystem.lua:428: Bad argument @ 'setElementID' [Expected element at argument 1, got nil] WARNING: [DayZ-MTA]\DayZ\survivorSystem.lua:430: Bad argument @ 'destroyElement' [Expected element at argument 1, got nil] local vehicleDataTableForTent = { {"Wood Pile"}, {"Bandage"}, { "Bouteille" }, {"Pasta Can"}, {"Beans Can"}, {"Burger"}, { "Box of Matches" }, {"M911 Mag"}, {"M9 SD Mag"}, { "Desert Eagle Mag" }, {"M911"}, {"M9 SD"}, { "Winchester 1866" }, {"PDW"}, { "Hunting Knife" }, {"Morphine"}, {"Hatchet"}, {"Pizza"}, { "Soda Bottle" }, { "Empty Gas Canister" }, { "Full Gas Canister" }, {"Roadflare"}, {"Milk"}, {"PDW Mag"}, {"MP5A5 Mag"}, {"AK Mag"}, {"M4 Mag"}, {"Tear Gas"}, {"Grenade"}, { "Desert Eagle" }, { "Sawn-Off Shotgun" }, { "SPAZ-12 Combat Shotgun" }, {"MP5A5"}, {"Watch"}, {"Medic Kit"}, {"Heat Pack"}, { "Lee Enfield" }, {"AK-47"}, {"Blood Bag"}, {"GPS"}, {"Map"}, {"Toolbox"}, {"Wire Fence"}, {"Tire"}, {"Engine"}, {"Tank Parts"}, {"CZ 550 Mag"}, { "Lee Enfield Mag" }, {"M4"}, {"CZ 550"}, {"Satchel"}, { "Infrared Goggles" }, { "Night Vision Goggles" }, {"Tent"}, {"Raw Meat"}, { "Cooked Meat" }, { "Camouflage Clothing" }, { "Ghillie Suit" }, { "Civilian Clothing" }, { "Survivor Clothing" }, {"Painkiller"}, {"Binoculars"}, { "Empty Water Bottle" }, { "Empty Soda Cans" }, { "Scruffy Burgers" }, {"1866 Slug"}, {"2Rnd. Slug"}, { "SPAZ-12 Pellet" }, { "Assault Pack (ACU)" }, { "Czech Vest Pouch" }, { "Patrol Pack" }, { "Survival (ACU)" }, { "British Assault Pack" }, {"Alice Pack"}, { "Radio Device" }, { "Coyote Backpack" }, { "Czech Backpack" }, { "Baseball Bat" }, {"Shovel"}, {"Golf Club"} } weaponAmmoTable = { ["M1911 Mag"] = { {"M1911", 22} }, ["M9 SD Mag"] = { {"M9 SD", 23} }, ["Desert Eagle Mag"] = { { "Desert Eagle", 24 } }, ["PDW Mag"] = { {"PDW", 28} }, ["MP5A5 Mag"] = { {"MP5A5", 29} }, ["AK Mag"] = { {"AK-47", 30} }, ["M4 Mag"] = { {"M4", 31} }, ["1866 Slug"] = { { "Winchester 1866", 25 } }, ["2Rnd. Slug"] = { { "Sawn-Off Shotgun", 26 } }, ["SPAZ-12 Pellet"] = { { "SPAZ-12 Combat Shotgun", 27 } }, ["CZ 550 Mag"] = { {"CZ 550", 34} }, ["Lee Enfield Mag"] = { { "Lee Enfield", 33 } }, ["M136 Rocket"] = { { "Heat-Seeking RPG", 36 }, { "M136 Rocket Launcher", 35 } }, ["others"] = { {"Parachute", 46}, {"Satchel", 39}, {"Tear Gas", 17}, {"Grenade", 16}, {"Hunting Knife", 4}, {"Hatchet", 8}, {"Binoculars", 43}, {"Baseball Bat", 5}, {"Shovel", 6}, {"Golf Club", 2}, {"Radio Device", 1} } } function getWeaponAmmoType(weaponName, notOthers) if not notOthers then for i, weaponData in ipairs(weaponAmmoTable.others) do if weaponName == weaponData[1] then return weaponData[1], weaponData[2] end end end for i, weaponData in ipairs(weaponAmmoTable["M1911 Mag"]) do if weaponName == weaponData[1] then return "M1911 Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["M9 SD Mag"]) do if weaponName == weaponData[1] then return "M9 SD Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["Desert Eagle Mag"]) do if weaponName == weaponData[1] then return "Desert Eagle Mag", weaponData[2] end end for i, weaponData in ipairs(weaponAmmoTable["PDW Mag"]) do if weaponName == weaponData[1] then return "PDW Mag", weaponData[2] end end
  5. Obrigado, agora apareceu outros problemas, logo vou posta-los...
  6. ERROR: [DayZ-MTA]\DayZ\login.lua:351: Bad argument @ 'destroyElement' [Expected element at argument 1, got boolean] local spawnPositions = { { -278.6669921875, -2882.1572265625, 32.104232788086 }, { -958.5595703125, -2887.9912109375, 64.82421875 }, { -1816.9375, -2748.18359375, 1.7327127456665 }, { -2816.166015625, -2439.0546875, 2.4004096984863 }, { -2941.5673828125, -1206.2373046875, 2.7848854064941 }, { -2911.51171875, -895.22265625, 2.4013109207153 }, { -2185.6669921875, 2957.380859375, 11.474840164185 }, { 272.2265625, 2928.505859375, 1.3713493347168 }, { 2803.943359375, 595.9365234375, 7.7612648010254 }, { 2883.7509765625, -178.4658203125, 3.2714653015137 }, { -233.46484375, -1735.8173828125, 1.5520644187927 }, { -1056.8720703125, 2939.068359375, 42.311294555664 } } local playerDataTable = { {"alivetime"}, {"skin"}, {"MAX_Slots"}, {"bandit"}, {"blood"}, {"food"}, {"thirst"}, { "temperature" }, { "currentweapon_1" }, { "currentweapon_2" }, { "currentweapon_3" }, {"bleeding"}, {"brokenbone"}, {"pain"}, {"cold"}, {"infection"}, {"humanity"}, { "zombieskilled" }, {"headshots"}, {"murders"}, { "banditskilled" }, {"Wood Pile"}, {"Bandage"}, { "Bouteille" }, {"Pasta Can"}, {"Beans Can"}, {"Burger"}, { "Box of Matches" }, {"M1911 Mag"}, {"M9 SD Mag"}, { "Desert Eagle Mag" }, {"M1911"}, {"M9 SD"}, { "Winchester 1866" }, {"PDW"}, { "Hunting Knife" }, {"Hatchet"}, {"Pizza"}, {"Morphine"}, { "Soda Bottle" }, { "Empty Gas Canister" }, { "Full Gas Canister" }, {"Roadflare"}, {"Milk"}, {"PDW Mag"}, {"MP5A5 Mag"}, {"AK Mag"}, {"M4 Mag"}, {"Tear Gas"}, {"Grenade"}, { "Desert Eagle" }, { "Sawn-Off Shotgun" }, { "SPAZ-12 Combat Shotgun" }, {"MP5A5"}, {"Watch"}, {"Medic Kit"}, {"Heat Pack"}, { "Lee Enfield" }, {"PDW"}, {"AK-47"}, {"Blood Bag"}, {"GPS"}, {"Map"}, {"Toolbox"}, {"Wire Fence"}, {"Tire"}, {"Engine"}, {"Tank Parts"}, { "M136 Rocket" }, {"CZ 550 Mag"}, { "Lee Enfield Mag" }, {"M4"}, {"CZ 550"}, {"Satchel"}, { "Infrared Goggles" }, { "Night Vision Goggles" }, {"Tent"}, {"Raw Meat"}, { "Cooked Meat" }, { "Camouflage Clothing" }, { "Ghillie Suit" }, { "Civilian Clothing" }, { "Survivor Clothing" }, {"Painkiller"}, {"Binoculars"}, { "Empty Water Bottle" }, { "Empty Soda Cans" }, { "Scruffy Burgers" }, {"1866 Slug"}, {"2Rnd. Slug"}, { "SPAZ-12 Pellet" }, { "Radio Device" }, { "Baseball Bat" }, {"Shovel"}, {"Golf Club"}, { "Radio Device" }, {"Parachute"} } function playerLogin(username, pass, player) local playerID = getAccountData(getPlayerAccount(player), "playerID") account = getPlayerAccount(player) local x, y, z = getAccountData(account, "last_x"), getAccountData(account, "last_y"), getAccountData(account, "last_z") local skin = getAccountData(account, "skin") createZombieTable(player) if getAccountData(account, "isDead") then spawnDayZPlayer(player) return end spawnPlayer(player, x, y, z, math.random(0, 360), skin, 0, 0) fadeCamera(player, true) setCameraTarget(player, player) playerCol = createColSphere(x, y, z, 1.5) setElementData(player, "playerCol", playerCol) attachElements(playerCol, player, 0, 0, 0) setElementData(playerCol, "parent", player) setElementData(playerCol, "player", true) for i, data in ipairs(playerDataTable) do local elementData = getAccountData(account, data[1]) if not elementData and data[1] ~= "brokenbone" and data[1] ~= "pain" and data[1] ~= "cold" and data[1] ~= "infection" and data[1] ~= "currentweapon_1" and data[1] ~= "currentweapon_2" and data[1] ~= "currentweapon_3" then if data[1] == "bandit" then else
  7. Se alguém puder ajudar, é de um server de DayZ, não sei se estou postando no lugar certo, peço desculpas, sou novo no forum e novo em fazer Script. Estou tendo o seguinte erro: WARNING: [DayZ-MTA]\DayZ\login.lua:351: Bad argument @ 'destroyElement' [Expected element at argument 1, got boolean] local spawnPositions = { { -278.6669921875, -2882.1572265625, 32.104232788086 }, { -958.5595703125, -2887.9912109375, 64.82421875 }, { -1816.9375, -2748.18359375, 1.7327127456665 }, { -2816.166015625, -2439.0546875, 2.4004096984863 }, { -2941.5673828125, -1206.2373046875, 2.7848854064941 }, { -2911.51171875, -895.22265625, 2.4013109207153 }, { -2185.6669921875, 2957.380859375, 11.474840164185 }, { 272.2265625, 2928.505859375, 1.3713493347168 }, { 2803.943359375, 595.9365234375, 7.7612648010254 }, { 2883.7509765625, -178.4658203125, 3.2714653015137 }, { -233.46484375, -1735.8173828125, 1.5520644187927 }, { -1056.8720703125, 2939.068359375, 42.311294555664 } } local playerDataTable = { {"alivetime"}, {"skin"}, {"MAX_Slots"}, {"bandit"}, {"blood"}, {"food"}, {"thirst"}, { "temperature" }, { "currentweapon_1" }, { "currentweapon_2" }, { "currentweapon_3" }, {"bleeding"}, {"brokenbone"}, {"pain"}, {"cold"}, {"infection"}, {"humanity"}, { "zombieskilled" }, {"headshots"}, {"murders"}, { "banditskilled" }, {"Wood Pile"}, {"Bandage"}, { "Bouteille" }, {"Pasta Can"}, {"Beans Can"}, {"Burger"}, { "Box of Matches" }, {"M1911 Mag"}, {"M9 SD Mag"}, { "Desert Eagle Mag" }, {"M1911"}, {"M9 SD"}, { "Winchester 1866" }, {"PDW"}, { "Hunting Knife" }, {"Hatchet"}, {"Pizza"}, {"Morphine"}, { "Soda Bottle" }, { "Empty Gas Canister" }, { "Full Gas Canister" }, {"Roadflare"}, {"Milk"}, {"PDW Mag"}, {"MP5A5 Mag"}, {"AK Mag"}, {"M4 Mag"}, {"Tear Gas"}, {"Grenade"}, { "Desert Eagle" }, { "Sawn-Off Shotgun" }, { "SPAZ-12 Combat Shotgun" }, {"MP5A5"}, {"Watch"}, {"Medic Kit"}, {"Heat Pack"}, { "Lee Enfield" }, {"PDW"}, {"AK-47"}, {"Blood Bag"}, {"GPS"}, {"Map"}, {"Toolbox"}, {"Wire Fence"}, {"Tire"}, {"Engine"}, {"Tank Parts"}, { "M136 Rocket" }, {"CZ 550 Mag"}, { "Lee Enfield Mag" }, {"M4"}, {"CZ 550"}, {"Satchel"}, { "Infrared Goggles" }, { "Night Vision Goggles" }, {"Tent"}, {"Raw Meat"}, { "Cooked Meat" }, { "Camouflage Clothing" }, { "Ghillie Suit" }, { "Civilian Clothing" }, { "Survivor Clothing" }, {"Painkiller"}, {"Binoculars"}, { "Empty Water Bottle" }, { "Empty Soda Cans" }, { "Scruffy Burgers" }, {"1866 Slug"}, {"2Rnd. Slug"}, { "SPAZ-12 Pellet" }, { "Radio Device" }, { "Baseball Bat" }, {"Shovel"}, {"Golf Club"}, { "Radio Device" }, {"Parachute"} } function playerLogin(username, pass, player) local playerID = getAccountData(getPlayerAccount(player), "playerID") account = getPlayerAccount(player) local x, y, z = getAccountData(account, "last_x"), getAccountData(account, "last_y"), getAccountData(account, "last_z") local skin = getAccountData(account, "skin") createZombieTable(player) if getAccountData(account, "isDead") then spawnDayZPlayer(player) return end spawnPlayer(player, x, y, z, math.random(0, 360), skin, 0, 0) fadeCamera(player, true) setCameraTarget(player, player) playerCol = createColSphere(x, y, z, 1.5) setElementData(player, "playerCol", playerCol) attachElements(playerCol, player, 0, 0, 0) setElementData(playerCol, "parent", player) setElementData(playerCol, "player", true) for i, data in ipairs(playerDataTable) do local elementData = getAccountData(account, data[1]) if not elementData and data[1] ~= "brokenbone" and data[1] ~= "pain" and data[1] ~= "cold" and data[1] ~= "infection" and data[1] ~= "currentweapon_1" and data[1] ~= "currentweapon_2" and data[1] ~= "currentweapon_3" then if data[1] == "bandit" then else
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