ادري انه هريسه لكن هذا الي قدرت عليه
function player_Wasted ( ammo, attacker, weapon, bodypart )
if ( attacker ) then
if getElementData(attacker, "Skill") then
local kills = getElementData(attacker, "Skill")
setElementData(attacker, "Skill", getElementData(attacker, "Skill")+1)
if kills >= 1 and kills <= 2 then
else
setElementData(attacker, "Skill", 1)
end
end
end
end
addEventHandler ( "onPlayerWasted", getRootElement(), Forgive )
function Forgive(attacker)
if getPedWeapon ( source , 31) then
getElementData(attacker, "Skill", +1)
end