Jump to content

-ffs-PLASMA

Members
  • Posts

    76
  • Joined

  • Last visited

  • Days Won

    4

-ffs-PLASMA last won the day on July 19 2022

-ffs-PLASMA had the most liked content!

4 Followers

About -ffs-PLASMA

  • Birthday 27/07/1995

Details

  • Gang
    FFS Gaming
  • Location
    Germany
  • Occupation
    I do scripts
  • Interests
    Cats

Recent Profile Visitors

3,093 profile views

-ffs-PLASMA's Achievements

Transformer

Transformer (11/54)

22

Reputation

2

Community Answers

  1. -ffs-PLASMA

    ARM 64 Bit Support

    A client for any computer architecture other than x86 will never happen due to technical/time limitations.
  2. Hello guys, I would like to release LibDeflate-MTA, a pure Lua compressor and decompressor for Multi Theft Auto with high compression ratio using DEFLATE/zlib format. It is based on the initial LibDeflate project found here and has been adjusted to be used in MTA. This library can be used on both server and client to compress and/or decompress files. Comes with two test files for each side to quickly test. Two exported functions are provided, return true or false on completion: compress(input_file, output_file) decompress(input_file, output_file) Limitations: This is purely lua, compression and decompression will be much slower than C/C++ counterpart. The compression and decompression depends on clients hardware alot! Don't expect to handle tens or hundreds of megabytes of data, the library runtime will be aborted by MTA at some point. During testing, compressing a 6 MB file seemed fine, trying 10 MB failed due to infinite running script. Download: here
  3. As many people said in past and will say in future: DO NOT TRUST THE CLIENT Always expect the data coming from client to be manipulated. Perform important validations on server side. And as DiSaMe already said, 99% of problems are caused by bad scripts/resources. Use client for server events, try to avoid elementdatas, if you need elementdatas then check if they got changed by client and revert them back, perform movement validations of players.
  4. See https://forum.multitheftauto.com/topic/139550-cheater-reports-ban-appeals-in-2023/ Dont rely solely on anti cheat, get some staff/admin people to check players, AC aint bulletproof.
  5. no, the remaster is completely different from a technical perspective, therefore MTA will never work on that.
  6. To answer your question in TLDR: Security
  7. OOOf thanks for the all those great memories. Sadly I miss alot of the old MTA:Race and 2010s times. Made a playlist with very old videos (12+ years) most from old race client times:
  8. I tried to get it running on steamOS with proton but aint working as expected. I guess theres a sandbox issue within MTA and GTA files given the memory offset but havent really dived deep into it.
  9. 1.5.5 is outdated, latest version is 1.5.9 Download latest stable build from: https://linux.multitheftauto.com/
  10. As I said, theres no general limit. A client with 2gb vram can obviously handle more textures than a client with 1gb vram. A good practice is to use dxGetStatus to get an overview of the clients video hardware and then create a script/system to estimate what the client can handle in terms of texture sizes and amounts.
  11. Theres no real hardcoded limit, it all depends on the client computer.
×
×
  • Create New...