Jump to content

VoltBrad

Members
  • Posts

    12
  • Joined

  • Last visited

VoltBrad's Achievements

Square

Square (6/54)

0

Reputation

  1. Thats a joke right? SSD RAID? 256GB RAM? 24+ Cores.... You must be having a laugh? Not even google uses these kinds of specs! This would cost you probably $5,000 a month! False advertising much? if this was true i'd love to see some proof... Hello Rob. I wanted touch bases with you and clear up any misunderstandings you are having regarding our server specs. We host quite a large capacity of servers in other games like SA:MP and Minecraft and posses large nodes such as this in our most popular locations like Arizona and Amsterdam. The smaller locations (SF, NY) are smaller clusters designed to distribute the load and provide a vast amount of locations for even the pickiest of our clients. We try to satisfy everyone. We do indeed run SSD only Hard Drives. This was a high priority of our Minecraft clients and as they are becoming rapidly more affordable we we're able to get them on most of our larger nodes. I'm not 100% sure of the model of the SSD's off the top of my head but, I can get that information for you if desired. As for the Dual Intel Xeon E5-2620 those are two Intel Xeon E5-2620 with 12 cores each. That number is including the virtual cores. I'm not sure if you keep up with the latest server hardware but, things are changing and growing every year and that kind of setup is pretty standard if you are hosting a large amount of clients. processor : 24 vendor_id : GenuineIntel cpu family : 6 model : 45 model name : Intel(R) Xeon(R) CPU E5-2620 0 @ 2.00GHz 256 GB RAM applies to how high we can posses. We usually do not run this high on most of our nodes as the CPU becomes saturated around 96-128GB worth of clients but, The machines are made to handle it. That is why he said 96-256GB RAM as 96 is about our minimum but, we can scale up as required. total used free shared buffers cached Mem: 96711 18475 78235 0 262 4179 I'm not allowed to release confidential billing information but, I assure you we do not pay anywhere near $5000 a month for that hardware. I hope I've clarified some of this for you and look forward to potential business. Have a wonderful day.
  2. I can't seem to find that in the MTA Wiki. Can you link me to where you found that?
  3. I am fairly new to LUA so don't chew my head off experieicned coders but, Here try this. Let me know what it outputs in the server log. -- HOUSE DATABASE EXECUTION -- function housesys_startup() if(created == true) then error("Houses Allready created!") return end buildStartTick = getTickCount() local result, numrows = executeSQLQuery("SELECT * FROM casas;" ) if (result and numrows > 0) then for index, row in pairs(result) do local id = row['ID'] outputServerLog ( "Row ID" .. tostring(id) .. ) local x, y, z = row['X'], row['Y'], row['Z'] outputServerLog(tostring(x) .. "," .. tostring(y) .. "," .. tostring(z)) local int, intx, inty, intz = row['INTERIOR'], row['INTX'], row['INTY'], row['INTZ'] local money, weap1, weap2, weap3 = row['MONEY'], row['WEAP1'], row['WEAP2'], row['WEAP3'] local locked = row['LOCKED'] local price = row['PRICE'] local owner = row['OWNER'] local rentable = row['RENTABLE'] local rentalprice = row['RENTALPRICE'] local rent1, rent2, rent3, rent4, rent5 = row['RENT1'],row['RENT2'], row['RENT3'], row['RENT4'], row['RENT5'] local weapontable = {} weapontable[1] = weap1 weapontable[2] = weap2 weapontable[3] = weap3 buildHouse(id, x, y, z, int, intx, inty, intz, money, weapontable, locked, price, owner, rentable, rentalprice, rent1, rent2, rent3, rent4, rent5) end dbFree(result) else error("Houses Table not Found/empty!") end created = true setTimer(function() local elapsed = (buildEndTick-buildStartTick) outputServerLog("It took "..(elapsed/1000).." seconds to build all houses.") end, 1000, 1) rentTimer = setTimer(takePlayerRent, 60*60*1000, -1) end
  4. Yeah I competently understand. I'm honestly used to other mods which don't have as much flexibility and you had to Jerry rig alot of the things you want. I more or less meant like resetting your state so you stop powersprinting not an actual punishment.. I meant in code terms. I'm not sure how to control it as their doesn't appear to be any documentation on it as if it isn't actually addressed by MTA themselves. The only way other then that I see is checking if you spam press the sprint key and dealing with it that way (if hopefully "resetting" your state / teleporting you would actually stop it but, it might not 100% I haven't checked). Preventing it outright though I'm not sure. Sorry I couldn't be of more help.
  5. I just want to confirm. The houses are dynamic and you put them down in game. They save to the SQlite database but, when you restart it doesn't load them? I just want to confirm this is your issue. If this is the case.. Please try printing the row data aswell as the data once the variables have been set. We need to know if the information is even being loaded in the first place. Do you have any other systems that are using the same connection details / table without a hitch?
  6. Would you care if I just had it scold you and slap you and tell you not to do it or something like that? I'd like to find an ACTUAL solution but, I can't find anything on it. Atleast until you find a better solution I can just set you up with a punishing system. Kind of like how some servers slap you for bunny hopping.
  7. I'm still fairly new to LUA but, I'm going to experiment and try to help you. How many clicks of the space bar does it usually take to activate "powersprint" and how long does it usually last?
  8. VoltBrad

    SQL Tables

    Is it actually displaing 'Couldn't connect to the mysql server'? or some other hidden message? Also where are you running this from? Local? VPS? Gameserver provider?
  9. I have to say the skins rendered quite well in game. Good luck with your alpha.
  10. DDoS attacks are a moderately large annoyance when it comes to Gameservers. European datacenters also don't tend to have the same types of mitigation techniques or network sizes to deal with alot of the attacks as other locations. That along with limited IP allocations can make it difficult to narrow down the client who's being attacked as so many clients end up being on a few IP's. That is probably why they wanted to move you to the US. The flexibility of what you can do and datacenter policies make it easier to provide a higher quality of service. Just my 2 cents.
  11. I love that you actually can utilize the millions you make on things other then just guns. GTA IV really limited the "free world" aspect of the game. The multiplayer aspect is quite interesting aswell. I wonder how in depth it will be considering they are planning to release a video all on its own to show it off is exciting.
  12. That is great. I didn't realize MTA had grown so much in the past few years.
×
×
  • Create New...