Jump to content

Bumnut

Members
  • Content Count

    27
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Bumnut

  • Rank
    Advanced Member
  1. Ok, the way I figure it, there's code that deals with attaching almost any vehicle to another vehicle, form the tractor/towtruck thingy. I reckon you use that, and make the flag weigh, say, half a tonne, and you've gotta drag it behind your car if you wanna run away. So you could try and get away on a motorbike or a turismo... but it wouldn't work too well...
  2. Hiya. I've just been having a blast chasing crooks in appleeaters pursuit server (68.1.250.49). A few people spawn in regular cars, the rest in cop cars of some sort. The cops have to chase down and kill the crooks. It's good fun, but if there were a pursuit mode, it'd work even better. There has been some talk of this (http://forum.mtavc.com/viewtopic.php?t= ... ht=pursuit) but it didn't seem to coherent. My suggestion is that 'pursuit mode' be a flag in the map editor. Either a) some spawns are designated as 'criminals', the rest as cops; or b) everyone who's not in a cop car (a vehicle
  3. Hiya. First off, I have searched the forum a fair bit, and I couldn't find anything like this, so if I'm repeating somebody, I'm sorry. I noticed that included with the client are some custom models, namely the pickups (repair, nitro, vehicle change). These work perfectly, as everyone's got them. Of course, there's custom code included that goes along with them. My idea is this: Custom objects, with custom models and coded behaviour can be added. These would take the form of a sort of plugin file that contains the model and the relevnt code. On connecting to a server, it will check if you ha
  4. Hiya. First off, I have searched the forum a fair bit, and I couldn't find anything like this, so if I'm repeating somebody, I'm sorry. I noticed that included with the client are some custom models, namely the pickups (repair, nitro, vehicle change). These work perfectly, as everyone's got them. Of course, there's custom code included that goes along with them. My idea is this: Custom objects, with custom models and coded behaviour can be added. These would take the form of a sort of plugin file that contains the model and the relevnt code. On connecting to a server, it will check if you ha
  5. Bumnut

    Few Suggestions

    If you tap the look-to-the-side button, then let it go, when the camera goes back to normal, it'll be behind you.
  6. Bumnut

    Few Suggestions

    If you tap the look-to-the-side button, then let it go, when the camera goes back to normal, it'll be behind you.
  7. Alrighty then. I posted in about 3 topics, and you've gone through and shot down almost all of them . Sorry bout that. You may have guessed I'm pretty new to this forums, the forums I'm used to don't have editability. I'll try and be better in future...
  8. Will the SDK be useful for creating singleplayer mods?
  9. I bumped this thread, because 1) I thought maybe it should be updated for MTA:SA (NRG 500 anyone? Hotknife? Turismo?) 2) they said threads this old shoudn't be bumped
  10. It's difficult to say. Its something of a positive feedback thingy, the more people on your server, the more people will join. Generally. No-one's gonna join a server with 0 or 1 players. Get your server settings right, maybe you should fiddle with the voting threshold. Make sure there's plenty of maps on the server, but make sure they're good ones. If people have good fun on your server, they'll come back. With all that said, however, I should point out that The most popular server in Australia has everything set to default, only the original maps, I don't think they've done the server up
  11. I make the assumption that anything that seems obvious, but isn't included, such as map editor strafing, showing checkpoints in spectator mode, or credit for kills in dogfights was impractical for some reason, so was left out. They were under a lot of pressure to release, remember.
  12. so, just to clarify, lets say I wanted a map where 1/3 of the players are in hunters, the rest in cars. If I make spawnpoints 1, 4, 7, 10, etc (every third one) hunters, and the rest cars, it should work. If there's n players in a race, the first n checkpoints will be used, but which player goes to which checkpoint will be random. Yes?
  13. Are there tyre spikes? If there are, I couldn't find them. It was only an idea for a gimmick map, but there's probably people more creative than me who could come up with an interesting use for them... and a bunch of noobs who'd overuse them.
  14. Ooh, I thought of one more. I'll stop for a while after this How difficult would it be for servers to connect to center.mtavc.com, and at the end of each race, check if that race is on the site, and if so, upload the times. In the game you might get "You finished 'somemap' in 1:45.22, the 28th best time recorded". On the MTA centre site, the page for the map might have the top x times, something like "1st: Someguy completed this map in 1:38.41 on Someserver (123.456.789.012) on 3rd Feb 2006" or whatever. I'm not sure how dificult this would be to implement, or how cheaters might affect it,
  15. Hehe, my account's been dormant for a while...
×
×
  • Create New...