IgorRodriguesCo

Members
  • Content count

    144
  • Joined

  • Last visited

Community Reputation

3 Neutral

1 Follower

About IgorRodriguesCo

  • Rank
    Poot-butt
  • Birthday 27/05/97

Details

  • Gang
    Grove Street
  • Location
    Brazil
  • Occupation
    No one, unfortunately.
  • Interests
    Everything!

Recent Profile Visitors

544 profile views
  1. [WIP] MTA Action RPG

    I know he has a lot of skill, but what's the problem with using community resources?
  2. [WIP] MTA Action RPG

    I have a doubt. Have you created the motion feature from scratch, or have you improved some already made? Like this: https://community.multitheftauto.com/index.php?p=resources&s=details&id=7702
  3. Project: MTA:Battlegrounds [MTA:BG]

    Sorry for the url of the photos.
  4. Project: MTA:Battlegrounds [MTA:BG]

    Life bar similar to PUBG.
  5. Project: MTA:Battlegrounds [MTA:BG]

    Does it interest you?
  6. distant light

    Oh really? Just be useful.
  7. distant light

    Oh really? @mehmet, use "Dynamic Lighting - Vehicles", made by @Ren_712. Make two or more settings and create a way to change between them.
  8. Server DDoS

    I'm not sure, but some hosts have Anti-DDoS protection. If it is an in-game attack, it must resolve, but a direct attack on the server becomes more complicated.
  9. Preciso dessa resource

    Aqui está: http://crystalmv.net84.net/pages/scripts/drawtag.php Amo tudo que CrystalMV faz! Se precisar de mais alguma coisa, estou por aí.
  10. Modding [Chair]

    Send me a message when you need it.
  11. Modding [Chair]

    I can give you tips on Cinema 4D if necessary. Congratulations for the initiative!
  12. [REQ] Source map

    I know this feature, but it does not use the default map, that is, it disables the pattern and creates another one, and not have the views modes.
  13. [REQ] Source map

    The default MTA map contains built-in functions, such as: - Use num_add/num_sub to Zoom In/Out - Navigate the map with num_8 (up), num_6 (right), num_2 (left), num 4 (down) - Change opacity with num_div/num_mul - Change mode with num_0 (Free mode and Attached to local player) Could anyone rewrite these functions in .lua as a community resource? Especially the attach function to the local player. Bugtracker: https://bugs.mtasa.com/view.php?id=4244
  14. What's the problem?

    Worked perfectly! Thank you!