IgorRodriguesCo

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About IgorRodriguesCo

  • Rank
    Poot-butt
  • Birthday 27/05/97

Details

  • Gang
    Grove Street
  • Location
    Brazil
  • Occupation
    No one, unfortunately.
  • Interests
    Everything!

Recent Profile Visitors

480 profile views
  1. distant light

    Oh really? Just be useful.
  2. distant light

    Oh really? @mehmet, use "Dynamic Lighting - Vehicles", made by @Ren_712. Make two or more settings and create a way to change between them.
  3. Server DDoS

    I'm not sure, but some hosts have Anti-DDoS protection. If it is an in-game attack, it must resolve, but a direct attack on the server becomes more complicated.
  4. Preciso dessa resource

    Aqui está: http://crystalmv.net84.net/pages/scripts/drawtag.php Amo tudo que CrystalMV faz! Se precisar de mais alguma coisa, estou por aí.
  5. Modding [Chair]

    Send me a message when you need it.
  6. Modding [Chair]

    I can give you tips on Cinema 4D if necessary. Congratulations for the initiative!
  7. [REQ] Source map

    I know this feature, but it does not use the default map, that is, it disables the pattern and creates another one, and not have the views modes.
  8. [REQ] Source map

    The default MTA map contains built-in functions, such as: - Use num_add/num_sub to Zoom In/Out - Navigate the map with num_8 (up), num_6 (right), num_2 (left), num 4 (down) - Change opacity with num_div/num_mul - Change mode with num_0 (Free mode and Attached to local player) Could anyone rewrite these functions in .lua as a community resource? Especially the attach function to the local player. Bugtracker: https://bugs.mtasa.com/view.php?id=4244
  9. What's the problem?

    Worked perfectly! Thank you!
  10. What's the problem?

    The problem still persists. The image is stuck in the upper left corner and the cursor is free.
  11. What's the problem?

    function drawCursor( ) local showing = isCursorShowing () if showing then local cursorX, cursorY = getCursorPosition() setCursorAlpha(0) dxDrawImage ( cursorX, cursorY, 41, 41, 'images/cursor.png' ) end end addEventHandler ( "onClientRender", getRootElement(), drawCursor ) Its done, no?
  12. What's the problem?

    Its done, but the image is stuck in the upper left corner and the cursor is free.
  13. What's the problem?

    local cursorX, cursorY = getCursorPosition() showCursor ( true ) setCursorAlpha(0) dxDrawImage ( cursorX, cursorY, 41, 41, 'images/cursor.png' ) Simple, what's the problem? Thanks in advance for your attention, Thank you!
  14. [GIVEAWAY] REQUEST YOUR DREAM SCRIPT

    There is a feature called Click To Move, but it seems like a bad job, there are many problems. You could write a more organized version, being a natural connection with the game movementation. Using functions like: showCursor isCursorShowing getCursorPosition getLocalPlayer setControlState setElementPosition processLineOfSight setCameraMatrix Perhaps by studying a bit the structure of the slothbot feature might be easier to develop the collision system. It already exists, it would be a waste of time. I think you find something like that in the community resources.