Hello guys, when I try to start the gui ingame only windows shows up, help please!
function getPositionFromElementOffset(element,offX,offY,offZ) local m = getElementMatrix ( element ) -- Get the matrix local x = offX * m[1][1] + offY * m[2][1] + offZ * m[3][1] + m[4][1] -- Apply transform local y = offX * m[1][2] + offY * m[2][2] + offZ * m[3][2] + m[4][2] local z = offX * m[1][3] + offY * m[2][3] + offZ * m[3][3] + m[4][3] return x, y, z -- Return the transformed point end local localPlayer = getLocalPlayer() local resX, resY = guiGetScreenSize() local startX = resX * (2 / 3) local startY = 0 local windowX = resX * (1 / 3) local windowY = resY --[[ TARGET VIEW CLEANER CODE local invisibles = {} function removeInvisibles() for i,v in ipairs(invisibles) do setElementAlpha(v[1], v[2]) table.remove(invisibles, i) end end--]] local spawnPending = false function initializeEverything(resourceStarted) if getResourceName(resourceStarted) == "BCGspawn" or getResourceName(resourceStarted) == "BCGspawnmap" then local xml = xmlLoadFile(":BCGspawnmap/spawns.xml") if xml then local cityNodes = xmlNodeGetChildren(xml) cities = {} for i,node in ipairs(cityNodes) do cityname = xmlNodeGetAttribute(node, "name") local classnodes = xmlNodeGetChildren(node) cities[cityname] = {} for i2,node2 in ipairs(classnodes) do classname = xmlNodeGetAttribute(node2, "name") local spawnnodes = xmlNodeGetChildren(node2) cities[cityname][classname] = {} for i3, node3 in ipairs(spawnnodes) do skinName = xmlNodeGetAttribute(node3, "name") cities[cityname][classname][skinName] = {} cities[cityname][classname][skinName]["spawnX"] = xmlNodeGetAttribute(node3, "spawnX") cities[cityname][classname][skinName]["spawnY"] = xmlNodeGetAttribute(node3, "spawnY") cities[cityname][classname][skinName]["spawnZ"] = xmlNodeGetAttribute(node3, "spawnZ") cities[cityname][classname][skinName]["rot"] = xmlNodeGetAttribute(node3, "rot") cities[cityname][classname][skinName]["r"] = xmlNodeGetAttribute(node3, "r") cities[cityname][classname][skinName]["g"] = xmlNodeGetAttribute(node3, "g") cities[cityname][classname][skinName]["b"] = xmlNodeGetAttribute(node3, "b") local skinNode = xmlNodeGetAttribute(node3, "skins") cities[cityname][classname][skinName]["skins"] = split(skinNode, ",") cities[cityname][classname][skinName]["dimension"] = xmlNodeGetAttribute(node3, "dimension") cities[cityname][classname][skinName]["interior"] = xmlNodeGetAttribute(node3, "interior") cities[cityname][classname][skinName]["permission"] = xmlNodeGetAttribute(node3, "lock") cities[cityname][classname][skinName]["information"] = xmlNodeGetAttribute(node3, "information") cities[cityname][classname][skinName]["weapons"] = xmlNodeGetAttribute(node3, "weapons") end end end xmlUnloadFile(xml) if spawnPending then spawnPending = false drawSpawnScreen(spawnPending) end else outputDebugString("Weird, you got an error.") end end end addEventHandler("onClientResourceStart", root, initializeEverything) function drawSpawnScreen(houses) if isElement(spawnWindow) then destroyElement(spawnWindow) end if cities then labels = {} spawnWindow = guiCreateWindow(0, 697, 1920, 357, "SAUS:RPG Spawn Selection", false) guiSetProperty(spawnWindow, "NormalTextColour", "FFD55B09") guiWindowSetMovable(spawnWindow, false) guiWindowSetSizable(spawnWindow, false) labels[1] = guiCreateLabel(10, 26, 356, 321,"City Selection:",true,spawnWindow) guiLabelSetVerticalAlign(labels[1],"center") cityGridList = guiCreateGridList(8, 9, 338, 302,true,spawnWindow) guiGridListSetSelectionMode(cityGridList,2) guiGridListAddColumn(cityGridList, "City", 0.9) labels[2] = guiCreateLabel(420, 26, 356, 321,"Class Selection:",true,spawnWindow) guiLabelSetVerticalAlign(labels[2],"center") classGridList = guiCreateGridList(7, 8, 339, 303,true,spawnWindow) guiGridListSetSelectionMode(classGridList,2) guiGridListAddColumn(classGridList, "Class", 0.9) labels[3] = guiCreateLabel(1147, 26, 356, 321,"Spawn Selection:",true,spawnWindow) guiLabelSetVerticalAlign(labels[3],"center") spawnGridList = guiCreateGridList(7, 8, 339, 303,true,spawnWindow) guiGridListSetSelectionMode(spawnGridList,2) guiGridListAddColumn(spawnGridList, "Spawn", 0.9) labels[4] = guiCreateLabel(1548, 26, 356, 321,"Location Selection:",true,spawnWindow) guiLabelSetVerticalAlign(labels[4],"center") locationGridList = guiCreateGridList(7, 10, 339, 301,true,spawnWindow) guiGridListSetSelectionMode(locationGridList,2) guiGridListAddColumn(locationGridList, "Location", 0.9) local noneRow = guiGridListAddRow(locationGridList) guiGridListSetItemText(locationGridList, noneRow, 1, "Default spawn location", false, false) guiGridListSetItemData(locationGridList, noneRow, 1, false) guiGridListSetSelectedItem(locationGridList, noneRow, 1) labels[5] = guiCreateLabel(823, 245, 277, 80,"Skin Selection:",true,spawnWindow) guiLabelSetVerticalAlign(labels[5],"center") skinPrevButton = guiCreateButton(10, 21, 99, 42,"<<<",true,spawnWindow) guiSetProperty(spawnWindow, "NormalTextColour", "FFF57900") skinNextButton = guiCreateButton(168, 21, 99, 42,">>>",true,spawnWindow) guiSetProperty(spawnWindow, "NormalTextColour", "FFF57900") guiSetProperty(skinPrevButton, "Disabled", "True") guiSetProperty(skinNextButton, "Disabled", "True") skinNumberLabel = guiCreateLabel(957, 330, 59, 17,"1",true,spawnWindow) guiLabelSetVerticalAlign(skinNumberLabel,"center") guiLabelSetHorizontalAlign(skinNumberLabel,"center",false) spawnScreenOKButton = guiCreateButton(841, 132, 237, 81,"spawn",true,spawnWindow) guiSetFont(spawnScreenOKButton,"sa-header") guiSetProperty(spawnWindow, "NormalTextColour", "FFD55B09") guiSetProperty(spawnScreenOKButton, "Disabled", "True") spawnWindow2 = guiCreateWindow(664, 341, 557, 276, "Spawn Information", false) guiSetProperty(spawnWindow2, "CaptionColour", "FFF57900") guiWindowSetMovable(spawnWindow2, false) guiWindowSetSizable(spawnWindow2, false) for n, v in pairs(cities) do local row = guiGridListAddRow(cityGridList) guiGridListSetItemText(cityGridList, row, 1, n, false, false) end if houses then for n, v in ipairs(houses) do local row = guiGridListAddRow(locationGridList) guiGridListSetItemText(locationGridList, row, 1, v[1], false, false) guiGridListSetItemData(locationGridList, row, 1, {v[2], v[3], v[4]}) end end addEventHandler("onClientGUIClick", cityGridList, onCityClick) addEventHandler("onClientGUIClick", classGridList, onClassClick) addEventHandler("onClientGUIClick", spawnGridList, onSkinClick) addEventHandler("onClientGUIClick", spawnScreenOKButton, onSpawnButtonClick) addEventHandler("onClientGUIClick", skinPrevButton, onPrevSkin) addEventHandler("onClientGUIClick", skinNextButton, onNextSkin) fadeCamera(true) guiSetVisible(spawnWindow, true) guiGridListSetSelectedItem(spawnGridList, -1, 0) showCursor(true) showPlayerHudComponent ("all",false) else spawnPending = houses end end function onCityClick(button) if source == cityGridList and button == "left" then if guiGridListGetSelectedCount(cityGridList) > 0 then guiGridListClear(classGridList) local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local cityClasses = cities[cityName] for x, y in pairs(cityClasses) do local row = guiGridListAddRow(classGridList) guiGridListSetItemText(classGridList, row, 1, x, false, false) end guiSetProperty(spawnScreenOKButton, "Disabled", "True") guiSetProperty(skinPrevButton, "Disabled", "True") guiSetProperty(skinNextButton, "Disabled", "True") guiSetText(skinNumberLabel, 1) end end end function onClassClick(button) if source == classGridList and button == "left" then if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(classGridList) > 0 then guiGridListClear(spawnGridList) local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text local classSkins = cities[cityName][className] for x, y in pairs(classSkins) do local row = guiGridListAddRow(spawnGridList) guiGridListSetItemText(spawnGridList, row, 1, x, false, false) end guiSetProperty(spawnScreenOKButton, "Disabled", "True") guiSetProperty(skinPrevButton, "Disabled", "True") guiSetProperty(skinNextButton, "Disabled", "True") guiSetText(skinNumberLabel, 1) end end end function onSkinClick(button) if source == spawnGridList and button == "left" then if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(classGridList) > 0 and guiGridListGetSelectedCount( spawnGridList ) > 0 then local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( spawnGridList ); -- get double clicked item in the gridlist local skinName = guiGridListGetItemText( spawnGridList, selectedRow, selectedCol ) -- get its text guiSetProperty(spawnScreenOKButton, "Disabled", "False") guiSetProperty(skinPrevButton, "Disabled", "False") guiSetProperty(skinNextButton, "Disabled", "False") guiSetText(infoMemo, cities[cityName][className][skinName]["information"]) guiSetText(skinNumberLabel, 1) renderSkin() end end end function onSpawnButtonClick(button) if source == spawnScreenOKButton and button == "left" then if guiGridListGetSelectedCount( cityGridList ) > 0 and guiGridListGetSelectedCount( classGridList ) > 0 and guiGridListGetSelectedCount( spawnGridList ) > 0 then local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( spawnGridList ); -- get double clicked item in the gridlist local skinName = guiGridListGetItemText( spawnGridList, selectedRow, selectedCol ) -- get its text local spawninfo = cities[cityName][className][skinName] local skinID = spawninfo['skins'][tonumber(guiGetText(skinNumberLabel))]