Sam@ke

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About Sam@ke

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  • Birthday August 5

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    Germany

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  1. Optic is free configurable. You can enable/disable each part of the shaders! Added some more inventory stuff like player preview, item detail text, working stats, really equippable clothes and so on. Icons are only placeholders! Next time is planned some resistances and first attacks for npc. Also im working on npc- , item- and questeditor for creating content for this! Source: https://github.com/Samake/MTA-RPG
  2. Hi there,out of a bunch of smaller playgrounds is awoken a new project of me. I´m planned to create an mta action rpg.Whats done yet:- complete Core- custom camera- clicksystem- NPC system (no fighting yet)- player system- inventory- equipmentsystem- lightsystem- projected custom markers- skillsystem- parts of GUI- some smaller things If anyone wants to be creating some stuff for this project like graphics, story elements, ideas and so on, so he is very welcome. Also there is no name for this project yet, so you can give your ideas here! Greetz, Sam
  3. Hey Guys, this was a little senseless project, but maybe someone need parts of it. Its a visualizer for music. Not very interesting but good for learning. Its simulates fog lighted by fake lights corresponing on music. NOTE: Version from video is an older version. Download version is more performant and looks much better. Download: http://pewbox.org/index.php?file/73-mta-visualizer/
  4. Original: http://community.multitheftauto.com/index.php?p=resources&s=details&id=10219 Copy: http://community.multitheftauto.com/index.php?p=resources&s=details&id=12321 DONE
  5. Added download link for first version. Buts isnt finished yet, there will be some updates in future.
  6. Thanks for Feedback. I´ve tried to let cars looks wet, but results wasnt really nice. So maybe later i add this or Ren712 will try this, cause he is the professional in vehicle and shader stuff. Release this week is cancelled, but i´ll try to release on wednesday. I´ve done process of roads getting wet and will dry again after rain is over. Materials around streets getting wet now too (but without puddles). I´ve added some particles on driving cars on wet surface, but will replace this later against better one:
  7. I don't even know which version was that ? Bump mapped roadshine mixed with detail textures ? There is so much unfinished stuff. Kind of good that it was put to any use. Looks like it needs some tweaking, but is already impressive. Oh, i was wrong. I think i mean roadshine v3 (was the last official released?). You was sending me roadshine v4 too, but this was only for internal testing i think. My mistake, sorry. The puddle´s looking much better now and i was adding particle effects under vehicle wheels yesterday. So immersion looks more realistic now.
  8. Hi Guys, the last two days i spend some time to rewrote "shader_wet_roads" by ccw and adding some new features. Main technics are the same, but if its finished shader can be handled in for stages: 1. dry roads 2. dry roads with wet parts 3. wet roads 4. wet roads with puddles I´ve implemented a first sun light reflection too, so i plan to integrate roadshine v4 by Ren712 too. In next days i have to tweak process of going wet and dry roads. Also reflection strength has to been tweaked a bit, at night it looks nice with stronger reflections, at day with weaker ones. Pics: Videos: Download: http://community.multitheftauto.com/index.php?p=resources&s=details&id=12266
  9. For my newest gamemode i tweaked a bit dynamic lights technic of Ren_712 and added some features i need to get futuristic looking cubes: Very big thanks to Ren for all his time he spend to his community and create very cool stuff!
  10. Really great and amazing work. This looks very cool. Your stuff is most impressive in that community! Keep it up! Greets Sam@ke
  11. @krischkros has built a nice vehicle sound technic too. At the moment he is a bit more active in MTA and you can contact him in forum here or in german MTA forum: Link: http://forum.mtasa.com/viewtopic.php?f=108&t=58855&p=561233
  12. Hi Guy´s, i release an Minecraft experiment i made some weeks ago. My main concern was to recreate some of minecraft mechanics in mta, but project was stopped on object limit of mta itself, which doesnt allow to draw more then 512 objects at once time. (Remember: one layer of 50 x 50 blocks is about 250 Objects, but this will be only 50 meters ingame ). Not all works perfect and most of them was for studying but if anyone need parts of this, then you can use it for free. Features: - simple 9 slot inventory - place / delete blocks - stone block - dirt block - grass block - sand block - glass block - wood door - oak sappling - oak wood block - leave block - simple block/cube visualizer - block click sytem - simple sand block physics - dirt blocks growing to grass blocks after time - grass plants growing randomly on grass blocks - working door - block parameters adjustable - effects on destroying blocks Steering: - Keys "1 - 9" choose inventory slots - right mouse - place block - left mouse delete block - Key "M" enable / disable debug - Key "B" spawns a layer of testblocks (can be configured in TestClassS) Media: Pictures: http://gallery.samake-gaming.de/#!album-3 Download: Source-Code: https://github.com/Samake/Minecraft Resource: https://www.dropbox.com/s/4tp97jz7l8gt1t2/Minecraft.zip?dl=0
  13. The normal way to sync positions should be ever controlled serverside (NEVER trust a client!). All position calculations should be done by server (timer speed is enough for this) and interpolated by each client between two server ticks. So it looks smooth and is syncronized cause all clients got same positions on each tick. BTW: Good job and dont stop to try out different technics.
  14. Added latest projects and videos. Lot of stuff, there are no borders. I´ll create this content only for showing possibilities of MTA. You all can do amazing things, you only have to want to do this.
  15. The problem is that peoples can give all other servers bad ratings to bring their own servers up in list. So this rating will never give back a valid result. This community contains a lot of peoples where unethic things to provide her own servers (script stealing, advise their own projects in other servers chat and so on). A simple rating system will be only a new point to make good servers attackable.