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RoadRageRR

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  1. I love this concept, but for the life of me, i cannot get it to work.. i have tested it with the "Refresh all" command and i can refresh the resources... i can NOT get it to pull up the GUI... (i do indeed have the resource started) thanks in advance!
  2. Ok, so I found a cool helicopter and it has 2 .ddf's (1 with the landing gear in and 1 with landing gear out), and I was wondering what else I need to change the texture of it in mid game/flight... I have this so far.... Thanks!
  3. bump? I don't think this should be hard, I just need a couple more lines I think... Thanks!
  4. Is it possible to change the amount of seats in certain vehicles like the AT-400? That would be great! Thanks!
  5. Thank you all, but I don't need this anymore because I found the resource "glue2" and it works better than what I was trying to do... Thanks anyways... you guys rock!
  6. Thank you very much! This helped a lot!
  7. Ok, so I have looked around the forums and I have found a suitable code to attach a vehicle to a marker. My question is: I have a custom textured andromada replacement and I am wondering how to find the coordinates inside the cargohold to put the marker to attach the car to. I am a novice when it comes to this, so any help would be great!
  8. Ok, so some of us have put custom vehicles into the game (I replaced the androm with a c-130). I was wondering if someone could make a script to attach a vehicle to the plane (in the cargo-hold) so we could transport them... I would if I knew what I was doing... Thanks!
  9. Ok thanks, but I am in need of just a little more assistance... I am not sure how to bind keys... I know just enough to get errors... How do I make an alternating key? (I.E. when I press it once it changes the texture, and when I press it again it changes back) Thanks! skinchange.lua local textureIn = 1 local textureOut = 0 function setTexture( key ) if key == "0" then if textureOut == 0 then textureOut = textureOut + 1 textureIn = textureIn - 1 dff = engineLoadDFF ( "geardown/hunter.dff", 425 ) engineReplaceModel ( dff, 425 ) -->make texture change... end elseif key == "9" then if textureIn == 0 then textureIn = playerGear + 1 textureOut = playerGear - 1 dff = engineLoadDFF ( "gearup/hunter.dff", 425 ) engineReplaceModel ( dff, 425 ) --->make texture change... end end end bindKey( "0", "up", setTexture ) bindKey( "9", "up", setTexture )
  10. this is ready to put into a mta server, https://www.dropbox.com/s/gus17s7gk2gj4td/panamera.rar but are you fixing the texture for it or using as an example? because I have a LOT of cars that do this and you couldn't fix all of them...
  11. so, how would I specify the plane and the car? Would it be last vehicle entered?
  12. Hey, I'm hosting a server.. non public (idc what you do on it because I'm am not trying to have a public thing going [i.e. do whatever you want I don't take this :~ seriously]) basically me and my friends play on it (we're 17 not 12 don't worry) and we thought it would be a good Idea to let other people join. We do have a teamspeak if you want to talk. We have about 90mb of mods because we changed a bunch of cars, and if you want us to, we can install one of your choice (again I honestly don't care)... IP for the server: rrts.dyndns.info IP for TS: rrts.dyndns.info Low lag for my friends (but we live within 15mi) and I wouldn't imagine it would be too bad of lag even if you were far. Hop on if you like (pw is "12345" real original...... )
  13. Ok, so I found a cool helicopter and it has 2 .ddf's (1 with the landing gear in and 1 with landing gear out), and I was wondering if it is possible to change the texture of it in mid game/flight? (all I need is the command line) I have this so far.... local textureIn = 1 local textureOut = 0 function setTexture( key ) if key == "0" then if textureOut == 0 then textureOut = textureOut + 1 textureIn = textureIn - 1 -->make texture change... end elseif key == "9" then if textureIn == 0 then textureIn = playerGear + 1 textureOut = playerGear - 1 --->make texture change... end end end What would I need to fill in the comment lines?
  14. Ok, is there a script to do that already? I checked and there wasn't... If not, how would I go about starting it?
  15. Ok, I understand we are all playing (and enjoying!) a slightly primitive game and there is only so much we can change about it, but it seems as if there is a primitive collision system in the game, and I was wondering if there was a script that fixed it or updated it... My example: I downloaded a MASSIVE plane to go in place of the andromada complete with closing hatch... the problem is that when I go to fly the plane, the cars inside it collide with the back of the plane and cause the plane to explode... I'm not exactly sure if this can be fixed or not... if not, its still a fantastic game otherwise... Thanks!
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