Ok thanks, but I am in need of just a little more assistance... I am not sure how to bind keys... I know just enough to get errors... How do I make an alternating key? (I.E. when I press it once it changes the texture, and when I press it again it changes back) Thanks!
skinchange.lua
local textureIn = 1
local textureOut = 0
function setTexture( key )
if key == "0" then
if textureOut == 0 then
textureOut = textureOut + 1
textureIn = textureIn - 1
dff = engineLoadDFF ( "geardown/hunter.dff", 425 )
engineReplaceModel ( dff, 425 )
-->make texture change...
end
elseif key == "9" then
if textureIn == 0 then
textureIn = playerGear + 1
textureOut = playerGear - 1
dff = engineLoadDFF ( "gearup/hunter.dff", 425 )
engineReplaceModel ( dff, 425 )
--->make texture change...
end
end
end
bindKey( "0", "up", setTexture )
bindKey( "9", "up", setTexture )