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Dutchman101

MTA Anti-Cheat Team
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Everything posted by Dutchman101

  1. I'm sorry but the support ends here for the aforementioned reason. We can get to know alot of the problem that your GTA and MTA has in common, but not if you're not cooperating. Locked.
  2. From this I assume you are the server owner and that player is supposed to be bannable by you. The reason I wonder is because that player's serial (and some IP's) are in your custom admin panel's resource, set to prevent you from banning them (and also preventing various other actions from being taken against them in other parts of the code). The player's serial in your video, matches the serial in the code; If that player is not a staff member on your server and it's not supposed to be there, then I advise you to be careful next time who you trust to edit your resource's code or add "fixes" or changes to it. Especially with something like admin panel this is very risky if you're not checking what is being changed. I didn't really check all script files for illicit changes, also the image doesn't even show all such edits in that single file alone, there is more. For this reason, to get rid of it and all possible backdoors easily and reliably, I recommend you to update your admin panel to the latest from official resources: https://mirror.multitheftauto.com/mtasa/resources/mtasa-resources-latest.zip (your admin panel's base version is also outdated..)
  3. What exactly is the issue here, does it not work when you click "OK" to use the selected option? That box popping out is intended. If the first option doesn't work on your laptop, you should try all the other checkboxes. Incase none of them work, get back to me in this topic and; Please download and run MTADiag and follow the instructions. Post any Pastebin URL MTADiag gives you in this topic. @Inkubus888 Incase you simply don't understand that you'll need to click OK there: просто нажмите кнопку «ОК», экран должен всегда отображаться при запуске MTA or else https://forum.multitheftauto.com/forum/100-russian-русский/
  4. As others have already said; Please download and run MTADiag and follow the instructions. Post any Pastebin URL MTADiag gives you in this topic. @RikKi. you keep dodging this instruction, please be aware I can't help you unless you provide said log.
  5. Does your sound work in GTA singleplayer? MTA relies on WMI for audio hardware calls, you can try to run this file https://mirror.multitheftauto.com/mtasa/utils/servicing.bat (rightclick > Run as Administrator) as it includes both repair operations for WMI, and your audio service. After doing that, download & install this driver: http://12244.wpc.azureedge.net/8012244/drivers/rtdrivers/pc/audio/0009-64bit_Win7_Win8_Win81_Win10_R282.exe and try again. You can let me know the results, but please create a topic of your own next time. Also try restoring gta_sa.exe to original, since it's an unknown version which may cause issues.
  6. @Mo5TaR يرجى عدم تكرار المواضيع. اكمل في هذا الموضوع: https://forum.multitheftauto.com/topic/102325-طلب-برمجه-قيم-مود-كامل-بمقابل/
  7. Dutchman101

    Error CD 16 .

    It's late in the afternoon in your country, and I posted new instructions just 4 hours ago. I can tell you're not following the instructions completely, please do so or we can't really help you. Provide a fresh MTADiag log too
  8. It's far from what you're implicating it is, that setting appears only when it detects you got mods that MTA is able to replace in memory with default GTA versions of it. So if it appears in your case and you untick it, you have mods suitable to be ignored by MTA and you'll play like they arent even installed. And no, you're also wrong implying that mods are generally blocked by 'all' servers, only specific ones could be if they're not whitelisted but that's a different matter and not applicable if you got mods that can be toggled with said menu option.
  9. Exactly where I was getting to, try not to move dead players to another dimention/int once they're out and the spectator starts.. until the root cause surrounding that type of desync is revealed.. let us know if that changed anything, because as I said the update interval I can see in your video doesn't look like typical cases of the issue I've seen before.
  10. https://wiki.multitheftauto.com/wiki/Anti-cheat_guide Not really, it's been like that since that wiki page got created, pre-2012. I think you're mistaken because you may have had less intrusive mods back then. (MTA allows typical mods at the expense of stability, but data files like this are a different story due to obvious unfair advantage possibilities). You can remove mods by re-installing a clean version of the game, or ask the server owner to allow the files you modded by adding the line in config. Let me remind you that access to 99% of servers is cut off if you keep using these mods, what's the fun of playing MTA just being able to join servers that you asked to manually permit it or the hard-to-find few that already do.
  11. Dutchman101

    Error CD 16 .

    Make sure to run the .bat file as Administrator (rightclick), @Grimm33 Also, from your log I can see your router/modem configuration page is 192.168.1.1, enter that into your browser. Now login to your router, most often default user/pass is "admin", "admin" (or google the one for your router model) and find a firewall setting. Reduce the internal firewall's strictness (set it to Low) or disable it completely. Now open up commandprompt (as Administrator) and enter this: netsh advfirewall reset (note that it will undo any customizations) If you prefer to keep your custom firewall rules/settings, go to Windows firewall, and temporarily disable firewall completely to see whether it solves your issue or not, if it does, then re-enable but make sure to whitelist MTA, and that both incoming and outgoing connections that do not match a rule are set to be allowed.
  12. If you're using default admin panel, look here (aUnmuteTimerList): https://github.com/multitheftauto/mtasa-resources/blob/master/[admin]/admin/server/admin_server.lua#L338
  13. There's some general issues with spectating players in another dimension/int and also at coordinates far away, where it only "updates" the player's position every ~ 4 seconds resulting in something similar, but with a far lower interval than in your video. (you can even reproduce this with admin panel spectate across dim+int's) I didn't yet uncover the underlying issue or get a fix for the issue I am describing, it seems related to lightsync or something over that distance + dim, but I doubt we're talking about the same thing, although it could be related. Please show us the code of your spectator, and attach it to a command to trigger it so you can start spectating a specific player while you're still alive. Does anything in your gamemode move the dead player's position upon death, like to some centralised location far away? De-spawn them? @Overkillz
  14. Dutchman101

    crash client

    If it doesn't happen more than once (like it did) there's no benefit in further investigation, not to mention it could be something in your OS. However, if you open up your server to public and your players start getting the same crash, then please bump this topic and provide the code of said resource.
  15. Dutchman101

    crash client

    You're the only one in history to get this specific crash, and just once, so I wouldn't worry about a coincidental event too much. However, if you're really eager to understand it; cefweb!CefCallbackCToCpp::Continue+0x61 is an assertion so it means something in your client's CEF made an invalid call through MTA's custom scheme, and because the call never finished due to it being invalid, it couldn't be cleared so the reference still being around caused the crash. From the dump i saw you were connected to your local server, did you test/use any custom script utilizing CEF? If so, please provide the code, and tell us what exactly you were doing. As you crashed right after (or during) connecting that would be any resource using CEF functions which is running. It's a system issue, unless if it stays with one time the crash happens. If it happens again i'd suggest to re-install MTA (make sure to delete all folders including CEF ones) and your C++ redistritutables. @mehmet
  16. Please download and run MTADiag and follow the instructions. Post any Pastebin URL MTADiag gives you in this topic. It probably is, issues such as https://forum.multitheftauto.com/topic/103078-map-not-loading-in/ have often been fixed by repairing the WMI service. You can try to solve it by going to MTA settings > advanced and setting Streaming memory to max, but if that doesn't fix it, I'll wait for your MTADiag log (to try additional steps) or you could try downloading & running (as Administrator): https://mirror.multitheftauto.com/mtasa/utils/servicing.bat and then restarting your PC. I've seen over 10 such cases, where the aforementioned step solved exactly matching issues as you're describing. MTA relies on WMI (winmgmt service) to assign streaming memory to the game, and it would result in what's seen here if it's disabled or broken on your OS. @Dinaz
  17. He probably means just vehicles like they are spawned and neatly parked in GTA's streets. You can use https://wiki.multitheftauto.com/wiki/SpawnVehicle and place cars at the location (coordinates) you wish, you could attach that function to a resource that spawns all vehicles defined, when the resource starts. The coordinates would be chosen to make it look like GTA spawned them there (on sidewalks, in similar parking spots) as that's probably what you want. @Flaqko
  18. There's no reason to think he's using leaked scripts, broph.lua belongs to the "play" gamemode, which he also mentioned. Why are you trying to use the "play" gamemode to develop an RPG? If you remove the spawned vehicles, you're effectively reducing the play resource to a bunch of spawnpoints.
  19. Open commandprompt as Administrator and enter this: "DISM /online /cleanup-image /restorehealth" After it completes, restart your PC, and open CMD again as Administrator, but this time run: "sfc /scannow" Now, let's strip servicing.bat down to just WMI repair operations: create a text file, paste in: sc config winmgmt start= auto net start winmgmt @echo on echo y|net stop winmgmt /y winmgmt /salvagerepository winmgmt /resetrepository winmgmt /regserver wmiprvse /regserver sc config winmgmt start= disabled %systemdrive% cd %windir%\system32\wbem for /f %%s in (‘dir /b *.dll’) do regsvr32 /s %%s wmiprvse /regserver winmgmt /regserver sc config winmgmt start= auto net start winmgmt for /f %%s in (‘dir /s /b *.mof *.mfl’) do mofcomp %%s winmgmt /resyncperf Save it as wmi.bat (file type "All files") then run as Administrator. Drivers such as graphics drivers rely on WMI while installing the driver, so if WMI was broken as like in it's current state, your driver has not been properly installed. As a result, the broken driver installation can continue to cause problems. So, after doing all that I mentioned, please re-install your drivers, most importantly the graphics driver. For your card, that is http://us.download.nvidia.com/Windows/390.77/390.77-desktop-win10-64bit-international-whql.exe
  20. Download: https://community.multitheftauto.com/?p=resources&s=details&id=15260 The best vehicle reflection shader around, unique: takes no FPS toll. It looks close to real ENB and it has rewritten effects which uses techniques to avoid performance toll like all circulating shaders suffer from; f.e, it creates reflection based purely on GTA default surface materials. @Ren_712, the most recognized FX/shader developer around MTA, assisted with rewriting the effect not long ago, but has never released it. Until now, it was a resource private to me based on a custom order I gave to Ren_712. It took weeks of development to get it to it's current appearance and a few months to perfect it, as it's tricky to try recreate ENB with MTA FX and make the reflection appear more qualitative than existing ones, while also scrapping any performance toll. I may be claiming it's ''the best'' around, but it's for you to judge: https://imgur.com/a/U8MLN. I am convinced that it is due to several factors: it looks deeper/has a qualitative reflection (almost) simulating ENB, eliminating GPU performance toll while doing that (the appearance) even better than preceding released shaders (which did take a toll), making it the ultimate combination. Open spoiler for sample images of reflection effect: Some will like the ENB resemblance, and others will find the reflection too shiny or deep. You can modify that easily and adapt it to your wishes using the variables in client_carshader.lua. The intensity, brightness, deepness and visibility of the reflection can be tweaked in there, so you can make a ''custom'' version just like ENB's get edited and released as custom ENB. You can make it look differently (more than just less prominent effect) while retaining the optimized techniques it uses against lag. It's possible to simulate the lightest possible shader that doesn't look ''extremely reflective''.
  21. MTA already has state-of-the-art sync, better than most commercial games; it's really a latency-induced issue. You can only compensate it using the method suggested above, or else select your players based on geographical location, measuring packetloss by script and taking action if their network is too poor, etcetera. A pingkicker and FPS requirement is also a good idea if it's critical for your gamemode to do what you're describing flawlessly.
  22. Server mods overrule any client GTA mods, and yes it will be visible server-wide for all players if you use these functions; https://wiki.multitheftauto.com/wiki/EngineImportTXD https://wiki.multitheftauto.com/wiki/EngineLoadTXD https://wiki.multitheftauto.com/wiki/EngineLoadDFF The resource you're talking about, Modloader (https://community.multitheftauto.com/index.php?p=resources&s=details&id=3016) uses them, so the mods will be applied for all players, just like if you used a simple skin replacement script using those functions; addEventHandler ( "onClientResourceStart", getResourceRootElement ( getThisResource() ), function () txd = engineLoadTXD ( "skinmodel.txd" ); -- change 'skinmodel' to your mod's file name engineImportTXD ( txd, 190 ); -- change the ID 190 into the GTA skin ID you with to replace with mod dff = engineLoadDFF ( "skinmodel.dff", 190 ); -- change 'skinmodel' to your mod's file name engineReplaceModel ( dff, 190 ); -- change the ID 190 into the GTA skin ID you with to replace with mod end ); Just to say, you don't need to use Modloader to achieve it. Mods typically consist of textures (the TXD file besides the DFF) so just loading it like above (the TXD file supplied with said mod) should cut it. But if you mean only using modded textures, yes you can create a modded skin that just needs to load the TXD (textures) because it remains compatible with the original DFF. That can be as simple as exporting the default TXD for a GTA skin, and then changing the image files in it, to say turn a character's clothing into a different color, etc, and just loading the TXD.
  23. Download https://www.dropbox.com/s/9yrjnjrkrkg7c6n/servicing.bat?dl=1 and rightclick > Run as Administrator. Let it complete, it will close itself once done, and reboot. Try again without Tunnelbear after that and let me know @MajszteR
  24. @Xabache, MTA isn't going to change/add something just because you feel like duct-taping your issues. As others have said, everything that can be executed from F8, can be executed from chat too, albeit without a slash. So if you want to hide console to cover up vulnerabilities on your server, where players can clearly access commands they shouldn't, then it's almost like conveniently hiding a whole tab in Admin panel, without actually restricting the individual function rights in that tab, thinking that it serves your purposes because they can't click buttons when the tab is greyed out. That's something similar and just an unrelated example, but it's just as dangerous as what you're trying to do. It's not safe to rely on hiding input channels (as you said, you may not have a regular chat either) because it takes a hacked client/improvisely written LUA injector just 1 query to un-hide chat, F8 console, or a tab (as from the similar case i wrote about) or just straight out execute the command/func that is vulnerable in your ACL. The security issue with your ACL will remain, and can cause issues even beyond hacked clients. So, laziness will be rewarded with hacks such as that happened last week and which you've told about. In your case, the ''admin'' command (whether in chatbox or F8 console) is equivalent to pressing ''P'' to open adminpanel, so I assume you just removed or restricted the ''P'' bind before the breach occured. If you really think that is the way to restrict something like that, I would expect you had just registered with 2 posts and weren't a scripter.. Anyways as has been said several times, we can only help you solve your security issue if you provide us your ACL.xml, please only continue posting if you're willing to.
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