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Posts posted by wesleywillems17
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Already found, it was a bug in the freeroam because i used the old freeroam.zip from MTA 1.4.3
But thx for the help!
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I downloaded a other login system resource from the community but still i get the error.
So it has nothing to do with the script that i placed in the topic.
Where can i look to find the bug? the debug doesn't give me a resource name.
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The debug says: ERROR: Client (****) triggered serverside event onLoadedAtClient, but event is not added serverside
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Hi all,
Today i updated my MTA from 1.4.3 to 1.5.3
I have copied all my resources from my older server to my new server but i have a problem.
Everytime somebody joins my server then i get this error: ERROR: Client (****) triggered serverside event onLoadedAtClient, but event is not added serverside
But there is no onLoadedAtClient -,-
Can somebody tell me how to fix this?
Login-system resource:
Client.lua
local infoLabelText = "Welcome to SARS:RPG\n\nYou must have a account to have access to SARS:RPG\nIf you don't have a account then feel free to create one.\nAs a guest you can only play for 30 minutes and you can't buy anything!\nFollow the rules and have a nice day!" local usernameText = "Username:" local passwordText = "Password:" local registerButtonText = "Create a account" local loginButtonText = "Login" local loginWindowText = "SARS:RPG 1.0" showChat(false) showCursor(true) toggleAllControls(false) setPlayerHudComponentVisible ( "all", false ) setCameraMatrix(1855.80, -1469.50, 49.09, 1786.30, -1417.69, 94.69) local screenW, screenH = guiGetScreenSize() loginWindow = guiCreateWindow(screenW/2-648/2, screenH/2-303/2, 648, 303, loginWindowText, false) guiWindowSetMovable(loginWindow, false) guiWindowSetSizable(loginWindow, false) infoLabel = guiCreateLabel(0.01, 0.11, 0.97, 0.33, infoLabelText, true, loginWindow) guiSetFont(infoLabel, "default-bold-small") guiLabelSetHorizontalAlign(infoLabel, "center", false) guiLabelSetVerticalAlign(infoLabel, "center") usernameLabel = guiCreateLabel(0.02, 0.48, 0.25, 0.13, usernameText, true, loginWindow) guiSetFont(usernameLabel, "default-bold-small") guiLabelSetHorizontalAlign(usernameLabel, "right", false) guiLabelSetVerticalAlign(usernameLabel, "center") usernameInput = guiCreateEdit(0.28, 0.50, 0.71, 0.10, getPlayerName(localPlayer), true, loginWindow) guiEditSetMaxLength(usernameInput, 21) passwordLabel = guiCreateLabel(0.02, 0.63, 0.25, 0.13, passwordText, true, loginWindow) guiSetFont(passwordLabel, "default-bold-small") guiLabelSetHorizontalAlign(passwordLabel, "right", false) guiLabelSetVerticalAlign(passwordLabel, "center") passwordInput = guiCreateEdit(0.28, 0.64, 0.71, 0.10, "", true, loginWindow) guiEditSetMasked(passwordInput, true) guiEditSetMaxLength(passwordInput, 32) registerButton = guiCreateButton(0.02, 0.81, 0.43, 0.13, registerButtonText, true, loginWindow) guiSetFont(registerButton, "default-bold-small") guiSetProperty(registerButton, "NormalTextColour", "FFFFFFFF") loginButton = guiCreateButton(0.46, 0.81, 0.52, 0.13, loginButtonText, true, loginWindow) guiSetFont(loginButton, "default-bold-small") guiSetProperty(loginButton, "NormalTextColour", "FFFFFFFF") function buttonClick() if source == registerButton then if #guiGetText(usernameInput) < 5 then guiSetText(infoLabel,"Your username needs to be at least 5 characters long.") return end if #guiGetText(passwordInput) < 5 then guiSetText(infoLabel,"Your password needs to be at least 5 characters long.") return end triggerServerEvent("registerServer",localPlayer,guiGetText(usernameInput),guiGetText(passwordInput)) elseif source == loginButton then triggerServerEvent("loginServer",localPlayer,guiGetText(usernameInput),guiGetText(passwordInput)) end end addEventHandler("onClientGUIClick",root,buttonClick) addEvent("clientResponse",true) function onResponse(n) if n == 3 then destroyElement(loginWindow) showCursor(false) toggleAllControls(true) return elseif n == 2 then guiSetText(passwordInput,"") guiLabelSetColor(passwordLabel, 255, 0, 0) elseif n == 1 then guiSetProperty(registerButton, "NormalTextColour", "FFFF0000") elseif n == 4 or n == 5 then guiSetProperty(loginButton, "NormalTextColour", "FFFF0000") end responseText = { [1] = "There is no account with this username.\nClick on 'Create a account' to make a new account.", [2] = "Your password didn't match with the username.\nPlease check your password and try again.", [4] = "This username has already been taked, please login or use a other username.", [5] = "congratulations!\nYou can now login with your new account!" } guiSetText(infoLabel,responseText[n]) end addEventHandler("clientResponse",root,onResponse) function playSoundOnReg () playSound("sound/reg.mp3") end addEvent( "playSound", true ) addEventHandler( "playSound", root, playSoundOnReg )
Server.lua:
addEvent("loginServer",true) addEvent("registerServer",true) function loginProcess(username,password) if not getAccount(username) then triggerClientEvent(source,"clientResponse",source,1) return end if not getAccount(username,password) then triggerClientEvent(source,"clientResponse",source,2) return end logIn(source,getAccount(username),password) showChat(source, true) setCameraTarget(source, nil) setElementFrozen ( source, false ) setPlayerHudComponentVisible ( source, "all", true ) triggerClientEvent(source,"clientResponse",source,3) end function registerProcess(username,password) if getAccount(username) then triggerClientEvent(source,"clientResponse",source,4) return end addAccount(username,password) givePlayerMoney(source,50000) setElementPosition ( source, 1481.14, -1770.90, 18.79 ) outputChatBox("As a newcomer you received $50,000", source, 255, 0, 0, true) triggerClientEvent ( source, "playSound", source ) triggerClientEvent(source,"clientResponse",source,5) end function onLogout () cancelEvent () outputChatBox("INFO: Function disabled", source, 255, 0, 0, true) outputChatBox("INFO: Press ESC and then use 'Disconnect'", source, 255, 0, 0, true) end addEventHandler ("onPlayerLogout", root, onLogout) addEventHandler("loginServer",root,loginProcess) addEventHandler("registerServer",root,registerProcess)
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Hi all,
I have downloaded a car shop resource from the community.
I'm trying to add a sell button to sell a purchased vehicle but i have no experience with executeSQLQuery.
Can somebody help me or explain to me how i could add a sell button to the panel?
Client-side:
dealerwdw = guiCreateWindow(0.19, 0.19, 0.57, 0.70, "", true) guiWindowSetSizable(dealerwdw, false) guiSetVisible(dealerwdw, false) dealerwdwgrid = guiCreateGridList(0.02, 0.05, 0.97, 0.83, true, dealerwdw) guiGridListAddColumn(dealerwdwgrid, "Car", 0.5) guiGridListAddColumn(dealerwdwgrid, "Price", 0.5) dealerwdwclosebtn = guiCreateButton(0.01, 0.88, 0.34, 0.09, "Close", true, dealerwdw) guiSetProperty(dealerwdwclosebtn, "NormalTextColour", "FFAAAAAA") dealerwdwbuybtn = guiCreateButton(0.65, 0.88, 0.34, 0.09, "Buy", true, dealerwdw) guiSetProperty(dealerwdwbuybtn, "NormalTextColour", "FFAAAAAA") function open_dealer_panel () if guiGetVisible(dealerwdw) == false then guiSetVisible(dealerwdw, true) showCursor(true) end end addEvent("open_dealer_wdw", true) addEventHandler("open_dealer_wdw", getRootElement(), open_dealer_panel) DealerVehicles = { {"Admiral", 50000}, {"Comet", 1000000}, {"Infernus", 3000000}, {"Bullet", 1500000}, {"Sultan", 1000000}, {"Huntley", 750000}, {"Sabre", 1000000}, } function list_cars () guiGridListClear(dealerwdwgrid) for i,v in ipairs(DealerVehicles) do local row = guiGridListAddRow(dealerwdwgrid) guiGridListSetItemText(dealerwdwgrid, row, 1, v[1], false, false) guiGridListSetItemText(dealerwdwgrid, row, 2, v[2], false, false) end end addEvent("list_dealer_cars", true) addEventHandler("list_dealer_cars", getRootElement(), list_cars) function dealer_panel_clicked () if source == dealerwdwclosebtn and guiGetVisible(dealerwdw) == true then guiSetVisible(dealerwdw, false) showCursor(false) guiGridListClear(dealerwdwgrid) end end addEventHandler("onClientGUIClick", dealerwdw, dealer_panel_clicked) function dealer_panel_buy (player) if source == dealerwdwbuybtn then local row = guiGridListGetSelectedItem(dealerwdwgrid) triggerServerEvent("buy_dealer_car", getLocalPlayer(), getLocalPlayer(), guiGridListGetItemText(dealerwdwgrid, row, 1), guiGridListGetItemText(dealerwdwgrid, row, 1), guiGridListGetItemText(dealerwdwgrid, row, 2)) end end addEventHandler("onClientGUIClick", dealerwdw, dealer_panel_buy) ---------------------------------------------- --------------- Spawner Panel ---------------- ---------------------------------------------- spawncarwdw = guiCreateWindow(0.4, 0.3, 0.2, 0.4, "", true) guiWindowSetSizable(spawncarwdw, false) guiSetVisible(spawncarwdw, false) spawncarwdwgrid = guiCreateGridList(0.0, 0.07, 1.0, 0.8, true, spawncarwdw) guiGridListAddColumn(spawncarwdwgrid, "Owned vehicles:", 0.90) spawncarwdwclosebtn = guiCreateButton(0.00, 0.89, 0.17, 0.09, "Close", true, spawncarwdw) spawncarwdrefwdw = guiCreateButton(0.20, 0.89, 0.20, 0.09, "Refresh", true, spawncarwdw) spawncarSellCar = guiCreateButton(0.40, 0.89, 0.20, 0.09, "SellCar", true, spawncarwdw) spawncarwdwspwnwdw = guiCreateButton(0.60, 0.89, 0.20, 0.09, "Spawn Car", true, spawncarwdw) spawncarwdwparkbtn = guiCreateButton(0.80, 0.89, 0.20, 0.09, "Park Car", true, spawncarwdw) function open_spawner_panel () if guiGetVisible(spawncarwdw) == false then guiSetVisible(spawncarwdw, true) showCursor(true) guiGridListClear(spawncarwdwgrid) triggerServerEvent("list_owned_cars_S", getLocalPlayer(), getLocalPlayer()) elseif guiGetVisible(spawncarwdw) == true then guiSetVisible(spawncarwdw, false) showCursor(false) end end addEvent("open_spawner_wdw", true) addEventHandler("open_spawner_wdw", getRootElement(), open_spawner_panel) function vehicle_spawner_panel () if source == spawncarwdwclosebtn and guiGetVisible(spawncarwdw) == true then guiSetVisible(spawncarwdw, false) showCursor(false) guiGridListClear(spawncarwdwgrid) end if source == spawncarwdrefwdw then guiGridListClear(spawncarwdwgrid) triggerServerEvent("list_owned_cars_S", getLocalPlayer(), getLocalPlayer()) end if source == spawncarSellCar then guiGridListClear(spawncarwdwgrid) triggerServerEvent("SellaCar", getLocalPlayer(), getLocalPlayer()) end if source == spawncarwdwspwnwdw then local row = guiGridListGetSelectedItem(spawncarwdwgrid) triggerServerEvent("spawn_dealer_car", getLocalPlayer(), getLocalPlayer(), guiGridListGetItemText(spawncarwdwgrid, row, 1)) end if source == spawncarwdwparkbtn then triggerServerEvent("destroy_dealer_car", getLocalPlayer(), getLocalPlayer()) end end addEventHandler("onClientGUIClick", spawncarwdw, vehicle_spawner_panel) function list_cars_you_own (vehiclemodel,vehicleHealth) local row = guiGridListAddRow(spawncarwdwgrid) guiGridListSetItemText(spawncarwdwgrid, row, 1, tostring(vehiclemodel), false, false) guiGridListSetItemText(spawncarwdwgrid, row, 2, tonumber(vehicleHealth), false, false) end addEvent("list_owned_cars", true) addEventHandler("list_owned_cars", getRootElement(), list_cars_you_own)
Server-side:
function make_db () executeSQLQuery ("CREATE TABLE IF NOT EXISTS dealercars (id NUMERIC, owner TEXT, model NUMERIC, name TEXT, health NUMBERIC, paintjob NUMERIC, color NUMERIC, upgrades NUMERIC)") end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), make_db) local dealerMarker1 = createMarker(2131.75, -1148.138671875, 23.406946182251, "cylinder", 2, 0, 255, 0, 255) createBlipAttachedTo(dealerMarker1, 55, 2, 0, 0, 0, 0, 0, 300) function open_dealer_server (hitElement) if source == dealerMarker1 then triggerClientEvent(hitElement, "open_dealer_wdw", root) triggerClientEvent(hitElement, "list_dealer_cars", root) end end addEventHandler("onMarkerHit", getRootElement(), open_dealer_server) function buy_car_from_dealer (owner,model,name,money) if getPlayerMoney(owner) >= tonumber(money) then local ID = executeSQLQuery("SELECT * FROM dealercars") for i,v in ipairs(ID) do carid = v.id end local account = getAccountName(getPlayerAccount(owner)) local modela = getVehicleModelFromName(model) local carbought = executeSQLQuery("INSERT INTO dealercars(id,owner,model,name,health,paintjob,color,upgrades) VALUES(?,?,?,?,?,?,?,?)", carid, tostring(account), tonumber(modela), tostring(model), 1000, 0, 0, 0) takePlayerMoney(owner, money) setElementData(owner, "gotCar", "no") outputChatBox("Congratulations you've bought a "..model.." for "..money, owner, 0, 255, 0) else outputChatBox("You don't have enough money", owner, 255, 0, 0) end end addEvent("buy_dealer_car", true) addEventHandler("buy_dealer_car", getRootElement(), buy_car_from_dealer) ---------------------------------------------- --------------- Spawner Panel ---------------- ---------------------------------------------- function keybindpla () for i,v in ipairs(getElementsByType("player")) do bindKey(v, "f2", "down", open_spawner_pla) setElementData(v, "gotCar", "no") end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), keybindpla) addEventHandler("onPlayerLogin", getRootElement(), keybindpla) function open_spawner_pla (source) triggerClientEvent(source, "open_spawner_wdw", root) end function list_owned_cars_server (player) local playerAcc = getAccountName(getPlayerAccount(player)) local carlmao = executeSQLQuery("SELECT * FROM dealercars WHERE owner=?", playerAcc) for i,k in ipairs(carlmao) do triggerClientEvent(player, "list_owned_cars", root, k.name, k.health) end end addEvent("list_owned_cars_S", true) addEventHandler("list_owned_cars_S", getRootElement(), list_owned_cars_server) function SellCarFromList (player) ??? end addEvent("SellaCar", true) addEventHandler("SellaCar", getRootElement(), SellCarFromList) function spawn_car_pleaseD (ownerName,carName) if getElementData(ownerName, "gotCar") == "no" then local gayowner = getAccountName(getPlayerAccount(ownerName)) local carModel = getVehicleModelFromName(carName) local x,y,z = getElementPosition(ownerName) OwnerVehicle = createVehicle(carModel, x, y, z) setTimer(warpPedIntoVehicle, 50, 1, ownerName, OwnerVehicle) setElementData(OwnerVehicle, "owner", tostring(gayowner)) setElementData(ownerName, "gotCar", "yes") local carlma = executeSQLQuery("SELECT * FROM dealercars WHERE owner=?", gayowner) else outputChatBox("You don't own a car", ownerName, 255, 0, 0) end end addEvent("spawn_dealer_car", true) addEventHandler("spawn_dealer_car", getRootElement(), spawn_car_pleaseD) function destroy_car_pleaseD (ownerName) pedCar = getPedOccupiedVehicle(ownerName) gayownerAcc = getAccountName(getPlayerAccount(ownerName)) if isPedInVehicle(ownerName) == true then if getElementData(ownerName, "gotCar") == "yes" and getElementData(pedCar, "owner") == gayownerAcc then CurrentCar = getPedOccupiedVehicle(ownerName) destroyElement(CurrentCar) setElementData(ownerName, "gotCar", "no") else outputChatBox("You can't park a car you don't own", ownerName, 255, 0, 0) end else outputChatBox("You aren't in a vehicle", ownerName, 255, 0, 0) end end addEvent("destroy_dealer_car", true) addEventHandler("destroy_dealer_car", getRootElement(), destroy_car_pleaseD)
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What do you mean with "streamers"
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Hi all,
I'm currently busy scripting a roleplay server.
Does somebody know if it is possible to bring the map of GTA United to MTA?
Can i import the DDF, TXD and COL map files to MTA?
If so, has somebody experience with this?
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Ben er bang voor.
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Ow yeah.. i didn't think of that.
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Hi all,
I'm busy with a trucker job resource for my server.
But i have a problem with hiding the marker and blip when the player get's out of the truck.
The markers are created at the client-side but i have no idea how i could send the marker and blip to the server-side (to hide).
Client-side:
addEventHandler("onClientVehicleExit", root, function(thePlayer) local Truck = getPedOccupiedVehicle ( thePlayer ) if Truck and getElementModel(Truck) == 403 then end end )
Server-side:
function HideBlipMarker ( thePlayer ) setElementVisibleTo ( *Marker, thePlayer, false ) setElementVisibleTo ( *Blip, thePlayer, false ) end
Can somebody help me please
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Hi all,
I'm busy with a drug transport script for my server.
I'm trying to add a wanted level function to it so that if the player deliverd the van he will get 2 start of wanted level.
But my problem is when i use setPlayerWantedLevel (thePlayer, 2) and the player has 4 start then the player will lose 2 start.
Can somebody tell me how to fix this?
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Hi all,
I have a problem with my drug transport script.
I'm trying to make the marker not Visible once the player reach his destination.
Everythibng works but i get a error everytime i hit the destination marker.
How could i fix this?
WARNING: [gameplay]\SRdrugDeliver\server.lua:14: Bad argument @ 'setElementVisibleTo' [Expected element at argument 2]
function JobDoneLS(attackerLS) if (attackerLS) and (attackerLS ~= source) then setElementVisibleTo ( markerLS, attackerLS, false ) if isElement(CarLS) then destroyElement ( CarLS ) end end end addEventHandler( "onMarkerHit", markerLS, JobDoneLS )
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Ok thx!
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Hi,
I have a problem with my car spawn script.
Everything worked but when a player isn't in a team it says "Expected team at argument 1, got boolean".
I know that it has something to do because i'm not in a team.
What do i need to add to remove this bug/report?
local vehicleTable = {} function SpawnRandomCopCar () team = getPlayerTeam(source) if (getTeamName(team) == "Police officer") then local CopCar = vehicleTable[source] if CopCar then if isElement( CopCar ) then destroyElement( CopCar ) end vehicleTable[source]= nil end x, y, z = SpawnCopCar () local CopCar = createVehicle ( 596, x, y, z, 0, 0, 180 ) warpPedIntoVehicle ( source, CopCar ) vehicleTable[source]= CopCar else outputChatBox ( "You must be a police officer to get a police car!", source, 255, 0, 0, true ) end end addEvent( "GiveCopCarFree", true ) addEventHandler( "GiveCopCarFree", root, SpawnRandomCopCar )
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I didn't script that, it was already there.
It's the freeroam.zip
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Thx it worked! Also everytime i join my server and start the debug it says: ERROR: freeroam\gui.lua:24 attempt to index local 'wnd' (a nil value)
GUI.lua:24:
function createWindow(wnd, rebuild) if wnd.element then if rebuild then destroyElement(wnd.element) else guiSetVisible(wnd.element, true) guiBringToFront(wnd.element) g_openedWindows[wnd] = true if wnd.oncreate then wnd.oncreate() end return end end _planWindow(wnd) _buildWindow(wnd) end
I'm not a pro scripter but i'm still busy learning it but i have really no idea what i need to edit/remove here.
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So what do i need to do to fix this problem? Give the function createVehicle() a other name?
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Hi everybody,
I'm creating a verhicle spawner for my police job but i have a problem.
The script won't load and debug says: ERROR: SRpolice/vehicleC.lua:19 Stack overflow
vehicleC.lua:
local VehicleMarkerP = createMarker ( 1579.60, -1635.33, 12.56, "cylinder", 1, 0, 0, 255, 255 ) local cars = { { 1552.50, -1606.20, 13.19 }; { 1556.70, -1606.20, 13.19 }; { 1560.90, -1606.20, 13.19 }; { 1565.09, -1606.20, 13.19 }; { 1569.29, -1606.20, 13.19 }; { 1573.50, -1606.20, 13.19 }; { 1577.70, -1606.20, 13.19 }; { 1581.90, -1606.20, 13.19 }; { 1586.09, -1606.20, 13.19 }; { 1590.29, -1606.20, 13.19 }; { 1594.50, -1606.20, 13.19 }; } function SpawnCopCar () return unpack ( cars [ math.random ( #cars ) ] ) end giveVehicleGUI = guiCreateWindow(0.4, 0.45, 0.2, 0.1, "Want a free police car?", true) guiSetVisible ( giveVehicleGUI, false ) guiWindowSetMovable ( giveVehicleGUI, false ) guiWindowSetSizable ( giveVehicleGUI, false ) VehGUItext = guiCreateLabel(0.0, 0.0, 1.0, 1.0, "Press enter to get a free police vehicle.\nWalk out of the marker to quit this panel.", true, giveVehicleGUI) guiLabelSetHorizontalAlign(VehGUItext, "center", false) guiLabelSetVerticalAlign(VehGUItext,"center") function createVehicle () x, y, z = SpawnCopCar () local CopCar = createVehicle ( 596, x, y, z, 0, 0, 180 ) warpPedIntoVehicle ( source, CopCar ) end addEvent("CreateVehicleCop", true) addEventHandler ( "CreateVehicleCop", root, createVehicle ) function giveAVehicle( hitPlayer ) guiSetVisible ( giveVehicleGUI, true ) triggerServerEvent ( "CreateVehicleCop", hitPlayer ) end addEventHandler ( "onClientMarkerHit", VehicleMarkerP, giveAVehicle ) function QuitVehPanel ( leavingPlayer, matchingDimension ) guiSetVisible ( giveVehicleGUI, false ) end addEventHandler ( "onClientMarkerLeave", VehicleMarkerP, QuitVehPanel )
I'm busy working on it so it is a little bugy but how can i fix the stack overflow and what does it mean?
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Ow i didn't see that i used root in the triggerServerEvent.
I have changed it to thePlayer in the client-side and in the server-side i added source.
It worked, thx everybody!
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Hi everyone!
I i'm busy with creating a police job resource for my server.
But i have a problem with the police team.
Everytime when i hit the job marker and try to join the police officer team i get this message in the debug:
WARNING: [gameplay]\SRpolice\server.lua:6: Bad argument @ 'setPlayerTeam' [Expected player at argument 1, got root]
Server.lua:
Teame = createTeam("Police officer", 0, 255, 255) function takePoliceJob () local teamP = getTeamFromName ( "Police officer" ) if teamP then setPlayerTeam( source, teamP ) setElementModel( source, 280 ) giveWeapon ( source, 3, 1 ) end end addEvent( "takeJob", true ) addEventHandler( "takeJob", root, takePoliceJob )
Client.lua:
function hitJobMarker (thePlayer) local theVehicle = getPedOccupiedVehicle ( thePlayer ) if theVehicle then guiSetVisible ( PoliceGUI, false ) else setCameraMatrix(1522.40, -1646.80, 30.39, 1549.59, -1672.09, 14.39) guiSetVisible ( PoliceGUI, true ) showChat(false) setPlayerHudComponentVisible ( "all", false ) bindKey ("enter","down", function(enter, down) guiSetVisible ( PoliceGUI, false ) setCameraTarget(thePlayer) showChat(true) setPlayerHudComponentVisible ( "all", true ) triggerServerEvent ( "takeJob", root ) end ) end end addEventHandler ( "onClientMarkerHit", JobMarker, hitJobMarker )
Can somebody tell me what i'm doing wrong and tell me how to fix this problem?
Greetings!
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Thx and i'm still busy with it so there are some bugs maybe and i'm learning it so its hard for me to make a script like this. (
without any bugs).
And that's a good idea.. i have really no idee why i was use the server-side to create the marker and destroy it).
Normally i use the client-side (Really no idee why but that's how i learned it).
Also sorry for my bad English
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Oow i thought you mean that part of the code
local EndDesMarker = createMarker ( 2411.81, -1300.46, 23.62, "cylinder", 1, 255, 255, 0, 170 ) EndDesBlip = createBlipAttachedTo ( EndDesMarker, 53 ) setElementVisibleTo ( EndDesMarker, root, false ) setElementVisibleTo ( EndDesBlip, root, false ) local CarParks = { { 2415.27, -1238.13, 23.45 }; { 2433.49, -1224.88, 24.74 }; } local CarTypes = { { 518 }; { 457 }; } function unpackCarParks () return unpack ( CarParks [ math.random ( #CarParks ) ] ) end function unpackCarTypes () return unpack ( CarTypes [ math.random ( #CarTypes ) ] ) end function CreateCar () x, y, z = unpackCarParks () Veh = unpackCarTypes () CarJacker = createVehicle ( Veh, x, y, z, 0, 0, 9 ) CarJackerBlip = createBlipAttachedTo ( CarJacker, 55 ) end addEventHandler ( "onResourceStart", root, CreateCar ) function enterVehicle () setElementVisibleTo ( EndDesMarker, root, true ) setElementVisibleTo ( EndDesBlip, root, true ) end addEventHandler ( "onVehicleEnter", root, enterVehicle ) function DestroyStuff () setElementVisibleTo ( EndDesMarker, root, false ) setElementVisibleTo ( EndDesBlip, root, false ) end addEventHandler ( "onVehicleExit", root, DestroyStuff ) function JobDone ( hitElement, matchingDimension ) if hitElement then local elementType = getElementType( hitElement ) if elementType == "player" then if isElement( EndDesMarker ) then destroyElement( EndDesMarker ) end if isElement( EndDesBlip ) then destroyElement( EndDesBlip ) end if isElement( CarJacker ) then destroyElement( CarJacker ) end if isElement( CarJackerBlip ) then destroyElement( CarJackerBlip ) end money = math.random ( 2000, 5000 ) givePlayerMoney ( hitElement, money ) outputChatBox ( "Got job! You received $" ..money, hitElement ) end end end addEventHandler( "onMarkerHit", EndDesMarker, JobDone ) addEventHandler ( "onResourceStop", root, function () if isElement( CarJacker ) then destroyElement( CarJacker ) end if isElement( CarJackerBlip ) then destroyElement( CarJackerBlip ) end end )
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Sure!
function JobDone ( hitElement, matchingDimension ) if hitElement then local elementType = getElementType( hitElement ) if elementType == "player" then if isElement( EndDesMarker ) then destroyElement( EndDesMarker ) end if isElement( EndDesBlip ) then destroyElement( EndDesBlip ) end if isElement( CarJacker ) then destroyElement( CarJacker ) end if isElement( CarJackerBlip ) then destroyElement( CarJackerBlip ) end money = math.random ( 2000, 5000 ) givePlayerMoney ( hitElement, money ) outputChatBox ( "Got job! You received $" ..money, hitElement ) end end end addEventHandler( "onMarkerHit", EndDesMarker, JobDone )
GUI fade in
in Scripting
Posted
Hi all,
Is it possible to make a GUI fade in? And how?