• Content Count

  • Joined

  • Last visited

Everything posted by wesleywillems17

  1. Hi all, Is it possible to make a GUI fade in? And how?
  2. Already found, it was a bug in the freeroam because i used the old freeroam.zip from MTA 1.4.3 But thx for the help!
  3. I downloaded a other login system resource from the community but still i get the error. So it has nothing to do with the script that i placed in the topic. Where can i look to find the bug? the debug doesn't give me a resource name.
  4. The debug says: ERROR: Client (****) triggered serverside event onLoadedAtClient, but event is not added serverside
  5. Hi all, Today i updated my MTA from 1.4.3 to 1.5.3 I have copied all my resources from my older server to my new server but i have a problem. Everytime somebody joins my server then i get this error: ERROR: Client (****) triggered serverside event onLoadedAtClient, but event is not added serverside But there is no onLoadedAtClient -,- Can somebody tell me how to fix this? Login-system resource: Client.lua local infoLabelText = "Welcome to SARS:RPG\n\nYou must have a account to have access to SARS:RPG\nIf you don't have a account then feel free to create one.\nAs a guest you can only play for 30 minutes and you can't buy anything!\nFollow the rules and have a nice day!" local usernameText = "Username:" local passwordText = "Password:" local registerButtonText = "Create a account" local loginButtonText = "Login" local loginWindowText = "SARS:RPG 1.0" showChat(false) showCursor(true) toggleAllControls(false) setPlayerHudComponentVisible ( "all", false ) setCameraMatrix(1855.80, -1469.50, 49.09, 1786.30, -1417.69, 94.69) local screenW, screenH = guiGetScreenSize() loginWindow = guiCreateWindow(screenW/2-648/2, screenH/2-303/2, 648, 303, loginWindowText, false) guiWindowSetMovable(loginWindow, false) guiWindowSetSizable(loginWindow, false) infoLabel = guiCreateLabel(0.01, 0.11, 0.97, 0.33, infoLabelText, true, loginWindow) guiSetFont(infoLabel, "default-bold-small") guiLabelSetHorizontalAlign(infoLabel, "center", false) guiLabelSetVerticalAlign(infoLabel, "center") usernameLabel = guiCreateLabel(0.02, 0.48, 0.25, 0.13, usernameText, true, loginWindow) guiSetFont(usernameLabel, "default-bold-small") guiLabelSetHorizontalAlign(usernameLabel, "right", false) guiLabelSetVerticalAlign(usernameLabel, "center") usernameInput = guiCreateEdit(0.28, 0.50, 0.71, 0.10, getPlayerName(localPlayer), true, loginWindow) guiEditSetMaxLength(usernameInput, 21) passwordLabel = guiCreateLabel(0.02, 0.63, 0.25, 0.13, passwordText, true, loginWindow) guiSetFont(passwordLabel, "default-bold-small") guiLabelSetHorizontalAlign(passwordLabel, "right", false) guiLabelSetVerticalAlign(passwordLabel, "center") passwordInput = guiCreateEdit(0.28, 0.64, 0.71, 0.10, "", true, loginWindow) guiEditSetMasked(passwordInput, true) guiEditSetMaxLength(passwordInput, 32) registerButton = guiCreateButton(0.02, 0.81, 0.43, 0.13, registerButtonText, true, loginWindow) guiSetFont(registerButton, "default-bold-small") guiSetProperty(registerButton, "NormalTextColour", "FFFFFFFF") loginButton = guiCreateButton(0.46, 0.81, 0.52, 0.13, loginButtonText, true, loginWindow) guiSetFont(loginButton, "default-bold-small") guiSetProperty(loginButton, "NormalTextColour", "FFFFFFFF") function buttonClick() if source == registerButton then if #guiGetText(usernameInput) < 5 then guiSetText(infoLabel,"Your username needs to be at least 5 characters long.") return end if #guiGetText(passwordInput) < 5 then guiSetText(infoLabel,"Your password needs to be at least 5 characters long.") return end triggerServerEvent("registerServer",localPlayer,guiGetText(usernameInput),guiGetText(passwordInput)) elseif source == loginButton then triggerServerEvent("loginServer",localPlayer,guiGetText(usernameInput),guiGetText(passwordInput)) end end addEventHandler("onClientGUIClick",root,buttonClick) addEvent("clientResponse",true) function onResponse(n) if n == 3 then destroyElement(loginWindow) showCursor(false) toggleAllControls(true) return elseif n == 2 then guiSetText(passwordInput,"") guiLabelSetColor(passwordLabel, 255, 0, 0) elseif n == 1 then guiSetProperty(registerButton, "NormalTextColour", "FFFF0000") elseif n == 4 or n == 5 then guiSetProperty(loginButton, "NormalTextColour", "FFFF0000") end responseText = { [1] = "There is no account with this username.\nClick on 'Create a account' to make a new account.", [2] = "Your password didn't match with the username.\nPlease check your password and try again.", [4] = "This username has already been taked, please login or use a other username.", [5] = "congratulations!\nYou can now login with your new account!" } guiSetText(infoLabel,responseText[n]) end addEventHandler("clientResponse",root,onResponse) function playSoundOnReg () playSound("sound/reg.mp3") end addEvent( "playSound", true ) addEventHandler( "playSound", root, playSoundOnReg ) Server.lua: addEvent("loginServer",true) addEvent("registerServer",true) function loginProcess(username,password) if not getAccount(username) then triggerClientEvent(source,"clientResponse",source,1) return end if not getAccount(username,password) then triggerClientEvent(source,"clientResponse",source,2) return end logIn(source,getAccount(username),password) showChat(source, true) setCameraTarget(source, nil) setElementFrozen ( source, false ) setPlayerHudComponentVisible ( source, "all", true ) triggerClientEvent(source,"clientResponse",source,3) end function registerProcess(username,password) if getAccount(username) then triggerClientEvent(source,"clientResponse",source,4) return end addAccount(username,password) givePlayerMoney(source,50000) setElementPosition ( source, 1481.14, -1770.90, 18.79 ) outputChatBox("As a newcomer you received $50,000", source, 255, 0, 0, true) triggerClientEvent ( source, "playSound", source ) triggerClientEvent(source,"clientResponse",source,5) end function onLogout () cancelEvent () outputChatBox("INFO: Function disabled", source, 255, 0, 0, true) outputChatBox("INFO: Press ESC and then use 'Disconnect'", source, 255, 0, 0, true) end addEventHandler ("onPlayerLogout", root, onLogout) addEventHandler("loginServer",root,loginProcess) addEventHandler("registerServer",root,registerProcess)
  6. I know but i have no idea how to use: executeSQLDelete
  7. Hi all, I have downloaded a car shop resource from the community. I'm trying to add a sell button to sell a purchased vehicle but i have no experience with executeSQLQuery. Can somebody help me or explain to me how i could add a sell button to the panel? Client-side: dealerwdw = guiCreateWindow(0.19, 0.19, 0.57, 0.70, "", true) guiWindowSetSizable(dealerwdw, false) guiSetVisible(dealerwdw, false) dealerwdwgrid = guiCreateGridList(0.02, 0.05, 0.97, 0.83, true, dealerwdw) guiGridListAddColumn(dealerwdwgrid, "Car", 0.5) guiGridListAddColumn(dealerwdwgrid, "Price", 0.5) dealerwdwclosebtn = guiCreateButton(0.01, 0.88, 0.34, 0.09, "Close", true, dealerwdw) guiSetProperty(dealerwdwclosebtn, "NormalTextColour", "FFAAAAAA") dealerwdwbuybtn = guiCreateButton(0.65, 0.88, 0.34, 0.09, "Buy", true, dealerwdw) guiSetProperty(dealerwdwbuybtn, "NormalTextColour", "FFAAAAAA") function open_dealer_panel () if guiGetVisible(dealerwdw) == false then guiSetVisible(dealerwdw, true) showCursor(true) end end addEvent("open_dealer_wdw", true) addEventHandler("open_dealer_wdw", getRootElement(), open_dealer_panel) DealerVehicles = { {"Admiral", 50000}, {"Comet", 1000000}, {"Infernus", 3000000}, {"Bullet", 1500000}, {"Sultan", 1000000}, {"Huntley", 750000}, {"Sabre", 1000000}, } function list_cars () guiGridListClear(dealerwdwgrid) for i,v in ipairs(DealerVehicles) do local row = guiGridListAddRow(dealerwdwgrid) guiGridListSetItemText(dealerwdwgrid, row, 1, v[1], false, false) guiGridListSetItemText(dealerwdwgrid, row, 2, v[2], false, false) end end addEvent("list_dealer_cars", true) addEventHandler("list_dealer_cars", getRootElement(), list_cars) function dealer_panel_clicked () if source == dealerwdwclosebtn and guiGetVisible(dealerwdw) == true then guiSetVisible(dealerwdw, false) showCursor(false) guiGridListClear(dealerwdwgrid) end end addEventHandler("onClientGUIClick", dealerwdw, dealer_panel_clicked) function dealer_panel_buy (player) if source == dealerwdwbuybtn then local row = guiGridListGetSelectedItem(dealerwdwgrid) triggerServerEvent("buy_dealer_car", getLocalPlayer(), getLocalPlayer(), guiGridListGetItemText(dealerwdwgrid, row, 1), guiGridListGetItemText(dealerwdwgrid, row, 1), guiGridListGetItemText(dealerwdwgrid, row, 2)) end end addEventHandler("onClientGUIClick", dealerwdw, dealer_panel_buy) ---------------------------------------------- --------------- Spawner Panel ---------------- ---------------------------------------------- spawncarwdw = guiCreateWindow(0.4, 0.3, 0.2, 0.4, "", true) guiWindowSetSizable(spawncarwdw, false) guiSetVisible(spawncarwdw, false) spawncarwdwgrid = guiCreateGridList(0.0, 0.07, 1.0, 0.8, true, spawncarwdw) guiGridListAddColumn(spawncarwdwgrid, "Owned vehicles:", 0.90) spawncarwdwclosebtn = guiCreateButton(0.00, 0.89, 0.17, 0.09, "Close", true, spawncarwdw) spawncarwdrefwdw = guiCreateButton(0.20, 0.89, 0.20, 0.09, "Refresh", true, spawncarwdw) spawncarSellCar = guiCreateButton(0.40, 0.89, 0.20, 0.09, "SellCar", true, spawncarwdw) spawncarwdwspwnwdw = guiCreateButton(0.60, 0.89, 0.20, 0.09, "Spawn Car", true, spawncarwdw) spawncarwdwparkbtn = guiCreateButton(0.80, 0.89, 0.20, 0.09, "Park Car", true, spawncarwdw) function open_spawner_panel () if guiGetVisible(spawncarwdw) == false then guiSetVisible(spawncarwdw, true) showCursor(true) guiGridListClear(spawncarwdwgrid) triggerServerEvent("list_owned_cars_S", getLocalPlayer(), getLocalPlayer()) elseif guiGetVisible(spawncarwdw) == true then guiSetVisible(spawncarwdw, false) showCursor(false) end end addEvent("open_spawner_wdw", true) addEventHandler("open_spawner_wdw", getRootElement(), open_spawner_panel) function vehicle_spawner_panel () if source == spawncarwdwclosebtn and guiGetVisible(spawncarwdw) == true then guiSetVisible(spawncarwdw, false) showCursor(false) guiGridListClear(spawncarwdwgrid) end if source == spawncarwdrefwdw then guiGridListClear(spawncarwdwgrid) triggerServerEvent("list_owned_cars_S", getLocalPlayer(), getLocalPlayer()) end if source == spawncarSellCar then guiGridListClear(spawncarwdwgrid) triggerServerEvent("SellaCar", getLocalPlayer(), getLocalPlayer()) end if source == spawncarwdwspwnwdw then local row = guiGridListGetSelectedItem(spawncarwdwgrid) triggerServerEvent("spawn_dealer_car", getLocalPlayer(), getLocalPlayer(), guiGridListGetItemText(spawncarwdwgrid, row, 1)) end if source == spawncarwdwparkbtn then triggerServerEvent("destroy_dealer_car", getLocalPlayer(), getLocalPlayer()) end end addEventHandler("onClientGUIClick", spawncarwdw, vehicle_spawner_panel) function list_cars_you_own (vehiclemodel,vehicleHealth) local row = guiGridListAddRow(spawncarwdwgrid) guiGridListSetItemText(spawncarwdwgrid, row, 1, tostring(vehiclemodel), false, false) guiGridListSetItemText(spawncarwdwgrid, row, 2, tonumber(vehicleHealth), false, false) end addEvent("list_owned_cars", true) addEventHandler("list_owned_cars", getRootElement(), list_cars_you_own) Server-side: function make_db () executeSQLQuery ("CREATE TABLE IF NOT EXISTS dealercars (id NUMERIC, owner TEXT, model NUMERIC, name TEXT, health NUMBERIC, paintjob NUMERIC, color NUMERIC, upgrades NUMERIC)") end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), make_db) local dealerMarker1 = createMarker(2131.75, -1148.138671875, 23.406946182251, "cylinder", 2, 0, 255, 0, 255) createBlipAttachedTo(dealerMarker1, 55, 2, 0, 0, 0, 0, 0, 300) function open_dealer_server (hitElement) if source == dealerMarker1 then triggerClientEvent(hitElement, "open_dealer_wdw", root) triggerClientEvent(hitElement, "list_dealer_cars", root) end end addEventHandler("onMarkerHit", getRootElement(), open_dealer_server) function buy_car_from_dealer (owner,model,name,money) if getPlayerMoney(owner) >= tonumber(money) then local ID = executeSQLQuery("SELECT * FROM dealercars") for i,v in ipairs(ID) do carid = v.id end local account = getAccountName(getPlayerAccount(owner)) local modela = getVehicleModelFromName(model) local carbought = executeSQLQuery("INSERT INTO dealercars(id,owner,model,name,health,paintjob,color,upgrades) VALUES(?,?,?,?,?,?,?,?)", carid, tostring(account), tonumber(modela), tostring(model), 1000, 0, 0, 0) takePlayerMoney(owner, money) setElementData(owner, "gotCar", "no") outputChatBox("Congratulations you've bought a "..model.." for "..money, owner, 0, 255, 0) else outputChatBox("You don't have enough money", owner, 255, 0, 0) end end addEvent("buy_dealer_car", true) addEventHandler("buy_dealer_car", getRootElement(), buy_car_from_dealer) ---------------------------------------------- --------------- Spawner Panel ---------------- ---------------------------------------------- function keybindpla () for i,v in ipairs(getElementsByType("player")) do bindKey(v, "f2", "down", open_spawner_pla) setElementData(v, "gotCar", "no") end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), keybindpla) addEventHandler("onPlayerLogin", getRootElement(), keybindpla) function open_spawner_pla (source) triggerClientEvent(source, "open_spawner_wdw", root) end function list_owned_cars_server (player) local playerAcc = getAccountName(getPlayerAccount(player)) local carlmao = executeSQLQuery("SELECT * FROM dealercars WHERE owner=?", playerAcc) for i,k in ipairs(carlmao) do triggerClientEvent(player, "list_owned_cars", root, k.name, k.health) end end addEvent("list_owned_cars_S", true) addEventHandler("list_owned_cars_S", getRootElement(), list_owned_cars_server) function SellCarFromList (player) ??? end addEvent("SellaCar", true) addEventHandler("SellaCar", getRootElement(), SellCarFromList) function spawn_car_pleaseD (ownerName,carName) if getElementData(ownerName, "gotCar") == "no" then local gayowner = getAccountName(getPlayerAccount(ownerName)) local carModel = getVehicleModelFromName(carName) local x,y,z = getElementPosition(ownerName) OwnerVehicle = createVehicle(carModel, x, y, z) setTimer(warpPedIntoVehicle, 50, 1, ownerName, OwnerVehicle) setElementData(OwnerVehicle, "owner", tostring(gayowner)) setElementData(ownerName, "gotCar", "yes") local carlma = executeSQLQuery("SELECT * FROM dealercars WHERE owner=?", gayowner) else outputChatBox("You don't own a car", ownerName, 255, 0, 0) end end addEvent("spawn_dealer_car", true) addEventHandler("spawn_dealer_car", getRootElement(), spawn_car_pleaseD) function destroy_car_pleaseD (ownerName) pedCar = getPedOccupiedVehicle(ownerName) gayownerAcc = getAccountName(getPlayerAccount(ownerName)) if isPedInVehicle(ownerName) == true then if getElementData(ownerName, "gotCar") == "yes" and getElementData(pedCar, "owner") == gayownerAcc then CurrentCar = getPedOccupiedVehicle(ownerName) destroyElement(CurrentCar) setElementData(ownerName, "gotCar", "no") else outputChatBox("You can't park a car you don't own", ownerName, 255, 0, 0) end else outputChatBox("You aren't in a vehicle", ownerName, 255, 0, 0) end end addEvent("destroy_dealer_car", true) addEventHandler("destroy_dealer_car", getRootElement(), destroy_car_pleaseD)
  8. What do you mean with "streamers"
  9. Hi all, I'm currently busy scripting a roleplay server. Does somebody know if it is possible to bring the map of GTA United to MTA? Can i import the DDF, TXD and COL map files to MTA? If so, has somebody experience with this?
  10. Hi all, I'm busy with a trucker job resource for my server. But i have a problem with hiding the marker and blip when the player get's out of the truck. The markers are created at the client-side but i have no idea how i could send the marker and blip to the server-side (to hide). Client-side: addEventHandler("onClientVehicleExit", root, function(thePlayer) local Truck = getPedOccupiedVehicle ( thePlayer ) if Truck and getElementModel(Truck) == 403 then end end ) Server-side: function HideBlipMarker ( thePlayer ) setElementVisibleTo ( *Marker, thePlayer, false ) setElementVisibleTo ( *Blip, thePlayer, false ) end Can somebody help me please
  11. Hi all, I'm busy with a drug transport script for my server. I'm trying to add a wanted level function to it so that if the player deliverd the van he will get 2 start of wanted level. But my problem is when i use setPlayerWantedLevel (thePlayer, 2) and the player has 4 start then the player will lose 2 start. Can somebody tell me how to fix this?
  12. Hi all, I have a problem with my drug transport script. I'm trying to make the marker not Visible once the player reach his destination. Everythibng works but i get a error everytime i hit the destination marker. How could i fix this? WARNING: [gameplay]\SRdrugDeliver\server.lua:14: Bad argument @ 'setElementVisibleTo' [Expected element at argument 2] function JobDoneLS(attackerLS) if (attackerLS) and (attackerLS ~= source) then setElementVisibleTo ( markerLS, attackerLS, false ) if isElement(CarLS) then destroyElement ( CarLS ) end end end addEventHandler( "onMarkerHit", markerLS, JobDoneLS )
  13. Hi, I have a problem with my car spawn script. Everything worked but when a player isn't in a team it says "Expected team at argument 1, got boolean". I know that it has something to do because i'm not in a team. What do i need to add to remove this bug/report? local vehicleTable = {} function SpawnRandomCopCar () team = getPlayerTeam(source) if (getTeamName(team) == "Police officer") then local CopCar = vehicleTable[source] if CopCar then if isElement( CopCar ) then destroyElement( CopCar ) end vehicleTable[source]= nil end x, y, z = SpawnCopCar () local CopCar = createVehicle ( 596, x, y, z, 0, 0, 180 ) warpPedIntoVehicle ( source, CopCar ) vehicleTable[source]= CopCar else outputChatBox ( "You must be a police officer to get a police car!", source, 255, 0, 0, true ) end end addEvent( "GiveCopCarFree", true ) addEventHandler( "GiveCopCarFree", root, SpawnRandomCopCar )
  14. I didn't script that, it was already there. It's the freeroam.zip
  15. Thx it worked! Also everytime i join my server and start the debug it says: ERROR: freeroam\gui.lua:24 attempt to index local 'wnd' (a nil value) GUI.lua:24: function createWindow(wnd, rebuild) if wnd.element then if rebuild then destroyElement(wnd.element) else guiSetVisible(wnd.element, true) guiBringToFront(wnd.element) g_openedWindows[wnd] = true if wnd.oncreate then wnd.oncreate() end return end end _planWindow(wnd) _buildWindow(wnd) end I'm not a pro scripter but i'm still busy learning it but i have really no idea what i need to edit/remove here.
  16. So what do i need to do to fix this problem? Give the function createVehicle() a other name?
  17. Hi everybody, I'm creating a verhicle spawner for my police job but i have a problem. The script won't load and debug says: ERROR: SRpolice/vehicleC.lua:19 Stack overflow vehicleC.lua: local VehicleMarkerP = createMarker ( 1579.60, -1635.33, 12.56, "cylinder", 1, 0, 0, 255, 255 ) local cars = { { 1552.50, -1606.20, 13.19 }; { 1556.70, -1606.20, 13.19 }; { 1560.90, -1606.20, 13.19 }; { 1565.09, -1606.20, 13.19 }; { 1569.29, -1606.20, 13.19 }; { 1573.50, -1606.20, 13.19 }; { 1577.70, -1606.20, 13.19 }; { 1581.90, -1606.20, 13.19 }; { 1586.09, -1606.20, 13.19 }; { 1590.29, -1606.20, 13.19 }; { 1594.50, -1606.20, 13.19 }; } function SpawnCopCar () return unpack ( cars [ math.random ( #cars ) ] ) end giveVehicleGUI = guiCreateWindow(0.4, 0.45, 0.2, 0.1, "Want a free police car?", true) guiSetVisible ( giveVehicleGUI, false ) guiWindowSetMovable ( giveVehicleGUI, false ) guiWindowSetSizable ( giveVehicleGUI, false ) VehGUItext = guiCreateLabel(0.0, 0.0, 1.0, 1.0, "Press enter to get a free police vehicle.\nWalk out of the marker to quit this panel.", true, giveVehicleGUI) guiLabelSetHorizontalAlign(VehGUItext, "center", false) guiLabelSetVerticalAlign(VehGUItext,"center") function createVehicle () x, y, z = SpawnCopCar () local CopCar = createVehicle ( 596, x, y, z, 0, 0, 180 ) warpPedIntoVehicle ( source, CopCar ) end addEvent("CreateVehicleCop", true) addEventHandler ( "CreateVehicleCop", root, createVehicle ) function giveAVehicle( hitPlayer ) guiSetVisible ( giveVehicleGUI, true ) triggerServerEvent ( "CreateVehicleCop", hitPlayer ) end addEventHandler ( "onClientMarkerHit", VehicleMarkerP, giveAVehicle ) function QuitVehPanel ( leavingPlayer, matchingDimension ) guiSetVisible ( giveVehicleGUI, false ) end addEventHandler ( "onClientMarkerLeave", VehicleMarkerP, QuitVehPanel ) I'm busy working on it so it is a little bugy but how can i fix the stack overflow and what does it mean?
  18. Ow i didn't see that i used root in the triggerServerEvent. I have changed it to thePlayer in the client-side and in the server-side i added source. It worked, thx everybody!
  19. Hi everyone! I i'm busy with creating a police job resource for my server. But i have a problem with the police team. Everytime when i hit the job marker and try to join the police officer team i get this message in the debug: WARNING: [gameplay]\SRpolice\server.lua:6: Bad argument @ 'setPlayerTeam' [Expected player at argument 1, got root] Server.lua: Teame = createTeam("Police officer", 0, 255, 255) function takePoliceJob () local teamP = getTeamFromName ( "Police officer" ) if teamP then setPlayerTeam( source, teamP ) setElementModel( source, 280 ) giveWeapon ( source, 3, 1 ) end end addEvent( "takeJob", true ) addEventHandler( "takeJob", root, takePoliceJob ) Client.lua: function hitJobMarker (thePlayer) local theVehicle = getPedOccupiedVehicle ( thePlayer ) if theVehicle then guiSetVisible ( PoliceGUI, false ) else setCameraMatrix(1522.40, -1646.80, 30.39, 1549.59, -1672.09, 14.39) guiSetVisible ( PoliceGUI, true ) showChat(false) setPlayerHudComponentVisible ( "all", false ) bindKey ("enter","down", function(enter, down) guiSetVisible ( PoliceGUI, false ) setCameraTarget(thePlayer) showChat(true) setPlayerHudComponentVisible ( "all", true ) triggerServerEvent ( "takeJob", root ) end ) end end addEventHandler ( "onClientMarkerHit", JobMarker, hitJobMarker ) Can somebody tell me what i'm doing wrong and tell me how to fix this problem? Greetings!
  20. Thx and i'm still busy with it so there are some bugs maybe and i'm learning it so its hard for me to make a script like this. ( without any bugs). And that's a good idea.. i have really no idee why i was use the server-side to create the marker and destroy it). Normally i use the client-side (Really no idee why but that's how i learned it). Also sorry for my bad English
  21. Oow i thought you mean that part of the code
  22. Sure! function JobDone ( hitElement, matchingDimension ) if hitElement then local elementType = getElementType( hitElement ) if elementType == "player" then if isElement( EndDesMarker ) then destroyElement( EndDesMarker ) end if isElement( EndDesBlip ) then destroyElement( EndDesBlip ) end if isElement( CarJacker ) then destroyElement( CarJacker ) end if isElement( CarJackerBlip ) then destroyElement( CarJackerBlip ) end money = math.random ( 2000, 5000 ) givePlayerMoney ( hitElement, money ) outputChatBox ( "Got job! You received $" ..money, hitElement ) end end end addEventHandler( "onMarkerHit", EndDesMarker, JobDone )