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Posts
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Everything posted by Grafu
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FPS 36, 60... Has a lot to do with the server machine hardware...
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Let's stop playing the broken phone game: Client performance is far from the topic.
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So you're saying all the data processed on the server is going through a remote computer (my client, in this case) and slowing it down, that way, making my client fps go down? Lets call it: "You are driving a very fast/expensive Ferrari, but you can't go any faster, because there's a traffic jam somewhere 10 countries away from you." You sure server CPU has to do something with the client FPS?
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But what the server running out of CPU power has to do with the client fps?
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Wasn't the post about the server configuration?
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wat
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https://store.steampowered.com/app/12120/
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Anyone can get those images, from google images. I am pretty sure you wouldn't bother spending 3 hours extracting them from google when you can simply copy paste them from our client files. +There are some files, which I have made myself, so that's how I detect where people spend their time working on that and where they simply use somebody's files.
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https://community.multitheftauto.com/ind ... s&id=10409 He keeps reuploading those images stolen from client cache. Old issue: viewtopic.php?f=114&t=45807&start=855#p733318
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Fake server IP: 37.187.158.16:22433 Real server IP: 78.60.130.58:22003
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Making it using onClientClick would take too much effort, since you would have to describe the scenario even when the gridlist is scrolled.
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Why not onClientGUIClick, but exactly onClientClick?
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That's not an idea.
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Like the title says, I am looking for a way to select a row in a gridlist by clicking the right mouse button instead of the left one. Any ideas how to get the result?
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This one, I guess: for _,v in ipairs(getElementsByType("player")) do outputChatBox("Hello",v) end Another one is 30% slower than this one.
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Top meta tag is missing, also whats this '-' ? Try this? <meta> <info version="1.0.0" author="CanceL" name="[DM] Impossible" type="map" gamemodes="race"/> <map dimension="0" src="Impossible.map"/> <settings> <setting name="#skins" value="[ "cj" ]"/> <setting name="#maxplayers" value="[ 128 ]"/> <setting name="#gamespeed" value="[ 1 ]"/> <setting name="#ghostmode" value="[ "false" ]"/> <setting name="#time" value="12:0"/> <setting name="#vehicleweapons" value="[ "false" ]"/> <setting name="#minplayers" value="[ 0 ]"/> <setting name="#weather" value="[ 0 ]"/> <setting name="#gravity" value="[ 0.008000 ]"/> <setting name="#waveheight" value="[ 0 ]"/> <setting name="#respawntime" value="[ 5 ]"/> <setting name="#locked_time" value="[ false ]"/> <setting name="#duration" value="[ 1800 ]"/> <setting name="#respawn" value="[ "timelimit" ]"/> </settings> </meta>
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http://bugs.mtasa.com/view.php?id=8262 We're ready to help finding how this is caused. Just let us know, if you need any info.
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Me and some of my friends are having a strange problem - when we lock on enemy planes, heat seeking icon goes red, but if fire the rockets, normal rockets get fired instead. It works different with every player, and mostly failing with laggy players. As far as I understand, MTA doesn't check the color of the target on the local client to decide which rockets to fire, but letting remote players decide that? (If you're worried why heat seeking icon is different, it's just a shader applied on the texture.)
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Player coordinates of reproduction area: x, y, z, r = -2577.4, -2401.9, 17.46, 287 http://upload.mtasa.com/u/563903570/reproduction.zip_ Disable/enable my grass using '/grass'. Lag occurs at different camera angles, so if you don't get heavy fps drop, try walking a bit and changing the rotation of the camera.