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Grafu

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Everything posted by Grafu

  1. FPS 36, 60... Has a lot to do with the server machine hardware...
  2. Let's stop playing the broken phone game: Client performance is far from the topic.
  3. So you're saying all the data processed on the server is going through a remote computer (my client, in this case) and slowing it down, that way, making my client fps go down? Lets call it: "You are driving a very fast/expensive Ferrari, but you can't go any faster, because there's a traffic jam somewhere 10 countries away from you." You sure server CPU has to do something with the client FPS?
  4. But what the server running out of CPU power has to do with the client fps?
  5. Wasn't the post about the server configuration?
  6. https://store.steampowered.com/app/12120/
  7. Anyone can get those images, from google images. I am pretty sure you wouldn't bother spending 3 hours extracting them from google when you can simply copy paste them from our client files. +There are some files, which I have made myself, so that's how I detect where people spend their time working on that and where they simply use somebody's files.
  8. https://community.multitheftauto.com/ind ... s&id=10409 He keeps reuploading those images stolen from client cache. Old issue: viewtopic.php?f=114&t=45807&start=855#p733318
  9. Grafu

    Server list spam

    Fake server IP: 37.187.158.16:22433 Real server IP: 78.60.130.58:22003
  10. Making it using onClientClick would take too much effort, since you would have to describe the scenario even when the gridlist is scrolled.
  11. Why not onClientGUIClick, but exactly onClientClick?
  12. Like the title says, I am looking for a way to select a row in a gridlist by clicking the right mouse button instead of the left one. Any ideas how to get the result?
  13. Grafu

    outputChatBox

    This one, I guess: for _,v in ipairs(getElementsByType("player")) do outputChatBox("Hello",v) end Another one is 30% slower than this one.
  14. Grafu

    Can't :(

    Top meta tag is missing, also whats this '-' ? Try this? <meta> <info version="1.0.0" author="CanceL" name="[DM] Impossible" type="map" gamemodes="race"/> <map dimension="0" src="Impossible.map"/> <settings> <setting name="#skins" value="[ "cj" ]"/> <setting name="#maxplayers" value="[ 128 ]"/> <setting name="#gamespeed" value="[ 1 ]"/> <setting name="#ghostmode" value="[ "false" ]"/> <setting name="#time" value="12:0"/> <setting name="#vehicleweapons" value="[ "false" ]"/> <setting name="#minplayers" value="[ 0 ]"/> <setting name="#weather" value="[ 0 ]"/> <setting name="#gravity" value="[ 0.008000 ]"/> <setting name="#waveheight" value="[ 0 ]"/> <setting name="#respawntime" value="[ 5 ]"/> <setting name="#locked_time" value="[ false ]"/> <setting name="#duration" value="[ 1800 ]"/> <setting name="#respawn" value="[ "timelimit" ]"/> </settings> </meta>
  15. http://bugs.mtasa.com/view.php?id=8262 We're ready to help finding how this is caused. Just let us know, if you need any info.
  16. Me and some of my friends are having a strange problem - when we lock on enemy planes, heat seeking icon goes red, but if fire the rockets, normal rockets get fired instead. It works different with every player, and mostly failing with laggy players. As far as I understand, MTA doesn't check the color of the target on the local client to decide which rockets to fire, but letting remote players decide that? (If you're worried why heat seeking icon is different, it's just a shader applied on the texture.)
  17. Grafu

    MTA lag

    Amazing work. My FPS increased from 45 to 70 in those special conditions.
  18. Grafu

    MTA lag

    Player coordinates of reproduction area: x, y, z, r = -2577.4, -2401.9, 17.46, 287 http://upload.mtasa.com/u/563903570/reproduction.zip_ Disable/enable my grass using '/grass'. Lag occurs at different camera angles, so if you don't get heavy fps drop, try walking a bit and changing the rotation of the camera.
  19. Grafu

    MTA lag

    I've found out that having grass textures replaced causes huge lag in some areas. Is there something wrong about replacing grass textures using replacing shader? I am using the default resolution for the textures.
  20. Grafu

    MTA lag

    Erm, I fly around the map and look for locations where FPS goes twice lower. I have no idea what causes it, but I am pretty sure it isn't lua timing.
  21. Grafu

    MTA lag

    It is not. I've checked already. All client scripts are OK. Lag seems to occur in unpredictable locations like the sand beach under mountain chilliad, where I have no objects mapped.
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