But why? If i use Client Events shouldn't they specifically be made for the Client? What's the sense or the use of the Client being aware of other Clients?
Hello,
The following function should be a Client function:
function chat(hitPlayer, matchingDimension)
outputChatBox("Test123")
end
addEventHandler("onClientMarkerHit", getRootElement(), chat)
Why does it get triggered for a Client when another Client runs into the Marker? (Every player gets the chat message )