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ixjf

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Everything posted by ixjf

  1. It's a placeholder for non-existing subdomains. if you had searched a bit, you would have found multiple topics about it.
  2. fetchRemote has no idea of what you are fetching, how could it possibly provide you with a material element? It will fetch the contents of the file you specify and then you can simply save it to a file.
  3. ixjf

    Rijndael

    What's the problem with all the hashing and encryption algorithms supported by MTA? Surely no data from a game mode would be considered "top secret".
  4. ixjf

    Rijndael

    It obviously is, but that doesn't answer my question - where would this algorithm be useful in MTA?
  5. ixjf

    Rijndael

    I don't see where this algorithm would ever be more useful than the ones already implemented. Either way, one could easily make a module or even use an existing implementation of AES in Lua for whatever needs.
  6. I heard it will be in 1.4.1.
  7. ixjf

    MetaTables

    Metatables aren't a kind of table. Metatables change the behavior of tables. http://www.lua.org/pil/13.html
  8. Another alternative is to use a pixel shader to draw rounded rectangles, but although that may yield better results when resized, it takes a lot more effort.
  9. if you have no clue on how to do it, I wouldn't even try. It's not a simple task.
  10. ixjf

    Map Covering

    Nope. Add a page to the wiki, that's what it is for.
  11. ixjf

    Green Candy

    Apparently, it's a texture export tool. I didn't really check the whole source code.
  12. A little off-topic here.. since when is an int 2 bytes? ints are 4 bytes; char and bools are 1 byte. Either way, things are not as simple as declaring everything local. Just saying.
  13. ixjf

    MTA IV ?

    mabako (now cat) had done some work for IVMP, but that's dead. He's now one of the MultIV developers.
  14. ixjf

    Cursor speed

    You can disable MTA's cursor and implement your own, but you can't change client settings via script. The ability to temporarily change client settings could be a good addition to MTA, though there aren't really many settings worth changing.
  15. ixjf

    Green Candy

    lowes? Anyway, no, there are no news about this project. The_GTA took a break from MTA Eir and I honestly don't know when, or if, he is coming back to it.
  16. No, it isn't as easy as you say, Renkon. Other than the ability to use the same language, C++, and certainly Lua as the scripting language, the whole code would have to be changed - the way it hooks memory, injects itself into the game, the memory offsets, graphics, and especially the hooks - all the inlined x86 assembly code would have to be ported to ARM, for all mobile devices that run ARM CPUs, which is the majority. Then once all that is done, you'd need to test it, and ccw, the only currently active developer, aside from a few contributors, would have double the work maintaining 2 codebases. So, once more, the answer is no - that's never going to happen. If there was a big enough team, they would most likely rather focus on a MTA V, anyway.
  17. It's not Awesomium anymore, it's CEF now. Also, you only needed a separate build until it was properly tested and merged with the core code. I heard MTA 1.4.1 might already come with CEF.
  18. It is actually more of an extension to the standard library's, to be honest.
  19. If anything broke backwards compatibility, you'd have MTA 2.0 now. Minor changes should be backwards compatible.
  20. ixjf

    Tables

    Your table.insert call is basically the same as: pText[player][1] = {[text] = "someValue"} which is not what you want to do. This is how it should be: pText[player][text] = "someValue"
  21. Translated to Portuguese (Portugal): { "languageCode": "pt", "friendlyName": "Português (Portuguese)", "helpButton": "Modo de Ajuda", "l10nButton": "Idioma", "loadButton": "Carregar do URL", "removeSong": "Remover canção", "clearList": "Limpar lista", "gridlistURL": "URL", "gridlistNP": "Reproduzindo agora", "prevSong": "Anterior", "nextSong": "Seguinte", "pauseSong": "Pausar/Reproduzir", "vehiRadio": "Veículo", "walkRadio": "Walkman", "boomRadio": "Boombox", "artistLabel": "Artista", "albumeLabel": "Álbum", "songLabel": "Canção", "tooltips": { "helpButton": "Ativa ou desativa as dicas de contexto", "l10nButton": "Muda o idioma da interface gráfica do rádio", "inputField": "Caixa de texto para escrever o URL a carregar", "loadButton": "Tenta carregar doo URL escrito na caixa de texto", "removeSong": "Remove a canção selecionada da lista", "clearList": "Limpa a lista de reprodução", "playlist": "Lista de canções a reproduzir", "prevSong": "Reproduz a canção anterior, ou recomeça a canção atual se já tiver passado 5 segundos", "nextSong": "Reproduz a próxima canção na lista de reprodução", "pauseSong": "Pausa ou reproduz a canção selecionada, se for uma estação de rádio para ou resume a transmissão", "vehiRadio": "Define a estação de rádio a transmitir pelos alto falantes do veículo enquanto se estiver a conduzir", "walkRadio": "Define a estação de rádio a reproduzir pelas colunas de som locais como se estivesse a usar fones de ouvido a pé ou a conduzir", "boomRadio": "Define a estação de rádio a reproduzir por uma boombox, a pé" } }
  22. It's not the color parameter that it is referring to, it is the colorCoded parameter. See dxDrawText.
  23. You'll need to know if it's compatible. If it's an old PC, it might use DDR2, which is very expensive right now. You also should see how many sticks are in use and how many slots are available - modern desktop motherboards only support dual channel (2 RAM sticks working as a single one). If you put three sticks on a dual channel board, each stick will work independently and you'll lose performance, although you might not even notice it. It seems 4 sticks on a dual channel board will work though, each pair working as a single one.
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