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Fabioxps

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About Fabioxps

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    Trick
  • Birthday April 9

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    XpS Brazil

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  1. não, o mapa é original do gta, mas isso acontece com carros motos
  2. https://imgur.com/a/5YbucCC hey guys vehicles entering the ground does anyone know what causes this is some function? this is very annoying
  3. exactly this is a very old bug but it looks like it hasn't been fixed yet
  4. I'm a screenwriter and I'm going crazy the images of the scripts / resources are disappearing and causing a long delay and sometimes I connect to another server and the street textures continue https://imgur.com/a/vIHcb6h https://imgur.com/a/vIHcb6h
  5. thank you and it's an honor for me to have you here
  6. sorry for my bad English I am Brazilian come on. local tabela = { [1], [2], [3], [4], [5], [6], [7] } for i=1 #tabela do dxDrawRectangle() end each 6 items in the table the next ones will be created in a new line
  7. I am making an inventory each line of this inventory has 6 rectangles how can I make a function to detect every 6 rectangles skip a line and draw the next 6 below
  8. does anyone know the name of the script that generates the image of any mta vehicle
  9. local fonts = { dxCreateFont(...), dxCreateFont(...), } Is it necessary to use this code? addEventHandler( "onClientResourceStop", resourceRoot,function() for i=1, #fonts do destroyElement(fonts[i]) end end) or sources are destroyed without needing to call destroyElement
  10. function playerWasted() removePedFromVehicle(source) triggerClientEvent(source,"checkRemovedVehicleInClient",source) end addEventHandler("onPlayerWasted", root, playerWasted) client addEvent("checkRemovedVehicleInClient",true) addEventHandler("checkRemovedVehicleInClient",localPlayer,function() local vehicle = getPedOccupiedVehicle(localPlayer) if vehicle then print("in vehicle") else print("not in vehicle") end end)
  11. I do not know how to report the error can someone do this for me?
  12. when I use this on the server removePedFromVehicle(...) and use this on he client print(tostring(getPedOccupiedVehicle(localPlayer))) the player is still in the vehicle
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