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TheScriptingNewbie

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Posts posted by TheScriptingNewbie

  1. Yes, it is.

    Use the following things:

    Functions:

    createMarker 
    getElementType 
    isPedInVehicle 
    fixVehicle 
    

    Event:

    onMarkerHit

    Thank you, will be a very good practice for me, since i am a beginner!! :) I am also very thankfull for this community, and i am planning a little thing when this small gamemode is done, hope you will like it.Ofcourse, don't expect too much, it will be very simple :)

  2. That checks if the player has $100 or more.

    Thank you all, it works, i have another question, is there a way to repair a vehicle when you drive with it into a marker? Using the same money system like now?

  3. Hello, i have a script when a player drives through a cluck 'n bell drivethru and gets food, but when player has no money he still gets the food, only the money goes to the negative, what can i do when the player doesn't have any money, it wouldn't give him food and take no money?

    Script:

    local marker = createMarker( 2377.60, -1909.09, 13.39, "cylinder", 3, 255, 0, 0, 100 ) 
      
    addEventHandler("onMarkerHit", marker, 
    function(hitElement) 
    if (getElementType(hitElement) == "player") then 
    setElementHealth(hitElement, 200 ) 
    takePlayerMoney(hitElement, 1) 
    outputChatBox( "you bought chicken", hitElement, 0, 255, 0 ) 
    end 
    end 
    ) 
      
    function setBlip1( ) 
        local blip1 = createBlip( 2377.60, -1909.09, 13.39, 14, root ) 
    setBlipVisibleDistance( blip1, 10000 ) 
    end 
    addEventHandler( "onResourceStart", root, setBlip1 ) 
    

    Sorry for my english.

  4. Hello, i have this script:

    local marker = createMarker( 206.8258972168, -1656.9514160156, 13.52540397644, "checkpoint") 
      
    addEventHandler("onMarkerHit", marker, 
    function(hitElement) 
    if (getElementType(hitElement) == "player") then 
    givePlayerMoney(hitElement, 5000) 
    setTimer ( givePlayerMoney , 1000, 1) 
    end 
    end 
    ) 
      
    

    I try to make a timer, so that i get money every second, i don't know how to do it and did alot of nonsense, any help?

  5. Hello i need some help from scripters here, i want that if i walk into a checkpoint, something changes. Like gives you money or something, i am just not experienced enough and don't know how to script such a thing. Could anybody help me?

    You can use the client and server side scripting for this. Like, you can make a gui when the player hits the marker(client, server) or give the player money (server), warp him into a car and place them somewhere in the air! (server) The last one will be funny!

    local marker = createMarker(0,0,5, "cylinder", 2, 0, 255, 0, 150) -- create's the marker 
      
    addEventHandler("onMarkerHit", root, 
        function ( hitElement ) 
            if ( source == marker ) then -- if he hits the right marker 
                local v = createVehicle(602, 0, 0, 1200) -- create the vehicle 
                warpPedIntoVehicle(hitElement, v) -- warp him into a vehicle 
                outputChatBox("Dont look down!", hitElement) -- tell him that he is fcked! ;3 
            end 
        end 
    ) 
    

    Thank you, i have another question, what if i want that you get 1000 per 10 seconds if you stand on the point, and when you reach the limit you cant get money anymore, for example : 100000 $? I am not experienced at all, but hey at least i'm learning (if not asking too much).

  6. Hello i need some help from scripters here, i want that if i walk into a checkpoint, something changes. Like gives you money or something, i am just not experienced enough and don't know how to script such a thing. Could anybody help me?

  7. Hello, i know i am very stupid and new at scripting, but i have a problem. I have a script, when player types /spawn command he will spawn at specifed co-ordinates, for some reason when i type the command, nothing happens.I am very new in LUA scripting and my scripts are probbably a mess, so please dont flame on me.

    Here is my script: (i know i completely messed up), i hope to get friendly support from people, just as i got on my first thread.

        function spawn(cmd) 
            if cmd == "spawn" then 
            spawnplayer(source, 1959.55, -1714.46, 10) 
    addEventHandler(getRootElement ( )) 
        end 
    end 
      
    

  8. Hello, i am scripting a very simple roleplay gamemode that would only include few animations, vehicle and a house system, and details like earning money or eating and stuff (not needed now) (i know most of you are probbably tired of this), i am very new to LUA scripting, and scripting overall, i am also not that good at english. I got the basic spawning and walkaround thingy going, but now i want to ask you guys how to spawn in a different location when i die? (for example a hospital). By the way, i hope people wont get mad at me, and maybe if you know some good MTA LUA scripting lessons, could you give it to me?

    Thank you for all your help.

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