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Everything posted by TheScriptingNewbie

  1. Thank you, will be a very good practice for me, since i am a beginner!! I am also very thankfull for this community, and i am planning a little thing when this small gamemode is done, hope you will like it.Ofcourse, don't expect too much, it will be very simple
  2. Thank you all, it works, i have another question, is there a way to repair a vehicle when you drive with it into a marker? Using the same money system like now?
  3. Hello, i have a script when a player drives through a cluck 'n bell drivethru and gets food, but when player has no money he still gets the food, only the money goes to the negative, what can i do when the player doesn't have any money, it wouldn't give him food and take no money? Script: local marker = createMarker( 2377.60, -1909.09, 13.39, "cylinder", 3, 255, 0, 0, 100 ) addEventHandler("onMarkerHit", marker, function(hitElement) if (getElementType(hitElement) == "player") then setElementHealth(hitElement, 200 ) takePlayerMoney(hitElement, 1) outputChatBox( "you bought chicken"
  4. Yes, i want that they would get 5000$ every 1 second. Without heading out of the marker, but i have no idea of how to do it.
  5. Hello, i have this script: local marker = createMarker( 206.8258972168, -1656.9514160156, 13.52540397644, "checkpoint") addEventHandler("onMarkerHit", marker, function(hitElement) if (getElementType(hitElement) == "player") then givePlayerMoney(hitElement, 5000) setTimer ( givePlayerMoney , 1000, 1) end end ) I try to make a timer, so that i get money every second, i don't know how to do it and did alot of nonsense, any help?
  6. You can use the client and server side scripting for this. Like, you can make a gui when the player hits the marker(client, server) or give the player money (server), warp him into a car and place them somewhere in the air! (server) The last one will be funny! local marker = createMarker(0,0,5, "cylinder", 2, 0, 255, 0, 150) -- create's the marker addEventHandler("onMarkerHit", root, function ( hitElement ) if ( source == marker ) then -- if he hits the right marker local v = createVehicle(602, 0, 0, 1200) -- create the vehicle warpPedIntoVehicle(h
  7. Hello i need some help from scripters here, i want that if i walk into a checkpoint, something changes. Like gives you money or something, i am just not experienced enough and don't know how to script such a thing. Could anybody help me?
  8. Hmm, i might do something wrong, but when i type /anim again, nothing happens.
  9. Thank you, i have another question, i have a script and when i type in /anim into chat the animation plays, how do i make the animation stop?
  10. Hello, i know i am very stupid and new at scripting, but i have a problem. I have a script, when player types /spawn command he will spawn at specifed co-ordinates, for some reason when i type the command, nothing happens.I am very new in LUA scripting and my scripts are probbably a mess, so please dont flame on me. Here is my script: (i know i completely messed up), i hope to get friendly support from people, just as i got on my first thread. function spawn(cmd) if cmd == "spawn" then spawnplayer(source, 1959.55, -1714.46, 10) addEventHandler(getRootElement ( ))
  11. Hello, i am scripting a very simple roleplay gamemode that would only include few animations, vehicle and a house system, and details like earning money or eating and stuff (not needed now) (i know most of you are probbably tired of this), i am very new to LUA scripting, and scripting overall, i am also not that good at english. I got the basic spawning and walkaround thingy going, but now i want to ask you guys how to spawn in a different location when i die? (for example a hospital). By the way, i hope people wont get mad at me, and maybe if you know some good MTA LUA scripting lessons, coul
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