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Adde

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Everything posted by Adde

  1. Yea, that works. I did almost the same. But I forgot [ If getElementType(killer) == "player") == true) then ] The reason why I may had some things that not was needed is bcs I copied my zombieheadshot script and replaced playsound with setElementHealth. I didn´t think of delete the "killPed". But thx
  2. Yes i know but i couldn´t find onClientPedWasted on wiki. Wtf, I din´t notice that
  3. Hello, I want to create a script that set the players hp +2 everytime he/she kills a zombie. I have done something like this but it wont work. I don´t know if there is a "onClientPedWasted". Or should I set add health to server side and use triggerServerEvent? client function Zombie(attacker, weapon, bodypart, loss) if (getElementData(source, "zombie") == true) then if ( attacker == player ) then if (getElementHealth(attacker) < 100) then local Heal = getElementHealth(attacker) + 50 killPed(source, attacker, weapon, bodypart) end end end addEventHandler("onClientPedWasted", getRootElement(), Zombie)
  4. Yes it works, thx bro. LoL, that little change ^^
  5. Hey, I got some problems with my "lock vehicle to AccountName" script and I hope that anyone can help me. Only the player with accountName "Addeboyy" should be able to enter. The script wont let me enter the vehicle even if it´s my acc-name that should work to enter. It outputs to chatbox to me "You can not use bla bla bla...". Nothing in debug but it must be something wrong with the getting of the account right? If I use "source" instead of "thePlayer" it doesn´t work, it says [Expected account at argument 1, got boolean] in debug. Help? rancher1 = createVehicle ( 490, 2215.8991699219, -3134.2083007813, 6.1535439491272 ) setElementRotation ( rancher1, 0, 0, 85 ) setVehicleDamageProof ( rancher1, true ) addEventHandler ( "onVehicleStartEnter", rancher1, function ( thePlayer ) local name = getAccountName ( getPlayerAccount ( thePlayer ) ) if ( name == Addeboyy ) then else outputChatBox ( "You cannot use this vehicle as it belongs to [sALA]Adde!", thePlayer, 255, 0, 0 ) cancelEvent ( ) end end )
  6. Sure. Main panel (client) --[[********************************** * * Multi Theft Auto - Admin Panel * * gui\admin_main.lua * * Original File by lil_Toady * **************************************]] aAdminForm = nil aLastCheck = 0 aCurrentVehicle = 429 aCurrentWeapon = 31 aCurrentAmmo = 90 aCurrentSlap = 20 aPlayers = {} aBans = {} aLastSync = 0 aResources = {} function aAdminMenu () if ( aAdminForm == nil ) then local x, y = guiGetScreenSize() aAdminForm = guiCreateWindow ( x / 2 - 310, y / 2 - 260, 620, 520, "", false ) guiWindowSetSizable ( aAdminForm, false ) guiSetText ( aAdminForm, "Admin Panel - v".._version ) guiCreateLabel ( 0.71, 0.05, 0.45, 0.04, "Edited by [sALA]Adde", true, aAdminForm ) aTabPanel = guiCreateTabPanel ( 0.01, 0.05, 0.98, 0.95, true, aAdminForm ) aTab1 = {} aTab1.Tab = guiCreateTab ( "Players", aTabPanel, "players" ) aTab1.Messages = guiCreateButton ( 0.71, 0.08, 0.27, 0.04, "0/0 unread messages", true, aTab1.Tab ) aTab1.ScreenShots = guiCreateButton ( 0.71, 0.125, 0.27, 0.04, "Screenshots", true, aTab1.Tab ) BPunish = guiCreateButton ( 0.71, 0.034, 0.27, 0.04, "Punish", true, aTab1.Tab ) aTab1.PlayerListSearch = guiCreateEdit ( 0.03, 0.05, 0.16, 0.04, "", true, aTab1.Tab ) guiCreateStaticImage ( 0.19, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab1.Tab ) aTab1.HideColorCodes= guiCreateCheckBox ( 0.037, 0.94, 0.20, 0.04, "Hide color codes", true, true, aTab1.Tab ) aTab1.PlayerList = guiCreateGridList ( 0.03, 0.10, 0.20, 0.83, true, aTab1.Tab ) guiGridListAddColumn( aTab1.PlayerList, "Player Name", 0.85 ) for id, player in ipairs ( getElementsByType ( "player" ) ) do guiGridListSetItemPlayerName ( aTab1.PlayerList, guiGridListAddRow ( aTab1.PlayerList ), 1, getPlayerName ( player ), false, false ) end aTab1.Kick = guiCreateButton ( 0.71, 0.215, 0.13, 0.04, "Kick", true, aTab1.Tab, "kick" ) aTab1.Ban = guiCreateButton ( 0.85, 0.215, 0.13, 0.04, "Ban", true, aTab1.Tab, "ban" ) aTab1.Mute = guiCreateButton ( 0.71, 0.260, 0.13, 0.04, "Mute", true, aTab1.Tab, "mute" ) aTab1.Freeze = guiCreateButton ( 0.85, 0.260, 0.13, 0.04, "Freeze", true, aTab1.Tab, "freeze" ) aTab1.Spectate = guiCreateButton ( 0.71, 0.305, 0.13, 0.04, "Spectate", true, aTab1.Tab, "spectate" ) aTab1.Slap = guiCreateButton ( 0.85, 0.305, 0.13, 0.04, "Slap! "..aCurrentSlap.." _", true, aTab1.Tab, "slap" ) aTab1.SlapDropDown = guiCreateStaticImage ( 0.95, 0.305, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.SlapOptions = guiCreateGridList ( 0.85, 0.305, 0.13, 0.40, true, aTab1.Tab ) guiGridListSetSortingEnabled ( aTab1.SlapOptions, false ) guiGridListAddColumn( aTab1.SlapOptions, "", 0.85 ) guiSetVisible ( aTab1.SlapOptions, false ) for i = 0, 10 do guiGridListSetItemText ( aTab1.SlapOptions, guiGridListAddRow ( aTab1.SlapOptions ), 1, tostring ( i * 10 ), false, false ) end aTab1.Nick = guiCreateButton ( 0.71, 0.350, 0.13, 0.04, "Set Nick", true, aTab1.Tab ) aTab1.Shout = guiCreateButton ( 0.85, 0.350, 0.13, 0.04, "Shout!", true, aTab1.Tab, "shout" ) aTab1.Admin = guiCreateButton ( 0.71, 0.170, 0.27, 0.04, "Give admin rights", true, aTab1.Tab, "setgroup" ) guiCreateHeader ( 0.26, 0.08, 0.20, 0.04, "Player:", true, aTab1.Tab ) aTab1.Name = guiCreateLabel ( 0.26, 0.125, 0.30, 0.035, "Name: N/A", true, aTab1.Tab ) aTab1.IP = guiCreateLabel ( 0.26, 0.170, 0.30, 0.035, "IP: N/A", true, aTab1.Tab ) aTab1.Serial = guiCreateLabel ( 0.26, 0.215, 0.435, 0.035, "Serial: N/A", true, aTab1.Tab ) --aTab1.Username = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Username: N/A", true, aTab1.Tab ) aTab1.Version = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Version: N/A", true, aTab1.Tab ) aTab1.Accountname = guiCreateLabel ( 0.26, 0.275, 0.435, 0.035, "Account Name: N/A", true, aTab1.Tab ) aTab1.Groups = guiCreateLabel ( 0.26, 0.305, 0.435, 0.035, "Groups: N/A", true, aTab1.Tab ) aTab1.Flag = guiCreateStaticImage ( 0.40, 0.170, 0.025806, 0.021154, "client\\images\\empty.png", true, aTab1.Tab ) aTab1.CountryCode = guiCreateLabel ( 0.45, 0.170, 0.04, 0.035, "", true, aTab1.Tab ) guiCreateHeader ( 0.26, 0.350, 0.20, 0.04, "Game:", true, aTab1.Tab ) aTab1.Health = guiCreateLabel ( 0.26, 0.395, 0.20, 0.04, "Health: 0%", true, aTab1.Tab ) aTab1.Armour = guiCreateLabel ( 0.45, 0.395, 0.20, 0.04, "Armour: 0%", true, aTab1.Tab ) aTab1.Skin = guiCreateLabel ( 0.26, 0.440, 0.20, 0.04, "Skin: N/A", true, aTab1.Tab ) aTab1.Team = guiCreateLabel ( 0.45, 0.440, 0.20, 0.04, "Team: None", true, aTab1.Tab ) aTab1.Weapon = guiCreateLabel ( 0.26, 0.485, 0.35, 0.04, "Weapon: N/A", true, aTab1.Tab ) aTab1.Ping = guiCreateLabel ( 0.26, 0.530, 0.20, 0.04, "Ping: 0", true, aTab1.Tab ) aTab1.Money = guiCreateLabel ( 0.45, 0.530, 0.20, 0.04, "Money: 0", true, aTab1.Tab ) aTab1.Area = guiCreateLabel ( 0.26, 0.575, 0.44, 0.04, "Area: Unknown", true, aTab1.Tab ) aTab1.PositionX = guiCreateLabel ( 0.26, 0.620, 0.30, 0.04, "X: 0", true, aTab1.Tab ) aTab1.PositionY = guiCreateLabel ( 0.26, 0.665, 0.30, 0.04, "Y: 0", true, aTab1.Tab ) aTab1.PositionZ = guiCreateLabel ( 0.26, 0.710, 0.30, 0.04, "Z: 0", true, aTab1.Tab ) aTab1.Dimension = guiCreateLabel ( 0.26, 0.755, 0.20, 0.04, "Dimension: 0", true, aTab1.Tab ) aTab1.Interior = guiCreateLabel ( 0.45, 0.755, 0.20, 0.04, "Interior: 0", true, aTab1.Tab ) aTab1.SetHealth = guiCreateButton ( 0.71, 0.395, 0.13, 0.04, "Set Health", true, aTab1.Tab, "sethealth" ) aTab1.SetArmour = guiCreateButton ( 0.85, 0.395, 0.13, 0.04, "Set Armour", true, aTab1.Tab, "setarmour" ) aTab1.SetSkin = guiCreateButton ( 0.71, 0.440, 0.13, 0.04, "Set Skin", true, aTab1.Tab, "setskin" ) aTab1.SetTeam = guiCreateButton ( 0.85, 0.440, 0.13, 0.04, "Set Team", true, aTab1.Tab, "setteam" ) aTab1.SetDimension = guiCreateButton ( 0.71, 0.755, 0.13, 0.04, "Set Dimens.", true, aTab1.Tab, "setdimension" ) aTab1.SetInterior = guiCreateButton ( 0.85, 0.755, 0.13, 0.04, "Set Interior", true, aTab1.Tab, "setinterior" ) aTab1.GiveWeapon = guiCreateButton ( 0.71, 0.665, 0.27, 0.04, "Give: "..getWeaponNameFromID ( aCurrentWeapon ), true, aTab1.Tab, "giveweapon" ) aTab1.WeaponDropDown = guiCreateStaticImage ( 0.95, 0.665, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.WeaponOptions = guiCreateGridList ( 0.71, 0.665, 0.27, 0.48, true, aTab1.Tab ) guiGridListAddColumn( aTab1.WeaponOptions, "", 0.85 ) guiSetVisible ( aTab1.WeaponOptions, false ) for i = 1, 46 do if ( getWeaponNameFromID ( i ) ~= false ) then guiGridListSetItemText ( aTab1.WeaponOptions, guiGridListAddRow ( aTab1.WeaponOptions ), 1, getWeaponNameFromID ( i ), false, false ) end end aTab1.SetMoney = guiCreateButton ( 0.71, 0.485, 0.13, 0.04, "Set Money", true, aTab1.Tab, "setmoney" ) aTab1.SetStats = guiCreateButton ( 0.85, 0.485, 0.13, 0.04, "Set Stats", true, aTab1.Tab, "setstat" ) aTab1.JetPack = guiCreateButton ( 0.71, 0.530, 0.27, 0.04, "Give JetPack", true, aTab1.Tab, "jetpack" ) aTab1.Warp = guiCreateButton ( 0.71, 0.575, 0.27, 0.04, "Warp to player", true, aTab1.Tab, "warp" ) aTab1.WarpTo = guiCreateButton ( 0.71, 0.620, 0.27, 0.04, "Warp player to..", true, aTab1.Tab, "warp" ) guiCreateHeader ( 0.25, 0.805, 0.20, 0.04, "Vehicle:", true, aTab1.Tab ) aTab1.Vehicle = guiCreateLabel ( 0.26, 0.850, 0.35, 0.04, "Vehicle: N/A", true, aTab1.Tab ) aTab1.VehicleHealth = guiCreateLabel ( 0.26, 0.895, 0.25, 0.04, "Vehicle Health: 0%", true, aTab1.Tab ) aTab1.VehicleFix = guiCreateButton ( 0.71, 0.84, 0.13, 0.04, "Fix", true, aTab1.Tab, "repair" ) aTab1.VehicleDestroy = guiCreateButton ( 0.71, 0.89, 0.13, 0.04, "Destroy", true, aTab1.Tab, "destroyvehicle" ) aTab1.VehicleBlow = guiCreateButton ( 0.85, 0.84, 0.13, 0.04, "Blow", true, aTab1.Tab, "blowvehicle" ) aTab1.VehicleCustomize = guiCreateButton ( 0.85, 0.89, 0.13, 0.04, "Customize", true, aTab1.Tab, "customize" ) aTab1.AnonAdmin = guiCreateCheckBox (0.745, 0.942, 0.20, 0.04, "Anonymous Admin", isAnonAdmin(), true, aTab1.Tab ) aTab1.GiveVehicle = guiCreateButton ( 0.71, 0.710, 0.27, 0.04, "Give: "..getVehicleNameFromModel ( aCurrentVehicle ), true, aTab1.Tab, "givevehicle" ) aTab1.VehicleDropDown = guiCreateStaticImage ( 0.95, 0.710, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) local gx, gy = guiGetSize ( aTab1.GiveVehicle, false ) aTab1.VehicleOptions = guiCreateGridList ( 0, 0, gx, 200, false ) guiGridListAddColumn( aTab1.VehicleOptions, "", 0.85 ) guiSetAlpha ( aTab1.VehicleOptions, 0.80 ) guiSetVisible ( aTab1.VehicleOptions, false ) local vehicleNames = {} for i = 400, 611 do if ( getVehicleNameFromModel ( i ) ~= "" ) then table.insert( vehicleNames, { model = i, name = getVehicleNameFromModel ( i ) } ) end end table.sort( vehicleNames, function(a, b) return a.name < b.name end ) for _,info in ipairs(vehicleNames) do local row = guiGridListAddRow ( aTab1.VehicleOptions ) guiGridListSetItemText ( aTab1.VehicleOptions, row, 1, info.name, false, false ) guiGridListSetItemData ( aTab1.VehicleOptions, row, 1, tostring ( info.model ) ) end aTab2 = {} aTab2.Tab = guiCreateTab ( "Resources", aTabPanel, "resources" ) aTab2.ManageACL = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "Manage ACL", true, aTab2.Tab ) aTab2.ResourceListSearch = guiCreateEdit ( 0.03, 0.05, 0.31, 0.04, "", true, aTab2.Tab ) guiCreateStaticImage ( 0.34, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab2.Tab ) aTab2.ResourceList = guiCreateGridList ( 0.03, 0.10, 0.35, 0.80, true, aTab2.Tab ) guiGridListAddColumn( aTab2.ResourceList, "Resource", 0.55 ) guiGridListAddColumn( aTab2.ResourceList, "", 0.05 ) guiGridListAddColumn( aTab2.ResourceList, "State", 0.35 ) guiGridListAddColumn( aTab2.ResourceList, "Full Name", 0.6 ) guiGridListAddColumn( aTab2.ResourceList, "Author", 0.4 ) guiGridListAddColumn( aTab2.ResourceList, "Version", 0.2 ) aTab2.ResourceInclMaps = guiCreateCheckBox ( 0.03, 0.91, 0.15, 0.04, "Include Maps", false, true, aTab2.Tab ) aTab2.ResourceRefresh = guiCreateButton ( 0.20, 0.915, 0.18, 0.04, "Refresh list", true, aTab2.Tab, "listresources" ) aTab2.ResourceSettings = guiCreateButton ( 0.75, 0.07, 0.23, 0.04, "Settings", true, aTab2.Tab ) aTab2.ResourceStart = guiCreateButton ( 0.75, 0.12, 0.23, 0.04, "Start", true, aTab2.Tab, "start" ) aTab2.ResourceRestart = guiCreateButton ( 0.75, 0.17, 0.23, 0.04, "Restart", true, aTab2.Tab, "restart" ) aTab2.ResourceStop = guiCreateButton ( 0.75, 0.22, 0.23, 0.04, "Stop", true, aTab2.Tab, "stop" ) aTab2.ResourceDelete = guiCreateButton ( 0.75, 0.27, 0.23, 0.04, "Delete", true, aTab2.Tab, "delete" ) aTab2.ResourcesStopAll = guiCreateButton ( 0.765, 0.32, 0.20, 0.04, "Stop All Resources", true, aTab2.Tab, "stopall" ) aTab2.ResourceFailture = guiCreateButton ( 0.63, 0.10, 0.25, 0.04, "Get Load Failture", true, aTab2.Tab ) guiSetVisible ( aTab2.ResourceFailture, false ) --aModules = guiCreateTabPanel ( 0.40, 0.25, 0.57, 0.38, true, aTab2.Tab ) --What's that for? guiCreateHeader(0.40, 0.2, 0.3, 0.04, "Resource Informations:", true, aTab2.Tab) aTab2.ResourceName = guiCreateLabel ( 0.41, 0.25, 0.6, 0.03, "Full Name: ", true, aTab2.Tab ) aTab2.ResourceAuthor = guiCreateLabel ( 0.41, 0.31, 0.6, 0.03, "Author: ", true, aTab2.Tab ) aTab2.ResourceVersion = guiCreateLabel ( 0.41, 0.37, 0.6, 0.03, "Version: ", true, aTab2.Tab ) guiCreateLabel ( 0.40, 0.77, 0.20, 0.03, "Actions log:", true, aTab2.Tab ) aTab2.LogLine1 = guiCreateLabel ( 0.41, 0.81, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine2 = guiCreateLabel ( 0.41, 0.84, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine3 = guiCreateLabel ( 0.41, 0.87, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine4 = guiCreateLabel ( 0.41, 0.90, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine5 = guiCreateLabel ( 0.41, 0.93, 0.50, 0.03, "", true, aTab2.Tab ) guiCreateLabel ( 0.41, 0.65, 0.50, 0.04, "Execute Command:", true, aTab2.Tab ) aTab2.Command = guiCreateEdit ( 0.41, 0.70, 0.40, 0.055, "", true, aTab2.Tab ) aTab2.ExecuteClient = guiCreateButton ( 0.82, 0.70, 0.16, 0.035, "Client", true, aTab2.Tab, "execute" ) aTab2.ExecuteServer = guiCreateButton ( 0.82, 0.736, 0.16, 0.035, "Server", true, aTab2.Tab, "execute" ) aTab2.ExecuteAdvanced = guiCreateLabel ( 0.45, 0.71, 0.50, 0.04, "For advanced users only.", true, aTab2.Tab ) guiLabelSetColor ( aTab2.ExecuteAdvanced, 255, 0, 0 ) aLogLines = 1 createMapTab() aTab3 = {} aTab3.Tab = guiCreateTab ( "Server", aTabPanel, "server" ) aTab3.Server = guiCreateLabel ( 0.05, 0.05, 0.70, 0.05, "Server: Unknown", true, aTab3.Tab ) aTab3.Password = guiCreateLabel ( 0.05, 0.10, 0.40, 0.05, "Password: None", true, aTab3.Tab ) aTab3.GameType = guiCreateLabel ( 0.05, 0.15, 0.40, 0.05, "Game Type: None", true, aTab3.Tab ) aTab3.MapName = guiCreateLabel ( 0.05, 0.20, 0.40, 0.05, "Map Name: None", true, aTab3.Tab ) aTab3.Players = guiCreateLabel ( 0.05, 0.25, 0.20, 0.05, "Players: 0/0", true, aTab3.Tab ) aTab3.SetPassword = guiCreateButton ( 0.80, 0.05, 0.18, 0.04, "Set Password", true, aTab3.Tab, "setpassword" ) aTab3.ResetPassword = guiCreateButton ( 0.80, 0.10, 0.18, 0.04, "Reset Password", true, aTab3.Tab, "setpassword" ) aTab3.SetGameType = guiCreateButton ( 0.80, 0.15, 0.18, 0.04, "Set Game Type", true, aTab3.Tab, "setgame" ) aTab3.SetMapName = guiCreateButton ( 0.80, 0.20, 0.18, 0.04, "Set Map Name", true, aTab3.Tab, "setmap" ) aTab3.SetWelcome = guiCreateButton ( 0.80, 0.25, 0.18, 0.04, "Welcome Message", true, aTab3.Tab, "setwelcome" ) aTab3.Shutdown = guiCreateButton ( 0.80, 0.3, 0.18, 0.04, "Shutdown", true, aTab3.Tab, "shutdown" ) guiCreateStaticImage ( 0.05, 0.32, 0.50, 0.0025, "client\\images\\dot.png", true, aTab3.Tab ) aTab3.WeatherCurrent = guiCreateLabel ( 0.05, 0.35, 0.45, 0.05, "Current Weather: "..getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherDec = guiCreateButton ( 0.05, 0.40, 0.035, 0.04, "<", true, aTab3.Tab ) aTab3.Weather = guiCreateEdit ( 0.095, 0.40, 0.35, 0.04, getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherInc = guiCreateButton ( 0.45, 0.40, 0.035, 0.04, ">", true, aTab3.Tab ) guiEditSetReadOnly ( aTab3.Weather, true ) aTab3.WeatherSet = guiCreateButton ( 0.50, 0.40, 0.10, 0.04, "Set", true, aTab3.Tab, "setweather" ) aTab3.WeatherBlend = guiCreateButton ( 0.61, 0.40, 0.15, 0.04, "Set Blended", true, aTab3.Tab, "blendweather" ) local th, tm = getTime() aTab3.TimeCurrent = guiCreateLabel ( 0.05, 0.45, 0.25, 0.04, "Time: "..th..":"..tm, true, aTab3.Tab ) aTab3.TimeH = guiCreateEdit ( 0.35, 0.45, 0.055, 0.04, "12", true, aTab3.Tab ) aTab3.TimeM = guiCreateEdit ( 0.425, 0.45, 0.055, 0.04, "00", true, aTab3.Tab ) guiCreateLabel ( 0.415, 0.45, 0.05, 0.04, ":", true, aTab3.Tab ) guiEditSetMaxLength ( aTab3.TimeH, 2 ) guiEditSetMaxLength ( aTab3.TimeM, 2 ) aTab3.TimeSet = guiCreateButton ( 0.50, 0.45, 0.10, 0.04, "Set", true, aTab3.Tab, "settime" ) guiCreateLabel ( 0.63, 0.45, 0.12, 0.04, "( 0-23:0-59 )", true, aTab3.Tab ) aTab3.GravityCurrent = guiCreateLabel ( 0.05, 0.50, 0.28, 0.04, "Gravitation: "..string.sub ( getGravity(), 0, 6 ), true, aTab3.Tab ) aTab3.Gravity = guiCreateEdit ( 0.35, 0.50, 0.135, 0.04, "0.008", true, aTab3.Tab ) aTab3.GravitySet = guiCreateButton ( 0.50, 0.50, 0.10, 0.04, "Set", true, aTab3.Tab, "setgravity" ) aTab3.SpeedCurrent = guiCreateLabel ( 0.05, 0.55, 0.30, 0.04, "Game Speed: "..getGameSpeed(), true, aTab3.Tab ) aTab3.Speed = guiCreateEdit ( 0.35, 0.55, 0.135, 0.04, "1", true, aTab3.Tab ) aTab3.SpeedSet = guiCreateButton ( 0.50, 0.55, 0.10, 0.04, "Set", true, aTab3.Tab, "setgamespeed" ) guiCreateLabel ( 0.63, 0.55, 0.09, 0.04, "( 0-10 )", true, aTab3.Tab ) aTab3.WavesCurrent = guiCreateLabel ( 0.05, 0.60, 0.25, 0.04, "Wave Height: "..getWaveHeight(), true, aTab3.Tab ) aTab3.Waves = guiCreateEdit ( 0.35, 0.60, 0.135, 0.04, "0", true, aTab3.Tab ) aTab3.WavesSet = guiCreateButton ( 0.50, 0.60, 0.10, 0.04, "Set", true, aTab3.Tab, "setwaveheight" ) guiCreateLabel ( 0.63, 0.60, 0.09, 0.04, "( 0-100 )", true, aTab3.Tab ) aTab3.FPSCurrent = guiCreateLabel ( 0.05, 0.65, 0.25, 0.04, "FPS Limit: 38", true, aTab3.Tab ) aTab3.FPS = guiCreateEdit ( 0.35, 0.65, 0.135, 0.04, "38", true, aTab3.Tab ) aTab3.FPSSet = guiCreateButton ( 0.50, 0.65, 0.10, 0.04, "Set", true, aTab3.Tab, "setfpslimit" ) guiCreateLabel ( 0.63, 0.65, 0.1, 0.04, "( 25-100 )", true, aTab3.Tab ) aTab4 = {} aTab4.Tab = guiCreateTab ( "Bans", aTabPanel, "bans" ) aTab4.BansList = guiCreateGridList ( 0.03, 0.05, 0.80, 0.87, true, aTab4.Tab ) guiGridListAddColumn( aTab4.BansList, "Name", 0.22 ) guiGridListAddColumn( aTab4.BansList, "IP", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Serial", 0.22 ) guiGridListAddColumn( aTab4.BansList, "By", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Date", 0.17 ) guiGridListAddColumn( aTab4.BansList, "Time", 0.13 ) guiGridListAddColumn( aTab4.BansList, "Reason", 0.92 ) guiGridListSetSortingEnabled( aTab4.BansList, false ) aTab4.Details = guiCreateButton ( 0.85, 0.10, 0.13, 0.04, "Details", true, aTab4.Tab ) aTab4.Unban = guiCreateButton ( 0.85, 0.20, 0.13, 0.04, "Unban", true, aTab4.Tab, "unban" ) aTab4.UnbanIP = guiCreateButton ( 0.85, 0.25, 0.13, 0.04, "Unban IP", true, aTab4.Tab, "unbanip" ) aTab4.UnbanSerial = guiCreateButton ( 0.85, 0.30, 0.13, 0.04, "Unban Serial", true, aTab4.Tab, "unbanserial" ) aTab4.BanIP = guiCreateButton ( 0.85, 0.40, 0.13, 0.04, "Ban IP", true, aTab4.Tab, "banip" ) aTab4.BanSerial = guiCreateButton ( 0.85, 0.45, 0.13, 0.04, "Ban Serial", true, aTab4.Tab, "banserial" ) aTab4.BansRefresh = guiCreateButton ( 0.85, 0.85, 0.13, 0.04, "Refresh", true, aTab4.Tab, "listbans" ) aTab4.BansTotal = guiCreateLabel ( 0.20, 0.94, 0.31, 0.04, "Showing 0 / 0 bans", true, aTab4.Tab ) aTab4.BansMore = guiCreateButton ( 0.50, 0.94, 0.13, 0.04, "Get more...", true, aTab4.Tab, "listbans" ) aTab5 = {} aTab5.Tab = guiCreateTab ( "Admin Chat", aTabPanel, "adminchat" ) aTab5.AdminChat = guiCreateMemo ( 0.03, 0.05, 0.75, 0.85, "", true, aTab5.Tab ) guiSetProperty ( aTab5.AdminChat, "ReadOnly", "true" ) aTab5.AdminPlayers = guiCreateGridList ( 0.79, 0.05, 0.18, 0.80, true, aTab5.Tab ) guiGridListAddColumn ( aTab5.AdminPlayers, "Admins", 0.90 ) aTab5.AdminChatSound = guiCreateCheckBox ( 0.79, 0.86, 0.18, 0.04, "Play Sound", true, true, aTab5.Tab ) aTab5.AdminText = guiCreateEdit ( 0.03, 0.92, 0.80, 0.06, "", true, aTab5.Tab ) aTab5.AdminSay = guiCreateButton ( 0.85, 0.92, 0.08, 0.06, "Say", true, aTab5.Tab ) aTab5.AdminChatHelp =
  7. In the file it is line 1204, and if I´m right that is.... BPunish = guiCreateButton ( 0.71, 0.034, 0.27, 0.04, "Punish", true, aTab1.Tab ) function thePunish () triggerServerEvent( source, "PunishPlayer" ) end This---> addEventHandler("onClientGUIClick", BPunish, thePunish)
  8. Okay, thx. Will try that. debug for client file: Bad argument @: addEventHandler [ Expected element at argumement 2, got function ] ?
  9. Hey guys, I have added a button to the mta admin panel named "Punish". I wounder how to make the function to work ( just takePlayerMoney to test ). I know it´s something like this, but It´s not correct. client BPunish = guiCreateButton ( 0.71, 0.034, 0.27, 0.04, "Punish", true, aTab1.Tab ) function thePunish () triggerServerEvent( source, "PunishPlayer" ) end addEventHandler("onClientGUIClick", BPunish, thePunish) new file in folder admin "Admin_Punish.lua" function Punish () takePlayerMoney ( source, 500 ) end addEvent ( "PunishPlayer", true ) addEventHandler ( "PunishPlayer", getRootElement(), Punish ) Yes I have added it to meta.xml
  10. It didn´t work It only stop the damage it doesn´t heal.
  11. Oh, I thought of something like that also, but didn´t test because I didn´t know how to do it. I will test this and tell if it works As it should
  12. Ok Server function medicJob (healer, healerweapon, bodypart, loss) theHealth = getElementHealth (source) theSkin = getPedSkin ( healer ) if (healerweapon == 41) and (loss > 1) and ( theHealth < 80 ) and ( theSkin == 276 ) then setElementHealth ( source, getElementHealth(source) + 20 ) givePlayerMoney (healer, 30) end end addEventHandler ("onPlayerDamage", getRootElement(), medicJob ) Client function cancel ( attacker, attackerWeapon ) if ( getTeamName ( getPlayerTeam ( attacker ) ) == "Emergency" ) then if ( attackerWeapon == 41 ) then cancelEvent ( ) end end end addEventHandler ( "onClientPlayerDamage", root, cancel )
  13. Ah, now I understand But is there a function or something to set that setting for everyone who´s playing on a server?
  14. Nothing special, I just wounder how to make gui look lke that If it is a mod, an other scripting type than gui or something.
  15. Hey, I think this is the forum to ask this. I´ve seen some pictures/videos and more a long time now with an other type of gui than the one that I have. I mean, the gui have an other structure or how to tell. I mean like the gui on this link (not to make u download this thing). I wounder if that is a mod, another type of gui or what? I have latest mta so it can´t be something like that Anybody knows? https://community.multitheftauto.com/index.php?p=gallery&s=show&pic=11297
  16. Now my heal system don´t work I stop damage but wont heal
  17. soooo.. function cancel ( attackerWeapon ) if getTeamName ( getPlayerTeam ( getLocalPlayer() ) ) == "Emergency" then if ( attackerWeapon == 41 ) then cancelEvent() end end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), cancel ) ??
  18. Hey guys, I have been tried to understand how to stop the damage from weapon id 41 if the player is in team Emergency. If I understand this right it should be something with: function cancel () if getTeamName ( getTeamFromName ( "Emergency" )) then if ( attackerWeapon == 41 ) then cancelEvent() addEventHandler ( "onPlayerDamage", getRootElement, cancel ) right? My script looks like this function medicJob (healer, healerweapon, bodypart, loss) theHealth = getElementHealth (source) theSkin = getPedSkin ( healer ) if (healerweapon == 41) and (loss > 1) and ( theHealth < 80 ) and ( theSkin == 276 ) then setElementHealth ( source, getElementHealth(source) + 20 ) givePlayerMoney (healer, 30) end end addEventHandler ("onPlayerDamage", getRootElement(), medicJob )
  19. It doesn´t work The scoreboardColumn "Class" is still empty for me when I log on to the server after I left it with text in that column.
  20. Adde

    SuperMan Script

    Oh, I thought for admins bcs I used it like that when I used superman script. if getTeamName ( getPlayerTeam ( getLocalPlayer() ) ) == "Staff" then or if ( getPlayerTeam ( getTeamFromName( "Staff" ) ) ) then should work for him.
  21. Adde

    SuperMan Script

    Use local accountname = getAccountName(getPlayerAccount(thePlayer)) if isObjectInACLGroup ( "user." .. accountname, aclGetGroup ( "Admin" ))
  22. Yeah, use Bandicam instead ;D
  23. Why don´t you check in map editor and search for dj or check categories?
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