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#ikAkA

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Everything posted by #ikAkA

  1. setElementSyncer -- تقريبآ تغيير العنصر !
  2. setElementVisibleTo -- يظهر العنصر لاحد مخصص cloneElement -- نسخ العنصر إلي تبيه detachElements -- توخر الاتتاش clearElementVisibleTo -- توخر الاظهار من احد معين لو سويت setElementVisibleTo getElementZoneName -- اخذ موقع العنصر createElement -- خلق عنصر getElementsByType -- تحديد العناصر من حيث إلي حددته
  3. لا ، تقدر تحط source او player لو كنت معرفه
  4. لان localPlayer هو إلي بيضغط مو الكل ! localPlayer Client Only !
  5. كودك فيه تعقيد ومادري كيف جاي المهم تم الافاده اكتب /dance بيخلق البيد بإحداثيآتك + يخليه يرقص .. #
  6. Server Side , function Dance( player ) x, y, z = getElementPosition( player ) local thePed = createPed(46, x, y, z ) setPedAnimation( thePed, "DANCING", "dnce_m_a" ) end addCommandHandler("dance", Dance)
  7. يعطيك ، العافية ع المجهود / Good Job #
  8. ممكـ تسوي نفسـ ما قالكـ اخوناآ اسامه او تقدر تجيب شخصيه جاهزه وتحوله للام تي اي ببرنامج اخونا سورا الرابط : viewtopic.php?f=161&t=54300 اذا تبي مواقع تجيب منها شخصيات http://gtasa.gamebanana.com/skins http://www.thegtaplace.com/downloads/c4 ... nd-clothes http://www.gtamodskin.com/search/label/ ... -results=6 http://www.gtainside.com/en/download.php?do=cat&id=118 اذا ما عجبتك دور في قوقل قصدهـ إضآفة ع شخصية cj addPedClothes for Example , function addC(player) addPedClothes(player, "valet", "valet", 17) end addCommandHandler("addCloth", addC) لو تبي تسوي ملابس ثآنية خش هنآ .. https://wiki.multitheftauto.com/wiki/CJ_Clothes
  9. -- Server Side gRoot = getRootElement() LastWinners={"","","","",""} function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) and not isGuestAccount ( playeraccount ) then local playerpoints = getElementData(source,"Points") local playerwins = getElementData(source,"Wins") local playerdeaths = getElementData(source,"Deaths") local playerhunters = getElementData(source,"Hunters") local playerlevels = getElementData ( source, "lvl" ) setAccountData ( playeraccount, "points", playerpoints ) setAccountData ( playeraccount, "wins", playerwins ) setAccountData ( playeraccount, "deaths", playerdeaths ) setAccountData ( playeraccount, "hunters", playerhunters ) setAccountData ( playeraccount, "lvl", playerlevels ) end end function onPlayerLogin (_, playeraccount ) if ( playeraccount ) then local playerpoints = getAccountData ( playeraccount, "points" ) local playerwins = getAccountData ( playeraccount, "wins" ) local playerdeaths = getAccountData ( playeraccount, "deaths" ) local playerhunters = getAccountData ( playeraccount, "hunters" ) local playerlevels = getAccountData ( playeraccount, "lvl" ) setElementData(source,"Points",playerpoints or 0) setElementData(source,"Wins",playerwins or 0) setElementData(source,"Deaths",playerdeaths or 0) setElementData(source,"Hunters",playerhunters or 0) setElementData(source,"lvl",playerlevels or 0) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin) function checkForHunter(number,sort,model) thePlayer = source if sort == "vehiclechange" then if model == 425 then if getElementData(thePlayer,"playerGotHunter") == false then setElementData(thePlayer,"playerGotHunter",true) outputChatBox ( "#ff9900[iNFO] #c0c0c0"..getPlayerName(source).." #FFFFFFgot #c0c0c0(400)points #FFFFFFhunter bonus!", getRootElement(), 255, 255, 255, true ) setElementData(thePlayer,"Points",tonumber(getElementData(thePlayer,"Points"))+400) setElementData(thePlayer,"Hunters",tonumber(getElementData(thePlayer,"Hunters"))+1) end end end end addEventHandler("onPlayerPickUpRacePickup",getRootElement(),checkForHunter) function onPlayerDeadInRace() local thePlayer = source local dPlayers = getDeadRacePlayers() local aPlayers = getAliveRacePlayers() local Position = aPlayers + 1 local playerpoints = getElementData(source,"Points") local needexp = lvl * 35 local lvl = lvl + 1 if dPlayers + aPlayers >= 2 then local pointsForPlayer = math.floor((30/Position)*(dPlayers + aPlayers)) setElementData(thePlayer,"Points",tonumber(getElementData(thePlayer,"Points"))+pointsForPlayer) if Position == 1 then outputChatBox ("#ff9900[iNFO] #c0c0c01st #ffffffYou got #c0c0c0(" .. pointsForPlayer ..")points !",thePlayer,255,255,255,true) setElementData(thePlayer,"Wins",tonumber(getElementData(thePlayer,"Wins"))+1) if LastWinners[1] == "" then if LastWinners[2] == "" then if LastWinners[3] == "" then if LastWinners[4] == "" then if LastWinners[5] == "" then LastWiners[5] = thePlayer else LastWinners[4] = thePlayer end else LastWinners[3] = thePlayer end else LastWinners[2] = thePlayer end else LastWinners[1] = thePlayer end else LastWinners[5] = LastWinners[4] LastWinners[4] = LastWinners[3] LastWinners[3] = LastWinners[2] LastWinners[2] = LastWinners[1] LastWinners[1] = thePlayer end else outputChatBox ("#ff9900[iNFO]#ffffff You got #c0c0c0(" .. pointsForPlayer ..")points !",thePlayer,255,255,255,true) setElementData(thePlayer,"Deaths",tonumber(getElementData(thePlayer,"Deaths"))+1) end else outputChatBox("#ff9900[iNFO] #ffffffMinimum 2 players to get Points !",thePlayer,255,255,255,true) end if tonumber(playerpoints) == 10000 then setElementData(thePlayer, "lvl", "1") elseif tonumber(playerpoints) == 15000 then setElementData(thePlayer, "lvl", "2") elseif tonumber(playerpoints) == 25000 then setElementData(thePlayer, "lvl", "3") elseif tonumber(playerpoints) == 50000 then setElementData(thePlayer, "lvl", "4") elseif tonumber(playerpoints) == 60000 then setElementData(thePlayer, "lvl", "5") elseif tonumber(playerpoints) == 80000 then setElementData(thePlayer, "lvl", "6") elseif tonumber(playerpoints) == 100000 then setElementData(thePlayer, "lvl", "7") elseif tonumber(playerpoints) == 125000 then setElementData(thePlayer, "lvl", "8") elseif tonumber(playerpoints) == 130000 then setElementData(thePlayer, "lvl", "9") elseif tonumber(playerpoints) == 150000 then setElementData(thePlayer, "lvl", "10") elseif tonumber(playerpoints) == 200000 then setElementData(thePlayer, "lvl", "11") elseif tonumber(playerpoints) == 220000 then setElementData(thePlayer, "lvl", "12") elseif tonumber(playerpoints) == 250000 then setElementData(thePlayer, "lvl", "13") elseif tonumber(playerpoints) == 275720 then setElementData(thePlayer, "lvl", "14") elseif tonumber(playerpoints) == 305274 then setElementData(thePlayer, "lvl", "15") elseif tonumber(playerpoints) == 315247 then setElementData(thePlayer, "lvl", "16") elseif tonumber(playerpoints) == 332452 then setElementData(thePlayer, "lvl", "17") elseif tonumber(playerpoints) == 365785 then setElementData(thePlayer, "lvl", "18") elseif tonumber(playerpoints) == 400000 then setElementData(thePlayer, "lvl", "19") elseif tonumber(playerpoints) == 410000 then setElementData(thePlayer, "lvl", "20") elseif tonumber(playerpoints) == 427857 then setElementData(thePlayer, "lvl", "21") elseif tonumber(playerpoints) == 442787 then setElementData(thePlayer, "lvl", "22") elseif tonumber(playerpoints) == 485757 then setElementData(thePlayer, "lvl", "23") elseif tonumber(playerpoints) == 512547 then setElementData(thePlayer, "lvl", "24") elseif tonumber(playerpoints) == 520557 then setElementData(thePlayer, "lvl", "25") elseif tonumber(playerpoints) == 535757 then setElementData(thePlayer, "lvl", "26") elseif tonumber(playerpoints) == 555785 then setElementData(thePlayer, "lvl", "27") elseif tonumber(playerpoints) == 604854 then setElementData(thePlayer, "lvl", "28") elseif tonumber(playerpoints) == 622752 then setElementData(thePlayer, "lvl", "29") elseif tonumber(playerpoints) == 642785 then setElementData(thePlayer, "lvl", "30") elseif tonumber(playerpoints) == 747547 then setElementData(thePlayer, "lvl", "31") elseif tonumber(playerpoints) == 785757 then setElementData(thePlayer, "lvl", "32") elseif tonumber(playerpoints) == 855785 then setElementData(thePlayer, "lvl", "33") elseif tonumber(playerpoints) == 952000 then setElementData(thePlayer, "lvl", "34") elseif tonumber(playerpoints) == 1000000 then setElementData(thePlayer, "lvl", "35") end if lvls == needexp then outputChatBox("#ff9900* #c0c0c0".. getPlayerName(source).. " #ffffffis now #ffff00 Level. ".. lvl .." #ffffff!", getRootElement(), 0, 255, 0) end end addEvent("onPlayerWasted", true) addEventHandler("onPlayerWasted", gRoot , onPlayerDeadInRace) function getAliveRacePlayers() local alivePlayers = 0 for index,player in ipairs(getElementsByType("player")) do if getElementData(player,"state") == "alive" then alivePlayers = alivePlayers + 1 end end return alivePlayers end function getDeadRacePlayers() local deadPlayers = 0 for index,player in ipairs(getElementsByType("player")) do if getElementData(player,"state") == "dead" then deadPlayers = deadPlayers + 1 end end return deadPlayers end
  10. " Double then in line 7 " marker = createMarker(1698.8289, 443.2510, 1281.71423, "cylinder", 1.3, 255, 0, 0, 153) addEventHandler("onMarkerHit", marker, function (player) if getElementType(player)~="player" or isPedInVehicle(player) then return end local acc = getPlayerAccount(player) local accName = getAccountName( acc ) if not isGuestAccount ( acc ) then if isObjectInACLGroup("user."..accName, aclGetGroup("Everyone")) then outputChatBox("#FF0000* #FFF000This House Only For '#FF6600Manster#FFF000'", player, 255, 255, 0, true) else outputChatBox("#FF0000* #FFF000Welcome "..getPlayerName(player).."", player, 255, 255, 0, true) setElementPosition(player, 1832, 452, 5.9) setElementInterior(player, 0) end end end )
  11. guiSetProperty(gui, "CustomTooltipType", "Your Text") gui = اسم اللوحةة َ
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