ayjayn
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Everything posted by ayjayn
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scratch that last thing, the servers are now appearing the download speed is a little slower than before
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IT WORKS YAY it appears to be working now, that latest patch seems to be the winning ticket only thing is that there are only about 130 servers and a couple of my favorites aren't on the list unless its just me
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ah ok no worries
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hmm so what do you want me to try ?
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i was looking earlier for a way to run purely off the nvidia and it was mentioned elsewhere about optimus
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non-updated MTA 1.4.blah blah blah http://pastebin.com/KYtHt7g8
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error code for MTA 1.4
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i did re-enable the intel video how do i cancel updates ?
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GTA SA 3.0 no longer works due to the fact i have changed the aspect ratio via asi loader ( i expected this) GTA SA 1.0 works fine
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16:44:34 - [DEBUG] Loader - Process created: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\gta_sa.exe 16:44:34 - [DEBUG] DLL_PROCESS_ATTACH 16:44:34 - [DEBUG] ModuleFileName: C:\Program Files (x86)\MTA San Andreas 1.4\Multi Theft Auto.exe 16:44:34 - [DEBUG] DLL_PROCESS_DETACH 16:44:34 - [DEBUG] ModuleFileName: C:\Program Files (x86)\MTA San Andreas 1.4\Multi Theft Auto.exe 16:44:34 - [DEBUG] Loader - InsertWinMainBlock 16:44:34 - [DEBUG] Loader - ApplyLoadingCrashPatch 16:44:35 - [DEBUG] DLL_PROCESS_ATTACH 16:44:35 - [DEBUG] ModuleFileName: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\gta_sa.exe 16:44:35 - [DEBUG] CCommands::CCommands 16:44:35 - [DEBUG] CCore::CCore 16:44:35 - [DEBUG] CDirect3DHookManager::CDirect3DHookManager 16:44:35 - [DEBUG] CDirectInputHookManager::CDirectInputHookManager 16:44:35 - [DEBUG] CMessageLoopHook::CMessageLoopHook 16:44:35 - [DEBUG] CSetCursorPosHook::CSetCursorPosHook 16:44:35 - [DEBUG] CCore::ApplyHooks 16:44:35 - [DEBUG] CDirectInputHook8::CDirectInputHook8 16:44:35 - [DEBUG] Loader - RemoveWinMainBlock 16:44:35 - [DEBUG] Loader - Core injected: C:\Program Files (x86)\MTA San Andreas 1.4\mta\core.dll 16:44:35 - [DEBUG] Loader - Waiting for L2 to close 16:44:35 - [DEBUG] DirectInput8 ANSI Interface Created. 16:44:35 - [DEBUG] CProxyDirectInput8::CProxyDirectInput8 16:44:35 - [DEBUG] CProxyDirectInputDevice8::CProxyDirectInputDevice8 16:44:35 - [DEBUG] CCore::ApplyHooks2 16:44:35 - [DEBUG] CDirect3DHookManager::ApplyHook 16:44:35 - [DEBUG] CDirect3DHook9::CDirect3DHook9 16:44:35 - [DEBUG] Direct3D9 hook applied 16:44:35 - [DEBUG] Loading network 16:44:35 - [DEBUG] Network loaded. 16:44:35 - [DEBUG] Network initialized. 16:44:35 - [DEBUG] Loading game 16:44:35 - [DEBUG] Game loaded. 16:44:35 - [DEBUG] Game initialized. 16:44:35 - [DEBUG] Loading multiplayer 16:44:35 - [DEBUG] Multiplayer loaded. 16:44:35 - [DEBUG] Multiplayer initialized. 16:44:35 - [DEBUG] Loading xml 16:44:35 - [DEBUG] XML loaded. 16:44:35 - [DEBUG] XML initialized. 16:44:36 - [DEBUG] Loading gui 16:44:36 - [DEBUG] GUI loaded. 16:44:36 - [DEBUG] CProxyDirect3D9::CProxyDirect3D9 16:44:36 - [DEBUG] CProxyDirect3D9::~CProxyDirect3D9 16:44:36 - [DEBUG] Releasing IDirectInput8 Proxy... 16:44:36 - [DEBUG] CProxyDirectInput8::~CProxyDirectInput8 16:44:41 - [DEBUG] DLL_PROCESS_DETACH 16:44:41 - [DEBUG] ModuleFileName: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\gta_sa.exe 16:44:41 - [DEBUG] Loader - Wait for game to exit 16:44:41 - [DEBUG] Loader - Finishing
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great cant even access the control panel this appears....
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nvidia control panel i believe or some built in thing designed to split the workload
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oh and the third patch was the same issue
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first patch didn't even get the splash screen it merely went white ( like normal) then it ended second patch same issue
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just to point out that when i disabled yhe Intel one my screen went blank turned off the computer and turned it back on now it cant go above 1024x768
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same old same old except for this it asked me to reset my MTA settings, i did, but no avail
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im going to install an ASI loader so i can change the resolution to a native 16:9 of 1366x768x32
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16:11:00 - [DEBUG] Loader - Process created: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\gta_sa.exe 16:11:00 - [DEBUG] DLL_PROCESS_ATTACH 16:11:00 - [DEBUG] ModuleFileName: C:\Program Files (x86)\MTA San Andreas 1.3\Multi Theft Auto.exe 16:11:00 - [DEBUG] DLL_PROCESS_DETACH 16:11:00 - [DEBUG] ModuleFileName: C:\Program Files (x86)\MTA San Andreas 1.3\Multi Theft Auto.exe 16:11:00 - [DEBUG] Loader - InsertWinMainBlock 16:11:00 - [DEBUG] Loader - ApplyLoadingCrashPatch 16:11:01 - [DEBUG] DLL_PROCESS_ATTACH 16:11:01 - [DEBUG] ModuleFileName: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\gta_sa.exe 16:11:01 - [DEBUG] CCommands::CCommands 16:11:01 - [DEBUG] CCore::CCore 16:11:01 - [DEBUG] CDirect3DHookManager::CDirect3DHookManager 16:11:01 - [DEBUG] CDirectInputHookManager::CDirectInputHookManager 16:11:01 - [DEBUG] CMessageLoopHook::CMessageLoopHook 16:11:01 - [DEBUG] CSetCursorPosHook::CSetCursorPosHook 16:11:01 - [DEBUG] CCore::ApplyHooks 16:11:01 - [DEBUG] CDirectInputHook8::CDirectInputHook8 16:11:01 - [DEBUG] Loader - RemoveWinMainBlock 16:11:01 - [DEBUG] Loader - Core injected: C:\Program Files (x86)\MTA San Andreas 1.3\mta\core.dll 16:11:01 - [DEBUG] Loader - Waiting for L2 to close 16:11:01 - [DEBUG] DirectInput8 ANSI Interface Created. 16:11:01 - [DEBUG] CProxyDirectInput8::CProxyDirectInput8 16:11:01 - [DEBUG] CProxyDirectInputDevice8::CProxyDirectInputDevice8 16:11:01 - [DEBUG] CCore::ApplyHooks2 16:11:01 - [DEBUG] CDirect3DHookManager::ApplyHook 16:11:01 - [DEBUG] CDirect3DHook9::CDirect3DHook9 16:11:01 - [DEBUG] Direct3D9 hook applied 16:11:01 - [DEBUG] Loading network 16:11:01 - [DEBUG] Network loaded. 16:11:01 - [DEBUG] Network initialized. 16:11:01 - [DEBUG] Loading game 16:11:01 - [DEBUG] Game loaded. 16:11:01 - [DEBUG] Game initialized. 16:11:01 - [DEBUG] Loading multiplayer 16:11:01 - [DEBUG] Multiplayer loaded. 16:11:01 - [DEBUG] Multiplayer initialized. 16:11:01 - [DEBUG] Loading xml 16:11:01 - [DEBUG] XML loaded. 16:11:01 - [DEBUG] XML initialized. 16:11:01 - [DEBUG] Loading gui 16:11:01 - [DEBUG] GUI loaded. 16:11:01 - [DEBUG] CProxyDirect3D9::CProxyDirect3D9 16:11:01 - [DEBUG] CProxyDirect3D9::CProxyDirect3D9 16:11:02 - [DEBUG] CProxyDirect3D9::~CProxyDirect3D9 16:11:02 - [DEBUG] CProxyDirect3D9::CreateDevice 16:11:05 - [DEBUG] Test with following (original) parameters was:8876086a 16:11:05 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x50 16:11:05 - [DEBUG] BackBufferWidth:800 Height:600 Format:21 Count:1 16:11:05 - [DEBUG] MultiSampleType:0 Quality:0 16:11:05 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 16:11:05 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 16:11:05 - [DEBUG] AdapterIdent: 16:11:05 - [DEBUG] Driver:nvumdshim.dll 16:11:05 - [DEBUG] Description:NVIDIA GeForce 310M 16:11:05 - [DEBUG] DeviceName:\\.\DISPLAY1 16:11:05 - [DEBUG] DriverVersion:0x00090012 0x000d0442 16:11:05 - [DEBUG] VendorId:0x000010de DeviceId:0x00000a70 SubSysId:0x10631462 Revision:0x000000a2 WHQLLevel:0x00000000 16:11:05 - [DEBUG] DeviceIdentifier:d7b78e66-4306-11cf-9073-6e30bfc2c435 16:11:05 - [DEBUG] Result with following (modified) parameters was:8876086a 16:11:05 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x40 16:11:05 - [DEBUG] BackBufferWidth:800 Height:600 Format:21 Count:1 16:11:05 - [DEBUG] MultiSampleType:0 Quality:0 16:11:05 - [DEBUG] SwapEffect:2 Windowed:1 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 16:11:05 - [DEBUG] FullScreen_RefreshRateInHz:0 PresentationInterval:0x80000000 16:11:05 - [DEBUG] Direct3D9::CreateDevice Fail:8876086a 16:11:05 - [DEBUG] Result with following (behavior orig) parameters was:8876086a 16:11:05 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x50 16:11:05 - [DEBUG] BackBufferWidth:800 Height:600 Format:21 Count:1 16:11:05 - [DEBUG] MultiSampleType:0 Quality:0 16:11:05 - [DEBUG] SwapEffect:2 Windowed:1 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 16:11:05 - [DEBUG] FullScreen_RefreshRateInHz:0 PresentationInterval:0x80000000 16:11:08 - [DEBUG] Result with following (behavior & param orig) parameters was:8876086a 16:11:08 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x50 16:11:08 - [DEBUG] BackBufferWidth:800 Height:600 Format:21 Count:1 16:11:08 - [DEBUG] MultiSampleType:0 Quality:0 16:11:08 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 16:11:08 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 16:11:10 - [DEBUG] Result with following (sw processing) parameters was:8876086a 16:11:10 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x20 16:11:10 - [DEBUG] BackBufferWidth:800 Height:600 Format:21 Count:1 16:11:10 - [DEBUG] MultiSampleType:0 Quality:0 16:11:10 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 16:11:10 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 16:11:10 - [DEBUG] Result#2 with following (behavior orig) parameters was:8876086a 16:11:10 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x20 16:11:10 - [DEBUG] BackBufferWidth:800 Height:600 Format:21 Count:1 16:11:10 - [DEBUG] MultiSampleType:0 Quality:0 16:11:10 - [DEBUG] SwapEffect:2 Windowed:1 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 16:11:10 - [DEBUG] FullScreen_RefreshRateInHz:0 PresentationInterval:0x80000000 16:11:13 - [DEBUG] Result#2 with following (behavior & param orig) parameters was:8876086a 16:11:13 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x20 16:11:13 - [DEBUG] BackBufferWidth:800 Height:600 Format:21 Count:1 16:11:13 - [DEBUG] MultiSampleType:0 Quality:0 16:11:13 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 16:11:13 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 16:11:15 - [DEBUG] Result#2 with following (sw processing) parameters was:8876086a 16:11:15 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x20 16:11:15 - [DEBUG] BackBufferWidth:800 Height:600 Format:21 Count:1 16:11:15 - [DEBUG] MultiSampleType:0 Quality:0 16:11:15 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 16:11:15 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 16:11:15 - [DEBUG] CProxyDirect3D9::~CProxyDirect3D9 16:11:15 - [DEBUG] Releasing IDirectInput8 Proxy... 16:11:15 - [DEBUG] CProxyDirectInput8::~CProxyDirectInput8 16:11:20 - [DEBUG] DLL_PROCESS_DETACH 16:11:20 - [DEBUG] ModuleFileName: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\gta_sa.exe 16:11:20 - [DEBUG] Loader - Wait for game to exit 16:11:20 - [DEBUG] Loader - Finishing
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same old same old it appears that something is fixed from 1.3.1 to 1.4 allowing it to be windowed but it still crashes http://pastebin.com/LU58LNJR
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oh boy, ill re-do a crash report http://pastebin.com/JQAh6cUq
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got as far as the register/login screen entered the details and boom nothing here is the crash report here is the diagnostic http://pastebin.com/RY43zmC7
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again the update is working fine but it will crash soon.... only problem is that ALL servers are 1.3 one is 1.4 and im just testing that one right now ill post a diag regardless if it works
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and again except it lasted a bit longer
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SCRATCH THAT it works for about a couple of minutes here is a picture of the crash report