ayjayn

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About ayjayn

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  1. scratch that last thing, the servers are now appearing the download speed is a little slower than before
  2. IT WORKS YAY it appears to be working now, that latest patch seems to be the winning ticket only thing is that there are only about 130 servers and a couple of my favorites aren't on the list unless its just me
  3. i was looking earlier for a way to run purely off the nvidia and it was mentioned elsewhere about optimus
  4. non-updated MTA 1.4.blah blah blah http://pastebin.com/KYtHt7g8
  5. i did re-enable the intel video how do i cancel updates ?
  6. GTA SA 3.0 no longer works due to the fact i have changed the aspect ratio via asi loader ( i expected this) GTA SA 1.0 works fine
  7. 16:44:34 - [DEBUG] Loader - Process created: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\gta_sa.exe 16:44:34 - [DEBUG] DLL_PROCESS_ATTACH 16:44:34 - [DEBUG] ModuleFileName: C:\Program Files (x86)\MTA San Andreas 1.4\Multi Theft Auto.exe 16:44:34 - [DEBUG] DLL_PROCESS_DETACH 16:44:34 - [DEBUG] ModuleFileName: C:\Program Files (x86)\MTA San Andreas 1.4\Multi Theft Auto.exe 16:44:34 - [DEBUG] Loader - InsertWinMainBlock 16:44:34 - [DEBUG] Loader - ApplyLoadingCrashPatch 16:44:35 - [DEBUG] DLL_PROCESS_ATTACH 16:44:35 - [DEBUG] ModuleFileName: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\gta_sa.exe 16:44:35 - [DEBUG] CCommands::CCommands 16:44:35 - [DEBUG] CCore::CCore 16:44:35 - [DEBUG] CDirect3DHookManager::CDirect3DHookManager 16:44:35 - [DEBUG] CDirectInputHookManager::CDirectInputHookManager 16:44:35 - [DEBUG] CMessageLoopHook::CMessageLoopHook 16:44:35 - [DEBUG] CSetCursorPosHook::CSetCursorPosHook 16:44:35 - [DEBUG] CCore::ApplyHooks 16:44:35 - [DEBUG] CDirectInputHook8::CDirectInputHook8 16:44:35 - [DEBUG] Loader - RemoveWinMainBlock 16:44:35 - [DEBUG] Loader - Core injected: C:\Program Files (x86)\MTA San Andreas 1.4\mta\core.dll 16:44:35 - [DEBUG] Loader - Waiting for L2 to close 16:44:35 - [DEBUG] DirectInput8 ANSI Interface Created. 16:44:35 - [DEBUG] CProxyDirectInput8::CProxyDirectInput8 16:44:35 - [DEBUG] CProxyDirectInputDevice8::CProxyDirectInputDevice8 16:44:35 - [DEBUG] CCore::ApplyHooks2 16:44:35 - [DEBUG] CDirect3DHookManager::ApplyHook 16:44:35 - [DEBUG] CDirect3DHook9::CDirect3DHook9 16:44:35 - [DEBUG] Direct3D9 hook applied 16:44:35 - [DEBUG] Loading network 16:44:35 - [DEBUG] Network loaded. 16:44:35 - [DEBUG] Network initialized. 16:44:35 - [DEBUG] Loading game 16:44:35 - [DEBUG] Game loaded. 16:44:35 - [DEBUG] Game initialized. 16:44:35 - [DEBUG] Loading multiplayer 16:44:35 - [DEBUG] Multiplayer loaded. 16:44:35 - [DEBUG] Multiplayer initialized. 16:44:35 - [DEBUG] Loading xml 16:44:35 - [DEBUG] XML loaded. 16:44:35 - [DEBUG] XML initialized. 16:44:36 - [DEBUG] Loading gui 16:44:36 - [DEBUG] GUI loaded. 16:44:36 - [DEBUG] CProxyDirect3D9::CProxyDirect3D9 16:44:36 - [DEBUG] CProxyDirect3D9::~CProxyDirect3D9 16:44:36 - [DEBUG] Releasing IDirectInput8 Proxy... 16:44:36 - [DEBUG] CProxyDirectInput8::~CProxyDirectInput8 16:44:41 - [DEBUG] DLL_PROCESS_DETACH 16:44:41 - [DEBUG] ModuleFileName: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\gta_sa.exe 16:44:41 - [DEBUG] Loader - Wait for game to exit 16:44:41 - [DEBUG] Loader - Finishing
  8. great cant even access the control panel this appears....
  9. nvidia control panel i believe or some built in thing designed to split the workload
  10. first patch didn't even get the splash screen it merely went white ( like normal) then it ended second patch same issue