Felipe Viedma
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[TCP]
Felipe Viedma's Achievements
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porque en todos los group system que saco de la comunid parecido al de CIT no puedo administrar mi clan? eso gracias <3
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Lo puedo probar en un PED?
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mira ahora no lo puedo probar bien que donde pongo los scripts estoy solo
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si mira asi quedo local g_screenX, g_screenY = guiGetScreenSize(); local gScale = 0.3; local gAlphaDistance = 25; local gMaxDistance = 50; -- Max Distance local gTextAlpha = 120; local gTextSize = 1; local gAlphaDiff = gMaxDistance - gAlphaDistance; gScale = 1 / gScale * 800 / g_screenY; local gMaxScaleCurve = { { 0, 0 }, { 3, 3 }, { 13, 5 } }; local gTextScaleCurve = { { 0, 0.8 }, { 0.8, 1.2 }, { 99, 99 } }; local gTextAlphaCurve = { { 0, 0 }, { 25, 100 }, { 120, 190 }, { 255, 190 } }; local markerp = createMarker( 2035.1999511719, -1406.5, 16.200000762939, 'Cylinder', 1.5, 6, 183, 248, 150 ); local marker1p = createMarker( -2655.6284179688,636.09729003906,13.633478164673, 'Cylinder', 1.5, 6, 183, 248, 150 ); local marker2p = createMarker( 1614.9406738281,1816.9710693359,10.0009765625, 'Cylinder', 1.5, 6, 183, 248, 150 ); addEventHandler ( 'onClientRender', root, function ( ) -- local x, y, z = getCameraMatrix(); local x1, y1, z1 = getElementPosition ( markerp ); local x2, y2, z2 = getElementPosition ( marker1p ); local x3, y3, z3 = getElementPosition ( marker2p); local distance_1 = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 ); local distance_2 = getDistanceBetweenPoints3D( x, y, z, x2, y2, z2 ); local distance_3 = getDistanceBetweenPoints3D( x, y, z, x3, y3, z3 ); -- -- Marker #1 if distance_1 <= gMaxDistance then local x1_, y1_ = getScreenFromWorldPosition( x1, y1, z1 + 0.95, 0.06 ); if x1_ and y1_ then -- local scale = 1 / ( gScale * ( distance_1 / gMaxDistance ) ); local alpha = ( ( distance_1 - gAlphaDistance ) / gAlphaDiff ); alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); scale = math.evalCurve( gMaxScaleCurve, scale ); local textscale = math.evalCurve( gTextScaleCurve, scale ); local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); -- dxDrawText( "trabajo medicos LS", x1_, y1_, x1_, y1_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true ); end -- Marker #2 elseif distance_2 <= gMaxDistance then local x2_, y2_ = getScreenFromWorldPosition( x2, y2, z2 + 0.95, 0.06 ); if x2_ and y2_ then -- local scale = 1 / ( gScale * ( distance_2 / gMaxDistance ) ); local alpha = ( ( distance_2 - gAlphaDistance ) / gAlphaDiff ); alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); scale = math.evalCurve( gMaxScaleCurve, scale ); local textscale = math.evalCurve( gTextScaleCurve, scale ); local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); -- dxDrawText( "Trabajo de Medicos SF", x2_, y2_, x2_, y2_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true ); end -- Marker #3 elseif distance_3 <= gMaxDistance then local x3_, y3_ = getScreenFromWorldPosition( x3, y3, z3 + 0.95, 0.06 ); if x3_ and y3_ then -- local scale = 1 / ( gScale * ( distance_3 / gMaxDistance ) ); local alpha = ( ( distance_3 - gAlphaDistance ) / gAlphaDiff ); alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); scale = math.evalCurve( gMaxScaleCurve, scale ); local textscale = math.evalCurve( gTextScaleCurve, scale ); local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); -- dxDrawText( "Trabajo de Medicos LV", x3_, y3_, x3_, y3_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true ); end end end ); -- ////////////////////////////////// -- // MATH FUNCTIONS // -- ////////////////////////////////// function math.evalCurve( curve, input ) if input < curve[ 1 ][ 1 ] then return curve[ 1 ][ 2 ]; end for idx = 2, #curve do if input < curve[ idx ][ 1 ] then local x1 = curve[ idx - 1 ][ 1 ]; local y1 = curve[ idx - 1 ][ 2 ]; local x2 = curve[ idx ][ 1 ]; local y2 = curve[ idx ][ 2 ]; local alpha = ( input - x1 ) / ( x2 - x1 ); return math.lerp( y1, y2, alpha ); end end return curve[ #curve ][ 2 ]; end function math.lerp( from, to, alpha ) return from + ( to-from ) * alpha; end Wnd = guiCreateWindow ( 0.3, 0.2, 0.20, 0.60, "Trabajo de Medicos", true ) guiSetAlpha( Wnd, 1 ) button = guiCreateButton ( 0.5, 0.8, 0.40, 0.10, "Cerrar", true, Wnd ) button1 = guiCreateButton ( 0.02, 0.8, 0.40, 0.10, "Obtener Trabajo", true, Wnd ) label = guiCreateLabel ( 0.05, 0.1, 0.9, 0.2, "Este trabajo consiste en curar Jugadores\nque padezcan de poca ~Salud o heal~.\nPara esto debes darle con la flor al player\nla que se te da en el trabajo.al curar a los \nplayers generaras dinero tomando el \ndinero de ellos y ganaras algo extra.", true, Wnd ) showCursor(false) guiSetVisible( Wnd, false ) guiWindowSetSizable( Wnd, false ) guiWindowSetMovable( Wnd, false ) skins = { {"Profesional", 274}, {"Cirujano", 275}, {"Aprendiz", 276}, {"white Medic", 177}, {"Nigga Medic", 176}, {"Old Medic", 156}, } skinG = guiCreateGridList(0.01, 0.3, 0.99, 0.5, true, Wnd) guiGridListAddColumn(skinG, "Skins", 0.85) for i,skins in ipairs(skins) do row = guiGridListAddRow(skinG) -- guiGridListSetItemText(skinG, row, 1, tostring(skins[1]), false, false) guiGridListSetItemData(skinG, row, 1, tostring(skins[2])) end function SAPDjob(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then if not guiGetVisible(Wnd) then guiSetVisible(Wnd, true) showCursor(true) end end end addEventHandler("onClientMarkerHit", markerp, SAPDjob) addEventHandler("onClientMarkerHit", marker1p, SAPDjob) addEventHandler("onClientMarkerHit", marker2p, SAPDjob) function takeJob() local row, col = guiGridListGetSelectedItem(skinG) if (row and col and row ~= -1 and col ~= -1) then local models = tonumber(guiGridListGetItemData(skinG, row, 1)) if model ~= "" then triggerServerEvent("setMedic", localPlayer, models) exports["drawData"]:outputDraw ( "You join the Medic job¡", 6, 183, 248, true ) guiSetVisible(Wnd,false) showCursor(false) end end end addEventHandler("onClientGUIClick", button1, takeJob, false) function close() if (source == button) then guiSetVisible(Wnd,false) showCursor(false) end end addEventHandler("onClientGUIClick", button, close) addEventHandler ( "onClientPlayerDamage", root, function ( attacker, weapon, bodypart, loss ) if ( attacker and getElementType ( attacker ) == "player" and weapon == 14 and team ) then local team = getPlayerTeam ( attacker ) if ( team and getTeamName ( team ) == "Paramedicos" ) then cancelEvent ( ) if ( not isTimer ( pause ) ) then local health = getElementHealth ( localPlayer ) if ( health < 99 ) then triggerServerEvent ( "medic:healing", localPlayer, attacker ) -- Calls the Server Event pause = setTimer ( function ( ) end, 1000, 1 ) end end end end end )
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No cura solo pierden vida los players (
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esta es la funcion pero claro si la coloco en client desaparece el marker y arruina todo si me ayudas donde ponerla por favor function(attacker, weapon, bodypart, loss) team = getPlayerTeam(attacker) if (attacker and getElementType(attacker) == "player" and weapon == 14 and team and getTeamName(team) == "Paramedicos") then cancelEvent() if (not isTimer(pause)) then local health = getElementHealth(localPlayer) if (health < 99) then triggerServerEvent("medic:healing", localPlayer, attacker) -- Calls the Server Event pause = setTimer(function() end, 1000, 1) end end end end)
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el Problema que tengo es que al hacerme de medico Luego no puedo curar --Client-- local g_screenX, g_screenY = guiGetScreenSize(); local gScale = 0.3; local gAlphaDistance = 25; local gMaxDistance = 50; -- Max Distance local gTextAlpha = 120; local gTextSize = 1; local gAlphaDiff = gMaxDistance - gAlphaDistance; gScale = 1 / gScale * 800 / g_screenY; local gMaxScaleCurve = { { 0, 0 }, { 3, 3 }, { 13, 5 } }; local gTextScaleCurve = { { 0, 0.8 }, { 0.8, 1.2 }, { 99, 99 } }; local gTextAlphaCurve = { { 0, 0 }, { 25, 100 }, { 120, 190 }, { 255, 190 } }; local markerp = createMarker( 2035.1999511719, -1406.5, 16.200000762939, 'Cylinder', 1.5, 6, 183, 248, 150 ); local marker1p = createMarker( -2660.6008300781,635.90728759766,13.646651268005, 'Cylinder', 1.5, 6, 183, 248, 150 ); local marker2p = createMarker( 1607.7686767578,1816.7622070313,10.000954627991, 'Cylinder', 1.5, 6, 183, 248, 150 ); addEventHandler ( 'onClientRender', root, function ( ) -- local x, y, z = getCameraMatrix(); local x1, y1, z1 = getElementPosition ( markerp ); local x2, y2, z2 = getElementPosition ( marker1p ); local x3, y3, z3 = getElementPosition ( marker2p); local distance_1 = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 ); local distance_2 = getDistanceBetweenPoints3D( x, y, z, x2, y2, z2 ); local distance_3 = getDistanceBetweenPoints3D( x, y, z, x3, y3, z3 ); -- -- Marker #1 if distance_1 <= gMaxDistance then local x1_, y1_ = getScreenFromWorldPosition( x1, y1, z1 + 0.95, 0.06 ); if x1_ and y1_ then -- local scale = 1 / ( gScale * ( distance_1 / gMaxDistance ) ); local alpha = ( ( distance_1 - gAlphaDistance ) / gAlphaDiff ); alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); scale = math.evalCurve( gMaxScaleCurve, scale ); local textscale = math.evalCurve( gTextScaleCurve, scale ); local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); -- dxDrawText( "trabajo medicos LS", x1_, y1_, x1_, y1_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true ); end -- Marker #2 elseif distance_2 <= gMaxDistance then local x2_, y2_ = getScreenFromWorldPosition( x2, y2, z2 + 0.95, 0.06 ); if x2_ and y2_ then -- local scale = 1 / ( gScale * ( distance_2 / gMaxDistance ) ); local alpha = ( ( distance_2 - gAlphaDistance ) / gAlphaDiff ); alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); scale = math.evalCurve( gMaxScaleCurve, scale ); local textscale = math.evalCurve( gTextScaleCurve, scale ); local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); -- dxDrawText( "Trabajo de Medicos SF", x2_, y2_, x2_, y2_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true ); end -- Marker #3 elseif distance_3 <= gMaxDistance then local x3_, y3_ = getScreenFromWorldPosition( x3, y3, z3 + 0.95, 0.06 ); if x3_ and y3_ then -- local scale = 1 / ( gScale * ( distance_3 / gMaxDistance ) ); local alpha = ( ( distance_3 - gAlphaDistance ) / gAlphaDiff ); alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); scale = math.evalCurve( gMaxScaleCurve, scale ); local textscale = math.evalCurve( gTextScaleCurve, scale ); local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); -- dxDrawText( "Trabajo de Medicos LV", x3_, y3_, x3_, y3_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true ); end end end ); -- ////////////////////////////////// -- // MATH FUNCTIONS // -- ////////////////////////////////// function math.evalCurve( curve, input ) if input < curve[ 1 ][ 1 ] then return curve[ 1 ][ 2 ]; end for idx = 2, #curve do if input < curve[ idx ][ 1 ] then local x1 = curve[ idx - 1 ][ 1 ]; local y1 = curve[ idx - 1 ][ 2 ]; local x2 = curve[ idx ][ 1 ]; local y2 = curve[ idx ][ 2 ]; local alpha = ( input - x1 ) / ( x2 - x1 ); return math.lerp( y1, y2, alpha ); end end return curve[ #curve ][ 2 ]; end function math.lerp( from, to, alpha ) return from + ( to-from ) * alpha; end Wnd = guiCreateWindow ( 0.3, 0.2, 0.20, 0.60, "Trabajo de Medicos", true ) guiSetAlpha( Wnd, 1 ) button = guiCreateButton ( 0.5, 0.8, 0.40, 0.10, "Cerrar", true, Wnd ) button1 = guiCreateButton ( 0.02, 0.8, 0.40, 0.10, "Obtener Trabajo", true, Wnd ) label = guiCreateLabel ( 0.05, 0.1, 0.9, 0.2, "Este trabajo consiste en curar Jugadores\nque padezcan de poca ~Salud o heal~.\nPara esto debes darle con la flor al player\nla que se te da en el trabajo.al curar a los \nplayers generaras dinero tomando el \ndinero de ellos y ganaras algo extra.", true, Wnd ) showCursor(false) guiSetVisible( Wnd, false ) guiWindowSetSizable( Wnd, false ) guiWindowSetMovable( Wnd, false ) skins = { {"Profesional", 274}, {"Cirujano", 275}, {"Aprendiz", 276}, {"white Medic", 177}, {"Nigga Medic", 176}, {"Old Medic", 156}, } skinG = guiCreateGridList(0.01, 0.3, 0.99, 0.5, true, Wnd) guiGridListAddColumn(skinG, "Skins", 0.85) for i,skins in ipairs(skins) do row = guiGridListAddRow(skinG) -- guiGridListSetItemText(skinG, row, 1, tostring(skins[1]), false, false) guiGridListSetItemData(skinG, row, 1, tostring(skins[2])) end function SAPDjob(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then if not guiGetVisible(Wnd) then guiSetVisible(Wnd, true) showCursor(true) end end end addEventHandler("onClientMarkerHit", markerp, SAPDjob) addEventHandler("onClientMarkerHit", marker1p, SAPDjob) addEventHandler("onClientMarkerHit", marker2p, SAPDjob) function takeJob() local row, col = guiGridListGetSelectedItem(skinG) if (row and col and row ~= -1 and col ~= -1) then local models = tonumber(guiGridListGetItemData(skinG, row, 1)) if model ~= "" then triggerServerEvent("setMedic", localPlayer, models) exports["drawData"]:outputDraw ( "You join the Medic job¡", 6, 183, 248, true ) guiSetVisible(Wnd,false) showCursor(false) end end end addEventHandler("onClientGUIClick", button1, takeJob, false) function close() if (source == button) then guiSetVisible(Wnd,false) showCursor(false) end end addEventHandler("onClientGUIClick", button, close) --Server-- function createSAPDTeam () SAPDteam = createTeam ("Paramedicos", 6, 183, 248) end addEventHandler ("onResourceStart", resourceRoot, createSAPDTeam) function joinSAPDs(id) setPlayerTeam(source,SAPDteam) setPlayerNametagColor ( source, 6, 183, 248 ) setElementModel(source, id) giveWeapon ( source,14,9999) playeraccount = getPlayerAccount( source ) setAccountData( playeraccount, "team", "police", true ) end addEvent("setMedic", true) addEventHandler("setMedic",root,joinSAPDs) function removeSAPD() setPlayerTeam(source, 0) takeWeapon(source, 3) playeraccount = getPlayerAccount(source) if not getAccountData(playeraccount, "standardskin") then setElementModel(source, 0) else setElementModel(source,getAccountData(playeraccount,"standardskin")) end warnText("Ahora estas desempleado.",source,255,0,0) end addEvent("removeSAPD", true) addEventHandler("removeSAPD",root,removeSAPD) addEvent("setMedic", true) addEventHandler("setMedic",root,joinMedic) addEvent("medic:healing", true) addEventHandler("medic:healing", root, function (medic) if (getElementHealth(source) < 100) then local Heal = getElementHealth(source) + 5 -- New health setElementHealth(source, Heal) if (Heal > 100) then setElementHealth(source, 100) end givePlayerMoney(medic, 100) takePlayerMoney(source, 25) -- Takes 100$ from the source when he get healed end end)
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Si te gusto el video no te olvides de darle Click A "ME GUSTA" y compartirlo con tus amigos,Si quieres mas,Suscribete y deja en tus comentarios que te gustaria ver en el proximo video de TeamCejasPR0. ------------------------------------------------------------------------------------------------- Siguenos:https://www.facebook.com/TeamCejasPr0?skip_nax_wizard=true Si te gusto el video no te olvides de darle Click A "ME GUSTA" y compartirlo con tus amigos,Si quieres mas,Suscribete y deja en tus comentarios que te gustaria ver en el proximo video de TeamCejasPR0. ------------------------------------------------------------------------------------------------- Siguenos:https://www.facebook.com/TeamCejasPr0?skip_nax_wizard=true
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Denle "me gusta" y Suscribanse# si les gusto el video :3
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suscribanse# si les gusto el video y si quieren mas :33 tambn pueden ver el de minecraft para que lo conoscan pero nada en contra de mta c:
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-.- te dije que es para mostar mas de mta no explicar como se juega pero tomare muy en cuenta tu critica
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No se trata de llorarle a los usuarios que ven este post o que ven el video,se trata de que si a ellos les gusto el video,se suscriban para motivarnos a subir mas.Tampoco nuestros videos no son ni seran aquellos tipicos videos de gente aburrida que tratan de explicar el gameplay o le ponen musica de fondo,Nosotros(TeamCejasPR0)Mostramos Nuestro juego de una forma mas divertida.estamos recien empezando y ya veras que los videos van a ir mejorando. PD:Gracias por la critica,las criticas tambien forman parte de nuestro proyecto sin dejar de lado que son solo criticas.
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aqui un Video Suscribanse Porfavor
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Nuevo Video de Un Harlem shake al estilo de MTA: LINK: Si te gusto,suscribete para mas Videos . LINK:
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ya me funciono gracias muchas gracias