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xerxes

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  • Gang
    Full Metal Jacket
  • Location
    Flanders, Belgium
  • Occupation
    Student

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  1. its the way counter-strike works. i know CS is totally different of GTA, but if you use the basic idea and the details are adjusted to GTA? i don't know, I'm quite sure the dev's will come up with a more accurate, realistic and working idea. i hope i've helped ( probably not, but i can try ) greetings, xerxes
  2. (before reading:: this is just my idea, i'm not a dev or coder, just someone with an idea. Maybe this is exactly what happens, i don't know) as explained in https://forum.multitheftauto.com/viewtopic.php?t=3157 you: P1 your opponent: P2 P1 shoots: hit but due to lag P2 sees the bullets 200ms (example) later, and its a total miss in his client the game isn't synched well. so to evade this problem: server keeps log : when and to where there was being shot. you shoot, P1's client calculates (or server calculates) bullets path and keeps it the serverlog . P2 then calculates the latency and checks back the log for the lag time (if its 200ms lag, it searches the log what happens 200ms ago) and then compares where player was (200 ms ago). If the bullet path and player position come together, its a hit. There is no instant reaction in P2's client. But what happens will be accurate and synched. the server only keeps log of past 1/2/3 secs If you don't understand what i say, tell me, and i will explain it. I know my english isn't perfect greetings, xerxes
  3. my PC is a P4 2.4 gHz 512 DDR RAM GeForce 4 440 MX 64 mb DDR 52x DVD reader and it rocks to play VC and MTA !!! greetings, xerxes
  4. and how do you do the sherrif signs? noticed some players used that too greetings, xerxes
  5. Lets try that out. If its true, fraps will be in trouble downloading now... greetings, xerxes
  6. i think they are making kick system in 0.2 talk to dev's to get it inside the source and not hacking into server maybe they accept greetings, xerxes
  7. exclusive on PlayStation 2 ey well , that sucks... Answer use PS2 Emulator works fine! greetings, xerxes
  8. xerxes

    game rounds

    watch the radar, so no hiding. 1 vs 1 : just track him on the radar, you'll find him greetings, xerxes
  9. well, that seems a nice solution for the problem I'm pro greetings, xerxes
  10. I agree to MrBump no peds let the team focus on the lag, bulletdodging and animations think about it, you don't need pedestrians greetings, xerxes
  11. I'm having exactly the same problem. having server too. hope the solution is found greetings, xerxes
  12. w0w, Online GTA with 144 player... imaging that ! THAT would be ultimate fun ! maybe you guys could have a look into there sourcecode just kidding greetings, xerxes
  13. xerxes

    Donation

    is there a lawyer in the room? or al least someone studying for it? it would be helpful if a lawyer could sort this out (For free without donations offcourse ) greetings, xerxes
  14. it is pretty easy. ( otherwise i wouldn't be able to explain it ) have fun, and hope to play against you once greetings, xerxes
  15. huh? please take your time to type. because i just don't see what you mean greetings, xerxes
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