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ALw7sH

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Everything posted by ALw7sH

  1. 2.1 - Now the tool fully supports COL compiling (for objects). - Now you can lock the model to work only in your server (So even if someone stole the compiled model script wont be able to use it in his server).
  2. There is no way to know how to decompile the files with only compiled DFF and TXD but as you want I'll update my comment with a compiled dff and txd in a few minutes. This does not mean it is easy to decompile the files with a whole compiled model script. One last thing, even I can't decompile files. EDIT: This is the DFF and TXD. http://www.mediafire.com/download/xhqyj ... Loader.rar And here is a picture for the compiled model.
  3. (%35 OFF, offer ends 12/10/16) Hi, Some might know about ABCompiler from my previous topic, ABCompiler is a DFF and TXD compiler (vehicles, objects, skins and weapons) to protect your own models. How is it going to protect my models? Well, ABCompiler will encrypt your model TXD and DFF files, they'll still appear in resources folder for clients but they'll not be able to use the dff and txd files nor open them with any DFF or TXD editor and not even use them in their servers. I can't say it'll protect your models 100% because still every encryption there is a way to decrypt it, it is not an easy task to do and I've done my best to protect the compiler itself and the models, and I'll keep updating it and it is protection from time to time. Its not a website anymore, we've shutdown the website. it is MTA script now. (For those who compiled models using the website, you're fine you'll still be able to use them.) And it is not as it was too, now you'll have to pay 15 dollars 9.9 dollars for the script and you can compile as much models as you want and you'll receive all further updates without having to pay again. In the next update i'll add the ability to compile COL files as well and you'll be able to lock the compiled models, which means they'll only work in your server, even if someone managed to get the whole compiled model script by breaking into your FTP he'll not be able to use the models in his server. You can compile cars, objects, weapons and skins (DFF, TXD and COL). You can lock the compiled model to be only working in your server. You can use the compiled mods with custom download script (Model wont start downloading till you call an exported function). You'll have a prefix that is gonna be in the start of every compiled script name AND the model script wont work if someone removed the prefix (You can choose the prefix you want when you buy the script) (e.g ABCompiler_411) You'll receive any further updates after buying the compiler without having to pay any additional cost Update 2.2.0 Update 2.1.0 Skype: colonel..w7sh
  4. ماجربت صراحة بس المفروض يدعمها بدون مشاكل، بتاكد لك EDIT: السكربت بيشفرها بس مابيشغلها، بضيف دعم كامل لملفات ال col مع خاصية قفل المودل على سيرفر ان شاء الله
  5. الموقع تسكر لانه مامشى مثل المطلوب والي كنا نتوقعه خدمة التشفير للحين موجوده بس حولتها الى سكربت ام تي أي تشتريها مره وحده وتشفر على راحتك واذا نزل أي تحديث للأداه بيوصلك بدون ماتدفع مره ثانيه لمعلومات اكثر https://forum.multitheftauto.com/viewtopic.php?f ... 9&p=916886 اتمنى قفل الموضوع وحذفه من المواضيع المثبته
  6. السلام عليكم ورحمة الله أداة لتشفير السيارات, الشخصيات, الاوبجكتات و الاسلحه لحمايتهم من السرقه ABCompiler بعد تشفير الملفات اللاعب بيكون ينزل السياره عادي كأنه ينزل سياره ماهي مشفره وماراح يحتاج ينزلها مره ثانيه بس الفرق بيكون انه الملفات تحتاج مشغل عشان تشتغل الملفات وبدون هذا المشغل الملفات مامنها فايده ومحد يقدر يفتحها حتى ببرامج تعديل المودلز مثل زد مودلر هل فيه احتمال سياراتي تنسرق؟ هذا واقف عليك, لو عطيت احد الملفات كلها الي تطلع لك بعد التشفير بيقدر يشغل السياره في سيرفره (في الإصدار الجاي راح اضيف خاصية قفل السياره على سيرفر محدد) طبعاً الاداه ماقدر أقول انها محمية 100% لانه كل تشفيره لازم لها طريقة تنفك بس التشفيره ماهي ضعيفه وفكها ماهو سهل ابداً وبالطريقة الي انا مستخدمها صراحة حتى انا ما اقدر افك الملفات المشفره والتشفيره كانت موجوده من فتره طويله على الموقع الي تسكر وكان فيه اكثر من 100 مودل تشفر والحمدلله محد كلمني انه احد فك تشفير ملفاته صوره للأداه الخصائص: تقدر تشفر سيارات, اوبجكتات, الاسلحه, وشخصيات (DFF, TXD AND COL) تقدر تقفل سكربت المودل المشفر وبيكون مايشتغل بغير سيرفرك تقدر تستخدم المودل المشفر مع سكربت تحميل خاص بيكون عندك تاق بيكون بداية اسم كل سكربت مودل مشفر والسكربت مابيشتغل لو احد مسح التاق من اسم السكربت (تقدر تختار اسم التاق الي تبيه وقت ماتشتري السكربت) بتوصلك أي تحديثات للأداه بعد ماتشتريها بدون ماتدفع أي رسوم اضافيه اصدار 2.2.0 أصدار 2.1.0 سعر الاداه 15 دولار تخفيض %34 لتاريخ 12/10/16 S Discord: AliA#3459
  7. https://community.multitheftauto.com/index.php?p ... s&id=13610 السكربت ماكنت مسويه عشان انشره, كان المفروض لشخص "مشتريه" بالنسبة للدزاين, أيه يشبه ديزاين لوحة واحد من السيرفرات لانه الحبيب كان جايب لي صوره للوحتهم وقالي اسوي نفسها =) الصور في الرابط
  8. It might be when there is nothing to play the screen fades in and mostly not by a script but mta itself, I have done a fix it's not the greatest but it works I've put "fadeCamera(true)" onResourcePreStart, the camera fades in for like one second only do you guys know a better fix? I've tried to put it right after stopResource in map manager but it didn't worked
  9. It's not the map manager too, I had a look at it, yes the race does calls the map manager to stop current map and starts the next map, when the map manager stop the current map the screen fades in immediately, but it has nothing to do with the map manager because even if you stop the current map from f8 or the admin panel the screen will fades in too
  10. kk مصمم زيه # يشششبههه http://team-xpr.com/index.php?/login/ نفس التصميم لانة الموقع موقع السيرفر ... لو الناس تترك الفلسفه شوي : ) اللوقن بنل تركبت في السيرفر لو احد حاب يشوفها ع "الطبيعه" ... 164.132.107.167:22003
  11. I've tried it but with the race gamemode only and nothing, it seems to be mta thing that I can't edit if so then i'll have to create a new race gamemode with a new map loading system
  12. It's not, I've already edited it to what I want but still same thing happens
  13. Is there any other function that does what fadeCamera does? spawnPlayer maybe?
  14. الخلفية سيارة تخلص ماب ريس, يمكن ماتبين كثير لانه فيه blur
  15. Its nothing in the race gamemode itself because I have tried to turn off all the fadeCamera functions and still The thing is when changing from map to another the race gamemode calls mapmanager, the mapmanager stop the map resource that was running, the screen goes black (camera fade in) right after stopping the map resource. Even if I stop the map resource manually the screen goes black too. The thing is I don't want the screen to fade in for players who are not logged in
  16. هذا الكلان الي انا فيه, وهذي اللوحة لنفس السيرفر الي تتكلم عنه
  17. I did edit it but it has nothing to do with what I'm saying because it is not something that shouldn't be there, the fade in is there by default
  18. Searched in race, mapmanager and mapcycler there is fadeCamera in race but nothing related to what I'm talking about
  19. Hi, In the race gamemode after map stop the camera fade in (screen goes black) my question is, is it script or its from mta itself? the weird thing is if you stop a running map in play gamemode for example the camera doesn't fade in but if you do it in race gamemode it does And yes I have looked into the race gamemode codes and it is not the race gamemode
  20. Hi, This is a login panel I've made for XpR server long time ago actually but few days ago we've came with a cool idea for the background which is to play a map in the background not a picture nor video but live, what do you mean by live? well I've made another small script which record you playing and save it into file, this file has all the data needed such as map name, who recorded and the moves, the login panel plays this file auto, every time you join the server another map should be played at the background.
  21. What didn't worked exactly? debugscript 3 and see the errors
  22. ALw7sH

    notfixed.

    Use addCommandHandler instead of addEventHandler and add isElementWithinColShape to your statement to make sure that the player is inside the door collision while using the commands
  23. I might be bad at explaining but I hope you get it lol addCommandHandler("groupChat", -- Make a new command function(player,_,...) -- I've wrote ... because every word will be counted as a separated argument and ... will get all the arguments which is what the player wrote local playerGroup = getElementData(player,"NameGroup") if playerGroup then -- Make sure the player is within group local message = getPlayerName(player)":#FFFFFF "..table.concat({...}," ") -- Convert what the player wrote from arguments to one string for k,v in ipairs(getElementsByType("player")) do -- loop all players local group = getElementData(v,"NameGroup") if group and group == playerGroup then -- Check if this player are within the same group as the player who sent the message outputChatBox("[Group] "..message,v,255,255,255,true) -- output the message to this player end end end end ) Make a new bindKey for all the players whose within groups e.g bindKey(player,"key","down","chatbox","groupChat")
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