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ALw7sH

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Posts posted by ALw7sH

  1. Hello,

    This is a gamemode I made quite a while ago. The gamemode is heavily inspired by GMOD's cinema servers.

    I am releasing it as open source as it probably needs a little bit more polishing and I don't code in MTA anymore, therefore the community could improve on it if they find interest in it.

    To use the gamemode you must create a youtube v3 api and put the API key in Cinema\modules\services\server_youtube.lua file.

    Gamemode: https://github.com/Ali-Ysf/Cinema

     

    Notes:

    The gamemode is made for an "easy" integration inside another gamemode/server. A roleplay server for example.

    E - interactions.

    Q - video queue/request video

    Tab - scoreboard

     

    Video:

     

    Edit:

    I have noticed that the standby image still has the server's name where the cinema was deployed. You can find the stand by psd file in Cinema\data\images so feel free to change it to whatever you want

    • Like 3
  2. Hello,

    I have been having issues with MTA:SA causing my CPU temperature to raise to 90+C ever since upgrading my computer. To confirm, it is not being caused by anything else as my CPU have never reached 90C while it is being worked by anything else. Also the temperature raises as soon as MTA is running and goes back to normal as soon as I stop it. If I let MTA run for sometime (an hour maybe?) it does go back to normal and it stays that way, and even if I launch the game again it runs normal until I restart the computer I believe.

    My CPU is a Ryzen 9 5900x

     

    MTADiag: https://pastebin.mtasa.com/1000000818

     

    The GTA:SA version I am using is the same version I have used for quite some years, and has never caused any issues with MTA.

  3. Hey,

    We have started a "company" offering scripting services. I am a Software Engineering student with over 6 years of programming experience. My partner is a student at the Faculty of Management Information Systems. Front-end Developer with more than two years of experience.

    We specialize in lua, mysql, php, javascript, html, and css.

    Our services include things from one script to a full project. As well as renewing existing projects aesthetically.

    Our scripts will be made from scratch and will NOT be sold again.

    https://hyperscript.dev/

    (Requests will be taken in our discord to keep things organized)

    Our creations can be found in here

    More:

    (Design is DX and background is "live" not a video)

    • Like 2
  4. Hey,

    This is a Cinema Gamemode inspired from Garry's Mod (Heavily lol)

    The building consists of 4 regular sized public theaters, and one big public theater. 3 Pool theaters (Public as well). 6 Private theaters. 1 VIP Theater.

    Each theater has a preview showing the thumbnail by its door, and its own chat. There is also a global chat and lobby chat.

    The first person to enter an empty private theater will be able to control it (Kick player, skip video, seek, lock queue and reset theater)

    Dissimilar: The Cinema uses embed YouTube, which means no ads but some videos may not work

    I can take requests for adding other services besides YouTube (Twitch can not be implemented because of MTA limitations, all the codes are there but it is switched off because it does not function properly)

     

     

    I do not have a price in mind since the gamemdoe wasn't made to be sold initially, I will take a fair offer.

    • Like 2
  5.  

    المبنى فيه 5 غرف عامة, 3 غرف مسبح, 6 غرف خاصة وغرف في أي بي

    الغرف الخاصة اول شخص يدخلها يقدر يتحكم فيها

    لوحة التحكم فيها طرد, تغيير وقت الفيديو, ريسيت للغرفه و سكيب

    كل غرفة لها شات خاص فيها وفيه شات عام

    • Like 2
  6. 20 hours ago, ccw said:

    Try:

    1) Setting connectTimeout to 6 seconds
    2) Setting connectionAttempts to 2
    3) Using a unique queueName for each resource

    Don't forget to log errors in the callback

     

    It seems like queueName did the trick. Thank you

  7. I can not find the right syntax for connectTimeout, connectionAttempts and queueName

    Edit:

    Nevermind it seems like I have to update my server because there is no such argument queueName in fetchRemote

  8. Well I'm using fetchRemote in four scripts. all four of them are being used constantly. In a login panel, radio script, avatars system and a bot

    So once the server reaches around 5 players (Now all three scripts are probably being used) the fetchRemote function starts to have a huge delay. the more it is being used the more this delay becomes bigger.

    And it is not like in seconds. sometimes you have to wait a good minute or even more for you request to be proceed

    • Like 1
  9. Well I do remember this server long time ago but i had no idea who owned it (2.5-3+ years?). as well as I do remember working for the guy @D![G]Ao a while ago (1-2 years?). at that time there was only one server named F.F which belongs to @D![G]Ao if that makes any sense. so basically here is my points.

    I can not tell how own this server originally, in other words who created a server with this name first.

    But i do know that @D![G]Ao's server been up at a time where there was no other server named F.F

     

    @D![G]Ao claims to be the original owner and founder of this server as he says that he's the first guy to use this name and his server were only closed in the past few weeks due to technical difficulties.

  10. (مصور الفيديو Symon)

    الفيديو يعرض بعض الخصائص والاشياء الموجوده في السيرفر, فيه خصائص اكثر حالياً وفيه خصائص بتنضاف مستقبلاً

    بالنسبة للسيرفر تقريباً كل السكربتات الموجوده مبرمجها انا ماعدا بعض السكربتات الي معدلها فقط, مثل قيم مود الريس

     

    موقع الكلان: www.team-xpr.com

    السيرفر: mtasa://46.105.92.151:22003

    • Like 1
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