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About Jose76Tron

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  • Birthday 26/02/1980


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  1. @Starztec Siempre puedes usar shaders para añadir paintjobs customs a vehículos con el uv map bien hecho. Para saber el nombre de una textura de un vehículo remplazado, siempre puedes abrir el .txd del vehículo y ahí puedes exportar la textura para crear un paintjob o ver el nombre de la textura para remplazarla en el shader. Puedes usar este shader para remplazar la textura Shader.fx texture gTexture; technique TexReplace { pass P0 { Texture[0] = gTexture; } } Y luego en cliente usas estas funciones para remplazar la textura dx
  2. Un poco tarde pero bueno 1 y 2. Lo de skins de autos te refieres a modelos o texturas diferentes para un coche solo? Si te refieres a modelos siempre puedes remplazar coches de gta por otros de internet,lo cual si remplazas un turismo siempre el turismo se vera como lo remplazaste no se puede hacer para una persona o grupo solo, si te refieres a diferentes texturas para el mismo auto serian shaders. Cuando remplazas un modelo de vehículo ya es visible para todos. 3. Se podrían añadir paintjobs unicos con shaders.
  3. When are you going to release this? I would love to have this for my server
  4. Website dont work anymore D:
  5. I fixed everything just adding another table for the check Server local wayfarerenginestate = {} local wayfarerenginestate = {} function checkwayfarerenginestate (vehicle, vehicleid) if getVehicleEngineState( vehicle ) == true and wayfarerenginestate[vehicleid] == 0 then triggerClientEvent( "wayfarersoundcevent", resourceRoot, vehicle, vehicleid) wayfarerenginestate[vehicleid] = 1 elseif getVehicleEngineState( vehicle ) == false and wayfarerenginestate[vehicleid] == 1 then triggerClientEvent( "wayfarersounddcevent", resourceRoot, vehicleid)
  6. So, i have a problem, im making a script for replacing sounds of cars, the first car i enter works nice, when i change engine state the sound goes off and on but when left a car on with the replaced sound and try to enter to another car and start the engine, it plays the sound on the last car, so if you do this with more cars, the first car plays a lot of sounds. Sorry my english is a bit :~ty cause im spanish. Heres some lua code, server side local wayfarerenginestate = 0 local timerwayfarersound = {} function OnEnterVehicle ( thePlayer, seat, jacked ) if getElementModel
  7. Es posible recrear esto pero con shaders en una pared por ejemplo? Estaría muy bueno
  8. Hello, i need help i tried to attach a 3d sound to a slothbot ped but it doesn't work, the ped works nice and everything but the sound is not attached to him. Server side script: triggerClientEvent ( "JasonSoundClientEvent", root, jasonbot ) Client side script: addEvent("JasonSoundClientEvent", true) addEventHandler("JasonSoundClientEvent", root, function ( ped ) local jasonsound = playSound3D("sounds/jasonsound.mp3", -1633.8134765625, -2234.517578125, 31.4765625, true) setSoundMaxDistance( jasonsound, 50 ) setSoundEffectEnabled(jasonsound, echo, true) setSoundVolu
  9. I'm sorry me friend,to make a panel is imposible with to give items is possible use this: I am still trying to script a way to give out items by typing /give into the chatbox, but as long as I am not done with it, I might as well post a tutorial on how to give items without the script. It's, for the ones who are less fluent in english than others, with pictures. Let's start. 1) Open your admin control panel by pressing "p". Click the tab called "Resources". 2) You will find a little bar at the almost lower right corner. It's called "Execute Command" and is for advanced users only. This
  10. the vortex server no found look http://vortexservers.com/ The server's security certificate is revoked. why?
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