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Shreddy

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About Shreddy

  • Birthday 27/02/1990

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    Elite Drifting

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  1. Worked like an absolute -charm-!!! Thank you so very much for the help , you can go ahead and close this if you want to.
  2. Hello everybody! I've gotten a server through OG servers running and working just fine, and I've even opted for their "FastDL" which is a glorified external HTTP webserver for downloading resources. Thing is, I've copied the contents of my http-client-files properly over to the external server, and have (to my knowledge) setup the mtaserver.conf properly, but whenever players connect, after they finish their download, it forces them to immediately reconnect and spews off messages similar to this in the chat, usually twice at once: "[e]Shreddy: External HTTP server file mismatch (votemanager) votemanager_client.lua" I've also noticed upon reconnecting, my console getting absolutely spammed with the same message, just locally (in my console), and it applies to almost -every- resource. The actual resource giving off these errors vary, and I know it's all downloading properly for them.. Works really fast, actually! But after that error gets output into the actual server CHAT (coming from their name, and immediately after finishing the downloading), players sometimes get timed out and/or the resource in question doesn't seem to work. I've tried using the in-house, built-in HTTP web server to host the resource downloading, but that seems to be FAR too slow than what most players would like. Which is a bit weird, because I've owned another server from the same host in the past, used that method, and it wasn't nearly as slow as it is now. I've also contacted my host about these issues, and haven't gotten -any- responses. I've gotten a hold of the #mta.scripting channel on the gtanet IRC network, and a couple of users suggested the problem could be corruption somewhere along the way in the file-transfer process, in which I've investigated/compared numerous local and http-client-files to each other, and everything checked out just fine. Example: Here's a paste of my mtaserver.conf, just to double-check if any settings may be off, even a little bit. I've experimented with many different combinations of these settings, and am currently pulling my hair out, trying to figure it out! <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>24/7 Freeroam Elite Drifting|Real Cars|Handling Editor|Drifting|Custom Tracks|</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip>176.9.79.179</serverip> <!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22102</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>100</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22105</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl>http://fastdl.og-servers.net/elitefms/mtasa</httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. Available range: 1 to 100. default value: 20 --> <httpdosthreshold>20</httpdosthreshold> <!-- By default, the server will block the use of customized GTA:SA data files. --> <!-- To allow specific client files, add one or more of the following: --> <!-- <client_file name="data/carmods.dat" verify="0"/> --> <!-- Comma separated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Comma separated list of enabled special detections. A special detection is a type of anti-cheat for (usually) harmless game modifications. Competitive servers may wish to enable special detections, but most servers should leave this setting blank. e.g. To enable special detection #12 use: 12 --> <enablesd></enablesd> <!-- This parameter specifies whether communications between the server and client is encrypted. Encryption can help prevent network data being viewed and modified. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <networkencryption>1</networkencryption> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described here: [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled. Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>1</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> <bandwidth_reduction>none</bandwidth_reduction> <!-- The following ???_sync_interval parameters determine the time in milliseconds between certain network packets being sent. More information on how each settings works is available here: https://wiki.multitheftauto.com/wiki/Server_mtaserver.conf --> <!-- Player sync interval. Default: 100 --> <player_sync_interval>50</player_sync_interval> <!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 --> <lightweight_sync_interval>750</lightweight_sync_interval> <!-- Camera sync interval. Default: 500 --> <camera_sync_interval>250</camera_sync_interval> <!-- Ped sync interval. Default: 400 --> <ped_sync_interval>250</ped_sync_interval> <!-- Unoccupied_vehicle sync interval. Default: 400 --> <unoccupied_vehicle_sync_interval>200</unoccupied_vehicle_sync_interval> <!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 --> <keysync_mouse_sync_interval>50</keysync_mouse_sync_interval> <!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 --> <keysync_analog_sync_interval>50</keysync_analog_sync_interval> <!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth. Values: 0 - disabled , 1 - enabled ; default value: 0. --> <bullet_sync>1</bullet_sync> <!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce some of the latency induced location disparency by predicting where the remote vehicles will probably be. Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting should be considered experimental. Available range: 0 to 100. Default - 0 --> <vehext_percent>0</vehext_percent> <!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for. Only relevant if <vehext_percent> is greater than zero. Available range: 50 to 500. Default - 150 --> <vehext_ping_limit>150</vehext_ping_limit> <!-- This parameter specifies whether or not to run the network synchronization on another thread. Enabling will make the sync smoother, but may increase cpu usage slightly. Values: 0 - Off, 1 - On. Default - 1 --> <threadnet>1</threadnet> <!-- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> <idfile>server-id.keys</idfile> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> <dbfile>logs/db.log</dbfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>3</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> <fpslimit>100</fpslimit> <!-- Specifies whether or not players should automatically be logged in based on their IP adresses --> <autologin>1</autologin> <!-- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> <voice>0</voice> <!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> <voice_samplerate>0</voice_samplerate> <!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> <voice_quality>0</voice_quality> <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> <!-- <voice_bitrate>24600</voice_bitrate> --> <!-- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> <backup_path>backups</backup_path> <!-- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> <backup_interval>3</backup_interval> <!-- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> <backup_copies>5</backup_copies> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <module src="ml_sockets.so"/> <resource src="admin" startup="1" protected="0"/> <resource src="rcon" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <resource src="ken-maploader" startup="1" protected="0"/> <resource src="freeroam" startup="1" protected="0"/> <resource src="adminpanel" startup="1" protected="0"/> <resource src="antiblur" startup="1" protected="0"/> <resource src="carlocker" startup="1" protected="0"/> <resource src="!cars" startup="1" protected="0"/> <resource src="cashsaver" startup="1" protected="0"/> <resource src="clothessaver" startup="1" protected="0"/> <resource src="f3menupm" startup="1" protected="0"/> <resource src="f6_teleports" startup="1" protected="0"/> <resource src="glue2" startup="1" protected="0"/> <resource src="HUD" startup="1" protected="0"/> <resource src="car-radio" startup="1" protected="0"/> <resource src="loggedadmin" startup="1" protected="0"/> <resource src="login" startup="1" protected="0"/> <resource src="namecolorchange" startup="1" protected="0"/> <resource src="nos" startup="1" protected="0"/> <resource src="passengers" startup="1" protected="0"/>
  3. Admittance to guilt is always hilarious. But, agreed, uhm. This means absolutely nothing and doesn't benefit anybody by existing - beyond the fact of someone trying to hurt our server's reputation. We've already tried the 'parting ways' strategy, didn't work, so he made this thread. Either way, I won't be checking this anymore; especially considering that he's admitted to his guilt more than once in this thread alone (watch out for those damned 'Edited by's! he likes to do that on Skype, aswell). Combined with the fact that I have witnesses/screenshots/multiple other factors of proof to nullify this whole original point Be mad, Toff. Azor was the one that banned you from the forums with that whole 'kill yourself' spiel. Someone please close this thread, it's useless.
  4. General IP Information IP: 121.217.13.212 Decimal: 2044267988 Hostname: cpe-121-217-13-212.lnse1.cht.bigpond.net.au ISP: Telstra Internet Organization: Telstra Internet Services: None detected Type: Broadband Assignment: Static IP Blacklist: Geolocation Information Country: Australia au flag State/Region: New South Wales City: Sydney Latitude: -33.8615 (33° 51′ 41.40″ S) Longitude: 151.2055 (151° 12′ 19.80″ E) Yeah, totally not you. Lol. I'm going to be implementing a script that bans the serial of -anybody- that mentions 'Guthix' or 'XDM'. So continue your spam escapades, I'll be sitting here laughing. Who the hell proxies to their own country, anyway?
  5. In reference, or backing up this claim, here's my very first thread, dated Wed Jan 09, 2013 7:03 pm. viewtopic.php?f=91&t=52602 ^ This was the preface of what happened. We gave Toff a couple of more chances to stop being 'trigger happy' as previously aforementioned, and he didn't stop. First, we demoted his mod. Second, he started advertising his server and stealing players/abusing anybody he could from ours - So we banned him from the server/forum, and now he makes this thread. We've been custom-scripting our stuff since the server came up in early November. We also have many witnesses and/or scriptwriters that can attest to this fact. That's assuming this thread even mattered or counted towards anything that means anything. Either way - Toff, you're funny. Put down the pickets, you're completely 100% talking out of your ass, and us grown-ups can prove this otherwise.
  6. It's kind of hard to steal things that KenXeiko wrote for us specifically, and/or resources that are available publicly via https://community.multitheftauto.com/index.php?p=resources. What kind of person would go on the internet to tell lies!?
  7. Cheers, thanks for the advice/responses, guys! Would any of you any helpful suggestions that'd point me in the right direction for learning beginners' .lua scripting?
  8. Hey guys, first post here. I co-own a drifting server (proDRIFT) with a couple of friends of mine, and we were wondering.. Is there any possible way you can write a script that disables the banning OF certain users? Some of our admins are trigger happy, and to be banninated while editing a script is pretty annoying. Just looking to create an ACL in which the user.'s thereof, can't be banned by any sort of Admin/other ACL. Thank you for reading! Very resourceful forum, hope to talk to y'all soon
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