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Jade

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Everything posted by Jade

  1. Jade

    Gate Problem

    local basekapi1 = createObject ( 980, 135.89999389648, 1941.6999511719, 21.10000038147, 0, 0, 0 ) local basekapi2 = createObject ( 980, 134.5, 1941.6999511719, 21.10000038147, 0, 0, 0 ) local marker1 = createMarker( 135.10000610352, 1941.3000488281, 18.39999961853, "cylinder", 10, 255, 255, 255, 0) function kapiac(pla) if getElementType ( pla ) == "player" then moveObject(basekapi1, 2000, 135.89999389648, 1941.6999511719, 26.60000038147, 0, 0, 0) moveObject(basekapi2, 2000, 134.5, 1941.6999511719, 26.60000038147, 0, 0, 0) end end addEventHandler( "onMarkerHit", marker1, kapiac ) Console: WARNING: S.lua:6: Bad argument @ 'getElementType' [Expected element at argument 1] trying the door, but I got this error?
  2. Jade

    Chat Problem

    S.lua outputChatBox ( "You're not #FFFFFFVIP", getRootElement(), 255, 0, 0, true ) Not everyone , One person how ?
  3. Thanks WhoAmI and Citizen
  4. S.lua function openhelpacs(player) if (isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup("TT"))) then triggerClientEvent(player, "openhelp", root) end end function resourceStart () bindKey (player,"F3", "down", openhelpacs) end addEventHandler ("onResourceStart",getResourceRootElement(getThisResource()),resourceStart) debugscript: s.lua:8:Bad argument @ 'bindKey'
  5. Jade

    Acl Team

    C.lua bindKey('f3','down', function() if ( getElementData ( ?, "Group") == "1212" ) then guiSetVisible(vippencere, not guiGetVisible(vippencere)) showCursor(not isCursorShowing()) end end ) ? = What should be written
  6. Jade

    guiSetText Problem

    addEventHadnler("onClientRender", root, serverzamani) I've changed addEventHandler worked thanks WhoAmI
  7. Jade

    guiSetText Problem

    didn't work C.lua:6: attempt to index global 'timer' (a nil value)
  8. addEventHandler("onClientRender",root, function() local hours = getRealTime().hour local minutes = getRealTime().minute local seconds = getRealTime().second dxDrawText(hours..":"..minutes..":"..seconds,0,0,10,10,tocolor(255,157,0,255),0.6,"bankgothic") end ) own script https://community.multitheftauto.com/in ... ls&id=5724 I need to guisettext -- author Reflex addEventHandler("onClientRender",root, function() local hours = getRealTime().hour local minutes = getRealTime().minute -- dxDrawText(hours..":"..minutes,x/1.093,y/10.8,74,10,tocolor(127, 199, 255,150),0.55,"bankgothic") end ) -- zamanayari = guiCreateLabel ( 0.01, 0.22, 0.3, 0.4, "Zaman",true ) function serverzamani() guiSetText(zamanayari, "?" ) end setTimer(serverzamani, 60000, 0)
  9. Jade

    Problem

    WhoAmI Thanks
  10. Jade

    Problem

    Server-Side: function afkyazi4() triggerClientEvent ( "yaziyaz55", getRootElement() ) end addEvent( "afkyazi2", true ) addEventHandler( "afkyazi2", getRootElement(), afkyazi4) event the person , not everyone , how ?
  11. Jade

    Mute Problem

    this works,thank you very much Solidsnake14,myonlake,Citizen,IIYAMA
  12. Jade

    Mute Problem

    addEventHandler ( "onPlayerUnmute", root, function ( ) outputChatBox ( "UNMUTED PLAYER!" ) end ) addEventHandler ( "onPlayerMute", root, function ( ) outputChatBox ( "MUTED! PLAYER" ) end ) /mute Player Chat: MUTED! PLAYER MUTED! PLAYER /unmute Player Chat: UNMUTED PLAYER! MUTED! PLAYER Why twice and unmute incorrect?
  13. Jade

    Mute Problem

    I only use this code /start script - Mute: no /mute player - Mute: Yes /unmute player - Mute: Yes ==> fault here
  14. Jade

    Mute Problem

    i bug full mute not work unmute ERROR: S.lua:4: C stack overflow
  15. Jade

    Mute Problem

    -- myonlake Code -- local _setPlayerMuted = setPlayerMuted function setPlayerMuted( player, state ) if ( isElement( player ) ) and ( getElementType( player ) == "player" ) and ( type( state ) == "boolean" ) then if ( _setPlayerMuted( player, state ) ) then if ( state ) then setElementData( player, getResourceName( resource ) .. ":muted", true, true ) else if ( getElementData( player, getResourceName( resource ) .. ":muted" ) ) then removeElementData( player, getResourceName( resource ) .. ":muted" ) end end return true end end return false end -- Solidsnake14 Code -- local resName = getResourceName ( getThisResource ( ) ) addEventHandler ( "onPlayerMute", root, function ( ) setElementData ( source, resName ..":muted", true ) end ) addEventHandler ( "onPlayerUnmute", root, function ( ) setElementData ( source, resName ..":muted", false ) end ) I've added
  16. Jade

    Mute Problem

    problem /start script - Mute: No /mute Player - Mute:Yes /unmute Player - Mute:Yes /restart script - Mute:Yes
  17. Jade

    Mute Problem

    Sorry, I've added /mute player - bug full unmute not work mute i bug full mute not work unmute debugscript: S.lua:4: C stack overflow
  18. Jade

    Mute Problem

    I chose this /mute player /unmute player
  19. Jade

    Mute Problem

    I have problems. didn't work. why
  20. Jade

    Mute Problem

    How does it work?I'm tested
  21. Jade

    Mute Problem

    didn't work debugscript: Warning:S.lua:1: Bad argument @ 'triggerClientEvent' [Expected string at argument 1,got nill] Warning:S.lua:3: Bad argument @ 'triggerClientEvent' [Expected string at argument 1,got nill]
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