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About -misterX-

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  1. the debug reports error to compare a boolean with a number line 147... any help? server function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, alignX, alignY) bx, by, color, scale, font = bx or ax, by or ay, color or tocolor(255,255,255,255), scale or 1, font or "default" if alignX then if alignX == "center" then ax = ax + (bx - ax - callClientFunction(source, "dxGetTextWidth", str:gsub("#%x%x%x%x%x%x",""), scale, font))/2 elseif alignX == "right" then ax = bx - callClientFunction(source, "dxGetTextWidth", str:gsub("#%x%x%x%x%x%x",""), scale, font) end end if alignY t
  2. well i think so as well, my question is how do i make that!
  3. how do i make zombies spawn from a spawnpoint?
  4. i still don't understand..
  5. i don't understand what you mean
  6. how do i meake them see?
  7. when i enter the car other players doesn't see the weapons and when i shot to someone i have no effect addEventHandler("onClientVehicleEnter", root, function(thePlayer, seat) local theVehicle = source if seat == 0 and thePlayer == localPlayer and getElementModel(theVehicle) == 411 then local x, y, z = getElementPosition ( theVehicle ) local rx, ry, rz = getElementRotation ( theVehicle ) minigunOne = createWeapon ( "minigun", x, y, z ) minigunTwo = createWeapon ("minigun", x, y, z ) minigunOneF = createWeapon ( "m
  8. -misterX-


    what doesnt work ? the debug just say bad argument in "isPlayerInVehicle" CMD_SWATROPE = "swatrope" function createSwatRope(player) if isPedInVehicle(player) then local myVehicle = getPedOccupiedVehicle(player) if getVehicleName(myVehicle) == "Police Maverick" then local x,y,z = getElementPosition(myVehicle) createSWATRope(x, y, z, 10000) else outputChatBox("Enter Police Maverick!", player, 255, 0, 0) end else outputChatBox("Enter Police Maverick!", player, 255, 0, 0) end end addCommandHandler(CMD_SWATROPE,
  9. if in a function i attach a blip to a player how do i remove it when the player is wasted?
  10. not useful but thanks anyway
  11. @solidsnake14 how could i do what you said?
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