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lalucidaniel

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Everything posted by lalucidaniel

  1. ok did that but now it just remains a black screen ... how do I make it load my script?
  2. ok how do I get to it and disable it then?
  3. Well I followed wikipedia ... made my server prepared a simple team script but.... teams not working, still spawns randomly on map with random skin. Here's the gamemod script and I included them in meta.xml here's what my folder looks like and the other files details ... tell me where I am wrong CLIENT: COMMANDS URBAN Warfare
  4. Hi I need someone to post a old tdm server that he made (all script files) something simple u dont use anymore so I can learn from that. Now I read wikipedia but i'm still unsure so seing one thats made will give me a better ideea of what to do. Now I need all files starting from .xml to .lua and if you can explain some details in it. The one who will send me what need to finnaly start my server will be given top Donor rank on my server after I open it. Map is made , learned how to open the server and even got a host.
  5. so: /counterstrike /meta.xml /counterstrike.lua /buymenu.lua goes into script.lua I was told to make at the begining of the tutorial?
  6. Ok so I read mta scripting wiki Explain this a bit more for me: Second example - A gamemode /counterstrike /meta.xml /counterstrike.lua /buymenu.lua The counterstrike.lua contains similiar to the following features: Let players choose their team and spawn them Provide them with weapons, targets and instructions (maybe read from a Map, see below) Define the game's rules, e.g. when does the round end, what happens when a player dies .. and maybe some more The buymenu.lua is a clientside script and creates a menu to buy weapons This example can be called a gamemode, since it not only intereferes with the gameplay, but actually defines the rules of it. The type attribute indicates that this example works with the Map manager, yet another resource that was written by the QA Team to manage gamemodes and map loading. It is highly recommended that you base your gamemodes on the techniques it provides. This also means that the gamemode probably won't run without a map. Gamemodes should always be as generic as possible. An example for a map is stated in the next example. So I create a Counterstrike.lua (as example , mine is named different) for this script /counterstrike /meta.xml /counterstrike.lua /buymenu.lua then where do I place this one? And what to place in buymenu.lua ( I mean what commands)
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