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TigreBlanco

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Everything posted by TigreBlanco

  1. New Version 1.3.4 is Avaliable For Download
  2. Ya Esta Solucionado Tontaina, Solo Contacte con el Soporte, Ademas, Yo Me Rompo los Huesos por Hacer la Actualizacion de la Base Jura Proyect, Ya Viene la Siguiente Version, Ademas, el Servicio de Vortex Esta Bug Como Veo He Pagado por 1 Mes y Todavia Salen las Notificaciones de que no Pague
  3. Buenas, Tengo un Par de Preguntas Sobre Como Crear Markers con Vehiculos Gratis como BMX, Carros Baratos, Etc, Alrededor de las Zonas en las Que se Necesiten, He Conseguido una Version Buscando en los Foros, y Ahora Quiero Saber Como Crear una Tabla con los Nombres de los Carros e Ids en Vez de Tener que Pon la Propia ID, en el Siguiente Script: Client Side: --[[The function below is the spawn window itself. If you have any previous experience with scripting, even HTML, some of this should make sense to you.--]] function openVehicleSpawnClient() local screenWidth, screenHeight = guiGetScreenSize() local windowWidth, windowHeight = 233, 104 local left = screenWidth/2 - windowWidth/2 local top = screenHeight/2 - windowHeight/2 showCursor(true) vehSpawnWin = guiCreateWindow(left, top, windowWidth, windowHeight, "Vehicle Spawner", false) guiWindowSetSizable(vehSpawnWin, false) sampleLabel = guiCreateLabel(15, 25, 201, 20, "Sample Vehicle Spawner", false, vehSpawnWin) guiLabelSetHorizontalAlign(sampleLabel, "center", false) guiLabelSetVerticalAlign(sampleLabel, "center") -- The lineEdit is where you type the modelID you want to spawn. lineEdit = guiCreateEdit(12, 45, 211, 20, "", false, vehSpawnWin) guiEditSetMaxLength(lineEdit, 32767) -- After entering the modelID you wish to spawn, you press the button "Spawn Vehicle" -- The button triggers the next function we use: spawnVehicleClient spawnBtn = guiCreateButton(14, 75, 211, 23, "Spawn Vehicle", false, vehSpawnWin) addEventHandler("onClientGUIClick", spawnBtn, spawnVehicleClient, false) end addEvent("openVehicleSpawn",true) addEventHandler("openVehicleSpawn",localPlayer,openVehicleSpawnClient) --[[This function gets the modelID you entered in the window, checks if it exists,- - and if the model does exist, it will trigger a serverside event. If the vehicle does not exist, you will get a message with an error warning.--]] function spawnVehicleClient() local id = guiGetText(lineEdit) triggerServerEvent("spawnVehicleServer",localPlayer,id) showCursor(false) guiSetVisible(vehSpawnWin,false) end Server Side: --[[ The first thing we do in our script is create a marker that the player has to enter. When the player enters this marker, it triggers "addEventHandler("onMarkerHit",vehMark,openVehicleSpawnServer)" That line is what triggers our first function. In this case: openVehicleSpawnServer--]] local vehMark = createMarker(-706,966,11.447,"cylinder") function openVehicleSpawnServer(hitElement,matchingDimension) -- Checks if the player is in a vehicle. if getPedOccupiedVehicle(hitElement) == false then -- If the player is not in a vehicle, we will open the spawn window. triggerClientEvent(hitElement,"openVehicleSpawn",hitElement) return true end end addEventHandler("onMarkerHit",vehMark,openVehicleSpawnServer) --[[This function creates the vehicle, if the player is not already in a vehicle.--]] function spawnVehicleServer(id) local x,y,z = getElementPosition(source) local myVeh = createVehicle(id,x+5,y,z) if id == "" then outputChatBox("ERROR: You did not input any value.",source,255,0,0,true) triggerClientEvent(source,"openVehicleSpawn",source) return false end if myVeh then warpPedIntoVehicle(source,myVeh) outputChatBox("You have spawned a "..getVehicleNameFromModel(id).." and have been warped into it",source,0,153,0,true) else outputChatBox("ERROR: The requested ID does not exist.",source,255,0,0,true) triggerClientEvent(source,"openVehicleSpawn",source) end end addEvent("spawnVehicleServer",true) addEventHandler("spawnVehicleServer",root,spawnVehicleServer) Resumiendo, lo Que Necesito, es Sustituir lo de Poner la ID del Propio Carro, al Nombre del Carro, Como en el Car Shop, Pero Vehiculos Gratis
  4. Utiliza el Godmode en Español y Editalo a la Zona en Donde Quieres el Area con GodMode Antizombie, Utiliza: createRadarArea y createColCuboid , Ej: local pCuboid = createColCuboid( 2133.1950683594, 633.66455078125, 10, 197.5, 92, 30 ) local pArea = createRadarArea( 2130, 630, 200, 100, 255, 255, 255, 125 ) Script Hecho Por Mi en la Community: https://community.multitheftauto.com/index.php?p= ... ls&id=6589
  5. El quiere arreglar ese no cambiar a otro Solo le Recomende la Version Actualizada de Fuel System , Si Quiere Modificar la Vieja Version, Sera Algo Mas Complicado
  6. Jaja, la Forma Complicada Siempre Funciona y la Facil Contiene Bugs No cre que sea manera facil modificar eso Eso es lo Que Dije la Forma Facil es Descargarlo de la Community
  7. me dio paja , responden en 24 horas, y si no entienden algo se equivocan y me reinician el server, weno pues hablare con ellos
  8. Hola, Hace Poco Me Di Cuenta de que el Hosting de VortexServers Fallaba, es Decir, Que no Habre Game Services Ni File Manager, Para Subir los Scripts que He Fabricado, He Borrado la Cache, Cookis, Etc, Reiniciado el Pc, el Internet, Pero Sigue Sin Andar, le Doy Clic a Game Services, y Carga, Carga, No Deja de Cargar y No Sale Error, Por Si Alguien Me Puede Decir el Problema, Gracias de Antemano
  9. Ese Sistema de Fual es Muy Viejo Ya, Esta Fuera de Fecha, Prueba Este: https://community.multitheftauto.com/index.php?p= ... ls&id=3287 Y Dinos Si Funciona Bn o No
  10. https://community.multitheftauto.com/index.php?p= ... ls&id=2372 Ese es Sin Comando, Nose Si Contiene Bugs, Eso Tendras que Verlo Tu Jaja, la Forma Complicada Siempre Funciona y la Facil Contiene Bugs
  11. Depende que Script Quieras Restringir/Privatizar Ej: bool isObjectInACLGroup ( string theObject, aclgroup theGroup ) Lee Bn en Estos Apartados: https://wiki.multitheftauto.com/wiki/IsObjectInACLGroup https://wiki.multitheftauto.com/wiki/GetAccountName https://wiki.multitheftauto.com/wiki/AclGetGroup No Olvides Señalar el Gamemode que Tienes, Si es Freeroam, Intenta Crear una Tabla en el fr_server.lua
  12. My Resource Appear in the Top Rated Thanks You All
  13. Thank You Friend, Now Im Putting Roof, It Will Be a Interior Base, Not Everyone Can Entry And Next I Will Restrict Them, You Animate Me
  14. Como ya me Conocen, Soy Owner de Juramento Freeroam, y lo que Me Gustaria, es Contratar a un Scripter, de Mapping se un Monton, Por si me Quieren Contratar de Mapper, Aqui os Dejare Mi Correo: [email protected] , Hace Poco Tiempo, Fabrique un Proyecto de Base Juramento, Y Voy Mejorando Dia a Dia con el Scripting, Ya Pase de Basico, a Basico-Medio, el Mapa Contiene el Comando para Teletransportarse, al Tema, Quiero Contratar un Scripter Barato que Sea Bueno, en Paypal Tengo 6€ que me Estan Viniendo de la Cuenta Bancaria, 2€ en Otra Cuenta de Paypal que Tengo, y 15€ en Mi Tarjeta de Credito que la Mayoria Usare para el Host, lo que Necesito es: Un Script de Trabajos de Medicos y Policias, Un Sistema de Turfs y Un Sistema de Drogas, Saludos
  15. New Version Is Avaliable For Download
  16. Thanks All For Download My Map, Next Version Is Comming
  17. You Are Crazy? Anyone Will Give You a Server, Make It You
  18. Client Side: --[[ Basic Roleplay Gamemode ~ Client-side functions for shops Created by Socialz ]]-- --[[ Notes: Hey there. All items haven't been done yet, so you can do them yourself or wait for the next patch to come up. Only shops that work well are: Cafe, Gun Store, Restaurant, Clothing -Socialz 04/06/2012 11:34:00 GMT +02 ]]-- -- Miniatures local cRoot = getRootElement() local cThis = getThisResource() local cThisRoot = getResourceRootElement(cThis) local sx, sy = guiGetScreenSize() -- Configurations (modifyable) -- Remember to edit in the server-side script as well local types = { -- ID : Shop name [1] = {"Cafe"}, [2] = {"General Store"}, [3] = {"Gun Store"}, [4] = {"Restaurant"}, [5] = {"Burgershot"}, [6] = {"Pizza Stack Co."}, [7] = {"Cluckin' Bell"}, [8] = {"Electronics"}, [9] = {"Clothing"} } local items = { -- ID : Item name, Item description, Shop, Drink=1/Food=2, Weapon/Model, Ammo, Price -- If the item is not a drink or food, then put 'nil', same goes to weapon/model and ammo -- i.e. [1] = {"Example", "Example Description", 1, nil, nil, nil, 500} [1] = {"Coffee", "Tasty but hot drink.", 1, 1, nil, nil, 2}, [2] = {"Tea", "Great English tea, delivered by the queen.", 1, 1, nil, nil, 2}, [3] = {"Cake", "It's just a regular piece of cake.", 1, 2, nil, nil, 4}, [4] = {"Donut", "Chocolate, strawberry and citrus, your choise.", 1, 2, nil, nil, 4}, [5] = {"Map", "See where you're going.", 2, nil, nil, nil, 10}, [6] = {"Backpack", "For larger deliveries.", 2, nil, nil, nil, 30}, [7] = {"Notebook", "Write on it with any pencil.", 2, nil, nil, nil, 15}, [8] = {"Pencil", "You know what to do with it.", 2, nil, nil, nil, 1}, [9] = {"Colt 45", "Handgun for your usual needs.", 3, nil, 22, 40, 200}, [10] = {"Shotgun", "Handle tough home raids with this little guy.", 3, nil, 25, 20, 400}, [11] = {"Country Rifle", "Protect your land with a proper rifle.", 3, nil, 33, 20, 600}, [12] = {"Pizza", "Mamma mia!", 4, 2, nil, nil, 15}, [13] = {"Spaghetti", "Straight from Italy.", 4, 2, nil, nil, 15}, [14] = {"Soup", "Nothing solid.", 4, 2, nil, nil, 12}, [15] = {"Coffee", "Tasty but hot drink.", 4, 1, nil, nil, 2}, [16] = {"Tea", "Great English tea, delivered by the queen.", 4, 1, nil, nil, 2}, [17] = {"Cake", "It's just a regular piece of cake.", 4, 2, nil, nil, 4}, [18] = {"Donut", "Chocolate, strawberry and citrus, your choise.", 4, 2, nil, nil, 4}, [19] = {"Radio", "Like a phone but you don't have to pay the bills.", 8, nil, nil, nil, 50}, [20] = {"Cell phone", "Phone with phone bills.", 8, nil, nil, nil, 50}, [21] = {"MP3 Player", "Play your favorite music where-ever you go.", 8, nil, nil, nil, 100}, [22] = {"Skin 0", "Clothes.", 9, 0, nil, nil, 20}, [22] = {"Skin 1", "Clothes.", 9, 1, nil, nil, 20}, [23] = {"Skin 2", "Clothes.", 9, 2, nil, nil, 20}, [24] = {"Skin 7", "Clothes.", 9, 7, nil, nil, 20}, [25] = {"Skin 11", "Clothes.", 9, 11, nil, nil, 20}, [26] = {"Skin 12", "Clothes.", 9, 12, nil, nil, 20}, [27] = {"Skin 13", "Clothes.", 9, 13, nil, nil, 20}, [28] = {"Skin 14", "Clothes.", 9, 14, nil, nil, 20}, [29] = {"Skin 15", "Clothes.", 9, 15, nil, nil, 20}, [30] = {"Skin 16", "Clothes.", 9, 16, nil, nil, 20}, [31] = {"Skin 17", "Clothes.", 9, 17, nil, nil, 20}, [32] = {"Skin 18", "Clothes.", 9, 18, nil, nil, 20}, [33] = {"Skin 19", "Clothes.", 9, 19, nil, nil, 20}, [34] = {"Skin 20", "Clothes.", 9, 20, nil, nil, 20}, [35] = {"Skin 21", "Clothes.", 9, 21, nil, nil, 20}, [36] = {"Skin 22", "Clothes.", 9, 22, nil, nil, 20}, [37] = {"Skin 23", "Clothes.", 9, 23, nil, nil, 20}, [38] = {"Skin 24", "Clothes.", 9, 24, nil, nil, 20}, [39] = {"Skin 25", "Clothes.", 9, 25, nil, nil, 20}, [40] = {"Skin 26", "Clothes.", 9, 26, nil, nil, 20}, [41] = {"Skin 27", "Clothes.", 9, 27, nil, nil, 20}, [42] = {"Skin 28", "Clothes.", 9, 28, nil, nil, 20}, [43] = {"Skin 29", "Clothes.", 9, 29, nil, nil, 20}, [44] = {"Skin 30", "Clothes.", 9, 30, nil, nil, 20}, [45] = {"Skin 31", "Clothes.", 9, 31, nil, nil, 20}, [46] = {"Skin 32", "Clothes.", 9, 32, nil, nil, 20}, [47] = {"Skin 33", "Clothes.", 9, 33, nil, nil, 20}, [48] = {"Skin 34", "Clothes.", 9, 34, nil, nil, 20}, [49] = {"Skin 35", "Clothes.", 9, 35, nil, nil, 20}, [50] = {"Skin 36", "Clothes.", 9, 36, nil, nil, 20}, [51] = {"Skin 37", "Clothes.", 9, 37, nil, nil, 20}, [52] = {"Skin 38", "Clothes.", 9, 38, nil, nil, 20}, [53] = {"Skin 39", "Clothes.", 9, 39, nil, nil, 20}, [54] = {"Skin 40", "Clothes.", 9, 40, nil, nil, 20}, [55] = {"Skin 41", "Clothes.", 9, 41, nil, nil, 20}, [56] = {"Skin 43", "Clothes.", 9, 43, nil, nil, 20}, [57] = {"Skin 44", "Clothes.", 9, 44, nil, nil, 20}, [58] = {"Skin 45", "Clothes.", 9, 45, nil, nil, 20}, [59] = {"Skin 46", "Clothes.", 9, 46, nil, nil, 20}, [60] = {"Skin 47", "Clothes.", 9, 47, nil, nil, 20}, [61] = {"Skin 48", "Clothes.", 9, 48, nil, nil, 20}, [62] = {"Skin 49", "Clothes.", 9, 49, nil, nil, 20}, [63] = {"Skin 50", "Clothes.", 9, 50, nil, nil, 20}, [64] = {"Skin 51", "Clothes.", 9, 51, nil, nil, 20}, [65] = {"Skin 52", "Clothes.", 9, 52, nil, nil, 20}, [66] = {"Skin 53", "Clothes.", 9, 53, nil, nil, 20}, [67] = {"Skin 54", "Clothes.", 9, 54, nil, nil, 20}, [68] = {"Skin 55", "Clothes.", 9, 55, nil, nil, 20}, [69] = {"Skin 56", "Clothes.", 9, 56, nil, nil, 20}, [70] = {"Skin 57", "Clothes.", 9, 57, nil, nil, 20}, [71] = {"Skin 58", "Clothes.", 9, 58, nil, nil, 20}, [72] = {"Skin 59", "Clothes.", 9, 59, nil, nil, 20}, [73] = {"Skin 60", "Clothes.", 9, 60, nil, nil, 20}, [74] = {"Skin 61", "Clothes.", 9, 61, nil, nil, 20}, [75] = {"Skin 62", "Clothes.", 9, 62, nil, nil, 20}, [76] = {"Skin 63", "Clothes.", 9, 63, nil, nil, 20}, [77] = {"Skin 64", "Clothes.", 9, 64, nil, nil, 20}, [78] = {"Skin 66", "Clothes.", 9, 66, nil, nil, 20}, [79] = {"Skin 67", "Clothes.", 9, 67, nil, nil, 20}, [80] = {"Skin 68", "Clothes.", 9, 68, nil, nil, 20}, [81] = {"Skin 69", "Clothes.", 9, 69, nil, nil, 20}, [82] = {"Skin 70", "Clothes.", 9, 70, nil, nil, 20}, [83] = {"Skin 71", "Clothes.", 9, 71, nil, nil, 20}, [84] = {"Skin 72", "Clothes.", 9, 72, nil, nil, 20}, [85] = {"Skin 73", "Clothes.", 9, 73, nil, nil, 20}, [86] = {"Skin 75", "Clothes.", 9, 75, nil, nil, 20}, [87] = {"Skin 76", "Clothes.", 9, 76, nil, nil, 20}, [88] = {"Skin 77", "Clothes.", 9, 77, nil, nil, 20}, [89] = {"Skin 78", "Clothes.", 9, 78, nil, nil, 20}, [90] = {"Skin 79", "Clothes.", 9, 79, nil, nil, 20}, [91] = {"Skin 80", "Clothes.", 9, 80, nil, nil, 20}, [92] = {"Skin 81", "Clothes.", 9, 81, nil, nil, 20}, [93] = {"Skin 82", "Clothes.", 9, 82, nil, nil, 20}, [94] = {"Skin 83", "Clothes.", 9, 83, nil, nil, 20}, [95] = {"Skin 84", "Clothes.", 9, 84, nil, nil, 20}, [96] = {"Skin 85", "Clothes.", 9, 85, nil, nil, 20}, [97] = {"Skin 87", "Clothes.", 9, 87, nil, nil, 20}, [98] = {"Skin 88", "Clothes.", 9, 88, nil, nil, 20}, [99] = {"Skin 89", "Clothes.", 9, 89, nil, nil, 20}, [100] = {"Skin 90", "Clothes.", 9, 90, nil, nil, 20}, [101] = {"Skin 91", "Clothes.", 9, 91, nil, nil, 20}, [102] = {"Skin 92", "Clothes.", 9, 92, nil, nil, 20}, [103] = {"Skin 93", "Clothes.", 9, 93, nil, nil, 20}, [104] = {"Skin 94", "Clothes.", 9, 94, nil, nil, 20}, [105] = {"Skin 95", "Clothes.", 9, 95, nil, nil, 20}, [106] = {"Skin 96", "Clothes.", 9, 96, nil, nil, 20}, [107] = {"Skin 97", "Clothes.", 9, 97, nil, nil, 20}, [108] = {"Skin 98", "Clothes.", 9, 98, nil, nil, 20}, [109] = {"Skin 99", "Clothes.", 9, 99, nil, nil, 20}, [110] = {"Skin 100", "Clothes.", 9, 100, nil, nil, 20}, [111] = {"Skin 101", "Clothes.", 9, 101, nil, nil, 20}, [112] = {"Skin 102", "Clothes.", 9, 102, nil, nil, 20}, [113] = {"Skin 103", "Clothes.", 9, 103, nil, nil, 20}, [114] = {"Skin 104", "Clothes.", 9, 104, nil, nil, 20}, [115] = {"Skin 105", "Clothes.", 9, 105, nil, nil, 20}, [116] = {"Skin 106", "Clothes.", 9, 106, nil, nil, 20}, [117] = {"Skin 107", "Clothes.", 9, 107, nil, nil, 20}, [118] = {"Skin 108", "Clothes.", 9, 108, nil, nil, 20}, [119] = {"Skin 109", "Clothes.", 9, 109, nil, nil, 20}, [120] = {"Skin 110", "Clothes.", 9, 110, nil, nil, 20}, [121] = {"Skin 111", "Clothes.", 9, 111, nil, nil, 20}, [122] = {"Skin 112", "Clothes.", 9, 112, nil, nil, 20}, [123] = {"Skin 113", "Clothes.", 9, 113, nil, nil, 20}, [124] = {"Skin 114", "Clothes.", 9, 114, nil, nil, 20}, [125] = {"Skin 115", "Clothes.", 9, 115, nil, nil, 20}, [126] = {"Skin 116", "Clothes.", 9, 116, nil, nil, 20}, [127] = {"Skin 117", "Clothes.", 9, 117, nil, nil, 20}, [128] = {"Skin 118", "Clothes.", 9, 118, nil, nil, 20}, [129] = {"Skin 120", "Clothes.", 9, 120, nil, nil, 20}, [130] = {"Skin 121", "Clothes.", 9, 121, nil, nil, 20}, [131] = {"Skin 122", "Clothes.", 9, 122, nil, nil, 20}, [132] = {"Skin 123", "Clothes.", 9, 123, nil, nil, 20}, [133] = {"Skin 124", "Clothes.", 9, 124, nil, nil, 20}, [134] = {"Skin 125", "Clothes.", 9, 125, nil, nil, 20}, [135] = {"Skin 126", "Clothes.", 9, 126, nil, nil, 20}, [136] = {"Skin 127", "Clothes.", 9, 127, nil, nil, 20}, [137] = {"Skin 128", "Clothes.", 9, 128, nil, nil, 20}, [138] = {"Skin 129", "Clothes.", 9, 129, nil, nil, 20}, [139] = {"Skin 130", "Clothes.", 9, 130, nil, nil, 20}, [140] = {"Skin 131", "Clothes.", 9, 131, nil, nil, 20}, [141] = {"Skin 132", "Clothes.", 9, 132, nil, nil, 20}, [142] = {"Skin 133", "Clothes.", 9, 133, nil, nil, 20}, [143] = {"Skin 134", "Clothes.", 9, 134, nil, nil, 20}, [144] = {"Skin 135", "Clothes.", 9, 135, nil, nil, 20}, [145] = {"Skin 136", "Clothes.", 9, 136, nil, nil, 20}, [146] = {"Skin 137", "Clothes.", 9, 137, nil, nil, 20}, [147] = {"Skin 138", "Clothes.", 9, 138, nil, nil, 20}, [148] = {"Skin 139", "Clothes.", 9, 139, nil, nil, 20}, [149] = {"Skin 140", "Clothes.", 9, 140, nil, nil, 20}, [150] = {"Skin 141", "Clothes.", 9, 141, nil, nil, 20}, [151] = {"Skin 142", "Clothes.", 9, 142, nil, nil, 20}, [152] = {"Skin 143", "Clothes.", 9, 143, nil, nil, 20}, [153] = {"Skin 144", "Clothes.", 9, 144, nil, nil, 20}, [154] = {"Skin 145", "Clothes.", 9, 145, nil, nil, 20}, [155] = {"Skin 146", "Clothes.", 9, 146, nil, nil, 20}, [156] = {"Skin 147", "Clothes.", 9, 147, nil, nil, 20}, [157] = {"Skin 148", "Clothes.", 9, 148, nil, nil, 20}, [158] = {"Skin 150", "Clothes.", 9, 150, nil, nil, 20}, [159] = {"Skin 151", "Clothes.", 9, 151, nil, nil, 20}, [160] = {"Skin 152", "Clothes.", 9, 152, nil, nil, 20}, [161] = {"Skin 153", "Clothes.", 9, 153, nil, nil, 20}, [162] = {"Skin 154", "Clothes.", 9, 154, nil, nil, 20}, [163] = {"Skin 155", "Clothes.", 9, 155, nil, nil, 20}, [164] = {"Skin 156", "Clothes.", 9, 156, nil, nil, 20}, [165] = {"Skin 157", "Clothes.", 9, 157, nil, nil, 20}, [166] = {"Skin 158", "Clothes.", 9, 158, nil, nil, 20}, [167] = {"Skin 159", "Clothes.", 9, 159, nil, nil, 20}, [168] = {"Skin 160", "Clothes.", 9, 160, nil, nil, 20}, [169] = {"Skin 161", "Clothes.", 9, 161, nil, nil, 20}, [170] = {"Skin 162", "Clothes.", 9, 162, nil, nil, 20}, [171] = {"Skin 163", "Clothes.", 9, 163, nil, nil, 20}, [172] = {"Skin 164", "Clothes.", 9, 164, nil, nil, 20}, [173] = {"Skin 165", "Clothes.", 9, 165, nil, nil, 20}, [174] = {"Skin 166", "Clothes.", 9, 166, nil, nil, 20}, [175] = {"Skin 167", "Clothes.", 9, 167, nil, nil, 20}, [176] = {"Skin 168", "Clothes.", 9, 168, nil, nil, 20}, [177] = {"Skin 169", "Clothes.", 9, 169, nil, nil, 20}, [178] = {"Skin 170", "Clothes.", 9, 170, nil, nil, 20}, [179] = {"Skin 171", "Clothes.", 9, 171, nil, nil, 20}, [180] = {"Skin 172", "Clothes.", 9, 172, nil, nil, 20}, [181] = {"Skin 173", "Clothes.", 9, 173, nil, nil, 20}, [182] = {"Skin 174", "Clothes.", 9, 174, nil, nil, 20}, [183] = {"Skin 175", "Clothes.", 9, 175, nil, nil, 20}, [184] = {"Skin 176", "Clothes.", 9, 176, nil, nil, 20}, [185] = {"Skin 177", "Clothes.", 9, 177, nil, nil, 20}, [186] = {"Skin 178", "Clothes.", 9, 178, nil, nil, 20}, [187] = {"Skin 179", "Clothes.", 9, 179, nil, nil, 20}, [188] = {"Skin 180", "Clothes.", 9, 180, nil, nil, 20}, [189] = {"Skin 181", "Clothes.", 9, 181, nil, nil, 20}, [190] = {"Skin 182", "Clothes.", 9, 182, nil, nil, 20}, [191] = {"Skin 183", "Clothes.", 9, 183, nil, nil, 20}, [192] = {"Skin 184", "Clothes.", 9, 184, nil, nil, 20}, [193] = {"Skin 185", "Clothes.", 9, 185, nil, nil, 20}, [194] = {"Skin 186", "Clothes.", 9, 186, nil, nil, 20}, [195] = {"Skin 187", "Clothes.", 9, 187, nil, nil, 20}, [196] = {"Skin 188", "Clothes.", 9, 188, nil, nil, 20}, [197] = {"Skin 189", "Clothes.", 9, 189, nil, nil, 20}, [198] = {"Skin 190", "Clothes.", 9, 190, nil, nil, 20}, [199] = {"Skin 191", "Clothes.", 9, 191, nil, nil, 20}, [200] = {"Skin 192", "Clothes.", 9, 192, nil, nil, 20}, [201] = {"Skin 193", "Clothes.", 9, 193, nil, nil, 20}, [202] = {"Skin 194", "Clothes.", 9, 194, nil, nil, 20}, [203] = {"Skin 195", "Clothes.", 9, 195,
  19. Hi All, I Have Created a New Project For People Who Need Urgent a Nice Base, This Project Incluide a Command Spawn For The Base, And a Random Skin Is Swat Skin, If You Want You Can Easyly Change It. The Command For Spawn Is /base Version V.1.3.2 Incluide: 2 Warhouse With Cars And Weapons For Make a Event With a Eventwarp Resource Created By Sasuke, You Can Found in The Community, a Interior With a Entrances Guards, a Celebrity Zone, a Spawn Area With Command, 3 Random Places, Decoration And Other Weapons. Version V.1.3.3 Incluide: New Walls In The Entry of the Base, New DM Ramp With Infernus, Meta.xml Bad Argument Fixed, More No Frezed Peds, Little Bug In The Interior Fixed. New Version is Avaliable For Download, Version 1.3.4 Incluide: Roof Throughout The Base, Now The Base is a Interior Base Oficial Link: In The Next Version: I Will Add Markers With Food/Weapons/Etc Shops. Thanks For The Download
  20. Que Quiero Agregar a un .map Manualmente, lo Mismo que Haria un Mapper en el Propio Mta, Solo que en Version Scripting
  21. Hola, Tengo un Pequeño Problema con el Basic RP, y es que Quiero Agregar Manualmente Las Facciones (Trabajos) sin Estar en el Juego, es Decir los Markers y Blips, ya que lo Demas Esta Hecho, Como ya Sabeis Soy Dueño de Juramento Freeroam RPG|MW|ROL|DM, y el Server Tiene Algo de ROL, Cosa que Debe Aumentar, No Hay Necesidad del Dinero, Solo el Trabajo de Poli y Medico por Diversion. Como Sabeis Uso Otros Grupos de ACL, en Vez de Admin: Adm.Jura, D.Jura, Etc. El Problema es Que no Puedo Usar el Comando /createfaction ni /createinterior ni /createshop, Pork Seria una Actualizacion de Grupos y Recibiria Demasiadas Quejas, ya Actualice a Server Owner pero No Salio, Entonces Decidi Hacer Este Tema para que me Ayuden a Configurarlo Manualmente Aunke me Tome Mas Tiempo, Necesito en General, Lo que Tengo que Colocar y Cambiar en: factions.map, shops.map, atms.map. En los Mapas se Ponen Markers o Objetos, lo que Quiero es Poner Markers de Trabajos, Atms, Tiendas, Etc Manualmente no se si Entendieron, Ej de un Mapa. <object id="object (ClubGate01_LAx) (1)" doublesided="false" model="3749" interior="0" dimension="0" posX="-1771.9489746094" posY="945.8408203125" posZ="29.60059928894" rotX="0" rotY="0" rotZ="0"></object> Esto es lo Que Pone en los Archivos .map: <map> </map> Gracias Por su Atencion
  22. No Entiendo D: Explicamelo mas Detalladamente, yo Creo que Debo Usar el IsObjectInAclGroup, Pegame el Codigo que Debo Poner Despues del Skin Xfas
  23. Restringir los Skins para que se los Puedan Poner Solo los Grupos de ACL: Adm.Jura, SMod.Jura, Mod.Jura y Jura, y el Carro Infernus lo Puedan Usar Solo con el Skin Restringido, Ayuda por Favor
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