local PosX,PosY,PosZ = unpack( vTable [ math.random( #vTable ) ] )
addEventHandler ( "onClientGUIClick", root,
function()
if source == GUIEditor.button[1] then
guiSetVisible ( GUIEditor.window[1], false )
showCursor ( false )
setElementData ( source, "Job", true )
triggerServerEvent ("Setskin", getLocalPlayer())
triggerServerEvent ("SetTeam", getLocalPlayer())
one = createMarker ( PosX,PosY,PosZ, "cylinder", 1.5, 255, 255, 0, 170 )
addEventHandler ( "onClientMarkerHit", one, moneys )
jobV = createMarker ( -2167.8999023438, 249, 34.299999237061, "cylinder", 1.5, 255, 255, 0, 170 )
addEventHandler ( "onClientMarkerHit", jobV, showUserPanelV )
createBlipAttachedTo ( one, 51 )
end
end )
function moneys ( hitElement )
local x,y,z = getElementPosition ( source )
local px,py,pz = getElementPosition ( hitElement )
if z and pz then
local check = math.abs ( pz - z )
if 2 >= check then
if getElementData(hitElement, "Job") then
triggerLatentServerEvent ( "money",hitElement )
local PosX,PosY,PosZ = unpack( vTable [ math.random( #vTable ) ] )
setElementPosition (one, PosX, PosY, PosZ)
end
end
end
end
--server
addEvent("money", true)
addEventHandler("money", getRootElement(),
function ( )
givePlayerMoney ( client, math.random (900.1200) )
end
)