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someniceguy

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About someniceguy

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  1. -15.05.16 Pre-alpha test server is open now! . IP: 185.5.251.182:22003 Join server, and wait until tanks download complete! Press "Spawn", choose some player in squad ( if you are not alone in squad ) and press "spawn" again to play! Server will work 15 May - 17 May. Everyone is welcome, call your friends if u dont want to play with yourself This topic is for test server, development is here https://forum.mtasa.com/viewtopic.php?f=108&t=97781
  2. -15.05.16 Pre-alpha test server is open now! . IP: 185.5.251.182:22003 Join server, and wait until tanks download complete! Press "Spawn", choose some player in squad ( if you are not alone in squad ) and press "spawn" again to play! Server will work 15 May - 17 May. Everyone is welcome, call your friends if u dont want to play with yourself
  3. Thanks. Pre-Alpha Test Server is coming Pre-alpha test server will be opened in 24 hours. IP will be posted in FB group https://www.facebook.com/groups/613266005502819/ or VK группе для русскоязычных пользователей: http://vk.com/gta_world_of_tanks
  4. -10.05.16 Shooting at 1,000 meters [ HD video ].
  5. "Please delete" , no description, inside script is empty. https://community.multitheftauto.com/index.php?p=resources&s=details&id=12651 DONE
  6. 1. Yes, every tank has it's own damage amount it makes to another tank. 2. Yes, every tank has it's own health and speed. And more: - every tank has it's own handling ( GetOriginalHandling ), like mass, turn speed, etc. - every tank has it's own hitbox to reach more or less it's real shape ( in future accuracy will grow ) ( * i meant hitbox for server side collision test with "bullet", of course client side every vehicle has it's own collision model like normal gta vehicle does ) - every tank has it's own reload time, turret rotation speed and down/up angles etc. This what are done at
  7. Thanks. Second test server will be open soon.
  8. -26.04.16 Hangar test #2 [ HD video ].
  9. -18.04.16 Added Protection (countermeasures) and Radio-Rocket ( ATGM ) [READ DESCRIPTION] [ HD video ]. Hi all. 1. After previous update and tv-rocket video i accepted question about "balance". This update brings tank protection (countermeasures) - watch whole video to understand how it works. Turn on annotations! Note: smoke effect is only for test and will be replaced. 2. Second stuff: Radio-rocket ( ATGM ). It is typical ATGM - anti-tank guided missile - we call it radio-rocket because here is tv-rocket then new one must be radio-rocket If you played Battlefield you know about BGM-
  10. Ok, i solved this with Matrix and Vector. Reaction was nil, so i dont know is this issue bug or not.
  11. Ok, i solved this with Matrix and Vector. Reaction was nil, so i dont know is this issue bug or not.
  12. Hi. I found that getElementRotation () of attached object gives right values clientside and wrong server side. Is it known bug or no? Script does: 1. Create vehicle 2. Create object 3. Attach object to vehicle with rotOffsetZ 4. Re attach object with different rotOffsetZ 5. Try to getElementRotation () of object client side - it gives correct value 6 Try to getElementRotation () of object server side - it gives wrong value Client side script: local _vehicle = nil local _object = nil local function checkRotation () outputChatBox ( "--" ) outputChatBox (
  13. Hi. I found that getElementRotation () of attached object gives right values clientside and wrong server side. Is it known bug or no? Script does: 1. Create vehicle 2. Create object 3. Attach object to vehicle with rotOffsetZ 4. Re attach object with different rotOffsetZ 5. Try to getElementRotation () of object client side - it gives correct value 6 Try to getElementRotation () of object server side - it gives wrong value Client side script: local _vehicle = nil local _object = nil local function checkRotation () outputChatBox ( "--" ) outputChatBox (
  14. -12.04.16 Added TV Rocket [ HD video ].
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