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About Ab-47

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    Street Cat
  • Birthday 31/07/1997


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    Scripting/Programming, Football, Political Discussion, Physical Education, Driving, Music, Other sports and etc.

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  1. Ab-47

    The last reply

    This last reply topic will never end not on my watch
  2. Ab-47

    The last reply

    April 2020, cool!
  3. "scoreboard" is an old resource, check to see if scoreboard even exists in your resource folder. The new one is dxscoreboard, same syntax I guess. Also, I would advise you to remove your code and just leave the exports, as far as I could see your code should work fine. Just the exports that aren't being called properly. Syntax looks correct, no typos spotted either. If you do have the old scoreboard, try updating to dxscoreboard and running the code again, let me know if there's any errors.
  4. Ab-47

    anti afk

    Could you be more specific about what you want? I could walk you through setting it up or creating one yourself.
  5. To answer your question, just use "takeWeapon" at the else. Also, it'd be more convenient using tables for these sorts of things. Element data is not the wisest choice. For example: local using_phone = {} function togglePhone(player) if (not using_phone[player]) then using_phone[player] = true --You could also add giveWeapon here (to continue your script) --Animation here else using_phone[player] = false --And here you could add takeWeapon here. --End animation here
  6. I was just thinking about this, getRealTime could actually work. I assume getRealTime would use the servers local time otherwise you could create a custom script where you could use fetchRemote to return a specific time using PHP. It's not that difficult either, PHP is somewhat similar to Lua. However you would need an online website for that. I wouldn't really recommend fetchRemote, just the standard MTA getRealTime should do the trick.
  7. Ab-47

    Warp player to

    Or you could just do this.. addCommandHandler("easr", function() local sx, sy, sz = getElementPosition(source) for i, v in pairs(getElementsByType("player")) do setElementPosition(v, sx + math.random(5, 10), sy, sz) end end )
  8. Ab-47

    The last reply

    You won't get away that easy hehuheuh
  9. Ab-47


    You're creating a GUI in your code, I just modified the code you sent above including the variables you mentioned in your code. Try this isHolding = false addEventHandler( "onClientGUIMouseDown", getRootElement( ), function ( btn, x, y ) if (source ~= inventoryGridlist["inventory"]) then return end if btn == "left" and getElementType(source) == "gui-gridlist" then clickedElement = source local elementPos = { guiGetPosition( source, false ) } offsetPos = { x - elementPos[ 1 ], y - elementPos[ 2 ] } isHolding = true end end )
  10. Sorry for the late reply, in simple terms you can just call the setAccountData function again and again for as many variables as you like but the name must change setAccountData(account, "objectID1", id1) setAccountData(account, "objectID2", id2) setAccountData(account, "objectID3", id3) But to retrieve it you must call each piece of data, objectID1, objectID2, objectID3 and so on. But that's all time consuming and pointless A better way to do that is by setting the toJSON converted table to the account data and use fromJSON to retrieve it as stPatrick mentioned above. If
  11. Your code is a bit messy, I fixed a few typos that you had. Not gonna suggest SQL, it may be a bit more complex for you so for now just use accountData to save the ID. Player has to be logged in for this to work. Also added an extra function for when the player logs in, if the data was saved to their account it'll respawn on login. [[ Client ]] function finel () local item = guiGridListGetSelectedItem (myGirld) ID = guiGridListGetItemText (myGirld, item,3) body = guiGridListGetItemText (myGirld, item,4) rot = guiGridListGetItemText (myGirld, item,5) prices = guiGridList
  12. Ab-47


    You could use the following functions/events > (Event) -> onClientClick -> Returns: you'll need to identify the clickedElement as the type of GUI you want to move button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement Instead of the above you could use: (Event) -> onClientGUIClick -> which returns the clicked GUI element rather than an element clicked -> returns: button, state, absoluteX, absoluteY (Event) -> onClientCursorMove -> Returns: use absoluteX, absoluteY as your X / Y params needed to move. cursorX, cursorY, ab
  13. I did mention above to remove your headphones lol, but anyways, I guess you have your sound/devices default as your monitor. Open your control panel > click "Hardware and Sound" > click "Sound" > a box should appear, try select the device you want to use to output your sound and click on "Set Default". Maybe that would help, maybe your default device is set to the wrong thing. If that doesn't work, right click your sound icon and click "Troubleshoot sound problems" and run the troubleshooter, it should fix your issue. If after changing your default device and your sound does
  14. Well at-least you're getting somewhere now. Does MTA run fluently as-well, just without sound? Just double check that your sound drivers are updated and your sound is enabled in MTA settings > Audio tab.
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