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Matt

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  1. Matt

    Problemilla :)

    @ArminFx, MUCHAS GRACIAS! (perdón por las mayusculas.. ), no me di cuenta enserio gracias
  2. Matt

    Problemilla :)

    Tengo un problema, al poner un login tengo hecho un hud con dx (dxdrawrectangle,dxdrawtext..) y cuando esta activo el login aunque tiene un fondo (una img) aun asi se sigue viendo el hud como podría hacer para que se vea solo el login (mientras esta activado), que tendría que utilizar, si las funciones están en diferentes resources?
  3. Matt

    Race ayuda

    Hola, me gustaría que me ayuden en esto.. Me gustaría quitar los milisegundos, podrian ayudarme. Gracias.
  4. Duda solucionada, gracias @Blue-pie
  5. Lo hace poco cambio de maquina de ovh a nfo y en la anterior me sucedia lo mismo, tengo un login simple.. ¿Y es posible que se borren las cuentas al editar mal el acl? Por que hace poco lo edite para los mod y smod ¿Podria ser eso?
  6. Hola tengo un problema tengo una maquina linux, de nfo, cada vez que reinicio el sv o lo apago y vuelvo a encender, las cuentas se reinician.. Todas se borran, no se yo edite el ACL, pero nunca me dio un fallo la console al encender el servidor. Podrian ayudarme. Gracias de ante mano.
  7. Matt

    Pequeño problema

    Este seria el codigo de las lineas que dan ese problema: ------------------------------------------ -- Calling function from the client's side ------------------------------------------ function callClientFunction(funcname, ...) local arg = { ... } if (arg[1]) then for key, value in next, arg do arg[key] = tonumber(value) or value end end loadstring("return "..funcname)()(unpack(arg)) end addEvent("onServerCallsClientFunction", true) addEventHandler("onServerCallsClientFunction", resourceRoot, callClientFunction) ----------------------- -- Call server function ----------------------- function callServerFunction(funcname, ...) local arg = { ... } if (arg[1]) then for key, value in next, arg do if (type(value) == "number") then arg[key] = tostring(value) end end end triggerServerEvent("onClientCallsServerFunction", resourceRoot , funcname, unpack(arg)) end
  8. Hola bueno estuve revisando el debugscript y me sale este error, pero lo unico raro y es por lo que no lo entiendo es que aveces me da el error aveces no.. Es del race y al dar ese error no me sale el rankingboard ni lo de "Next map in:" (Es el ultimo ERROR: race...)
  9. Me gustaria eliminar varios comandos del server, el comando register y logout, y que al poner ese comando ejemplo: /register. Este comando esta desabilitado. Como seria el script gracias . Soy algo manco en script
  10. Hola comunidad me gustaria hacer que los autos se puedan coger por niveles. Ejemplo Patrior: No puedes escoger este auto aun no eres del nivel 4. Y tambien me gustaria por skin: No puedes escoger este skin aun no eres de nivel 4. Como seria? Gracias y disculpen
  11. Hola gente de MTA tengo otro problemita . Me gustaria añadir un podium al acabar una pista de DM tipo FFS y algunos servidores mas que ya tienen. El script lo saque de la comunidad pero al añadir lo que tenia que añadir al destructionderby.lua no puedo dar enter ni setea otros mapas . Aqui esta lo que edite y como lo puse: DestructionDerby = setmetatable({}, RaceMode) DestructionDerby.__index = DestructionDerby DestructionDerby:register('Destruction derby') function DestructionDerby:isApplicable() return not RaceMode.checkpointsExist() and RaceMode.getMapOption('respawn') == 'none' end function DestructionDerby:getPlayerRank(player) return #getActivePlayers() end -- Copy of old updateRank function DestructionDerby:updateRanks() for i,player in ipairs(g_Players) do if not isPlayerFinished(player) then local rank = self:getPlayerRank(player) if not rank or rank > 0 then setElementData(player, 'race rank', rank) end end end -- Make text look good at the start if not self.running then for i,player in ipairs(g_Players) do setElementData(player, 'race rank', '' ) setElementData(player, 'checkpoint', '' ) end end end function DestructionDerby:onPlayerWasted(player) if isActivePlayer(player) then self:handleFinishActivePlayer(player) if #activePlayers == 2 then triggerClientEvent ( "SaveName3",getRootElement(),_getPlayerName(player)) end if #activePlayers == 1 then triggerClientEvent ( "SaveName2",getRootElement(),_getPlayerName(player)) end if #activePlayers == 0 then triggerClientEvent ( "SaveName",getRootElement(),_getPlayerName(player)) triggerEvent("createPeds",getRootElement()) end if getMapDM() then if getActivePlayerCount() <= 0 then triggerClientEvent ( "showWinMessage", getRootElement()) RaceMode.endMap() else TimerManager.createTimerFor("map",player):setTimer(clientCall, 2000, 1, player, 'Spectate.start', 'auto') end local activePlayers = getActivePlayers() if getActivePlayerCount() == 1 then if getElementModel(getPedOccupiedVehicle(activePlayers[1])) == 425 then setElementHealth(activePlayers[1],0) end end else if getActivePlayerCount() <= 1 then triggerClientEvent ( "showWinMessage", getRootElement()) RaceMode.endMap() else TimerManager.createTimerFor("map",player):setTimer(clientCall, 2000, 1, player, 'Spectate.start', 'auto') end end end RaceMode.setPlayerIsFinished(player) showBlipsAttachedTo(player, false) end function DestructionDerby:onPlayerQuit(player) if isActivePlayer(player) then self:handleFinishActivePlayer(player) if getMapDM() then if getActivePlayerCount() <= 0 then RaceMode.endMap() end else if getActivePlayerCount() <= 1 then RaceMode.endMap() end end end end function DestructionDerby:handleFinishActivePlayer(player) -- Update ranking board for player being removed if not self.rankingBoard then self.rankingBoard = RankingBoard:create() self.rankingBoard:setDirection( 'up', getActivePlayerCount() ) end local timePassed = self:getTimePassed() self.rankingBoard:add(player, timePassed) -- Do remove finishActivePlayer(player) -- Update ranking board if one player left if #activePlayers == 1 then self.rankingBoard:add(activePlayers[1], timePassed) triggerClientEvent ( "onPlayerWin", getRootElement(), activePlayers[1] ) end --PODIUM SCRIPT if #activePlayers == 2 then triggerClientEvent ( "SaveName3",getRootElement(),_getPlayerName(player)) end if #activePlayers == 1 then triggerClientEvent ( "SaveName2",getRootElement(),_getPlayerName(player)) end if #activePlayers == 0 then triggerClientEvent ( "SaveName",getRootElement(),_getPlayerName(player)) triggerEvent("createPeds",getRootElement()) end end ------------------------------------------------------------ -- activePlayerList stuff -- function isActivePlayer( player ) return table.find( g_CurrentRaceMode.activePlayerList, player ) end function addActivePlayer( player ) table.insertUnique( g_CurrentRaceMode.activePlayerList, player ) end function removeActivePlayer( player ) table.removevalue( g_CurrentRaceMode.activePlayerList, player ) end function finishActivePlayer( player ) table.removevalue( g_CurrentRaceMode.activePlayerList, player ) table.insertUnique( g_CurrentRaceMode.finishedPlayerList, _getPlayerName(player) ) end function getFinishedPlayerCount() return #g_CurrentRaceMode.finishedPlayerList end function getActivePlayerCount() return #g_CurrentRaceMode.activePlayerList end function getActivePlayers() return g_CurrentRaceMode.activePlayerList end function getMapDM() local getMapName = g_MapInfo.name if string.find(getMapName, "[DM]", 1, true) then return true else return false end end Client del resource de la comunidad: ------------------------------------------------------------------------------------------------------ -- * @Author Pun1sh3r -- * @Copyright 2011-2014 by Pun1sh3r ------------------------------------------------------------------------------------------------------ WinnerName1 = nil WinnerCar1 = nil ---------------------- WinnerName2 = nil WinnerCar2 = nil ---------------------- WinnerName3 = nil WinnerCar3 = nil ------------------------------------- function P_PlayerName1(name) WinnerName1 = name end addEvent("SaveName1",true) addEventHandler("SaveName1",getRootElement(),P_PlayerName1) function P_PlayerName2(name) WinnerName2 = name end addEvent("SaveName2",true) addEventHandler("SaveName2",getRootElement(),P_PlayerName2) function P_PlayerName3(name) WinnerName3 = name end addEvent("SaveName3",true) addEventHandler("SaveName3",getRootElement(),P_PlayerName3) ------------------------------------- function P_startPeds(Ped) setTimer(function() local randomHyd = math.random (1,4) if randomHyd == 1 then setPedControlState(Ped,"special_control_left",true) setPedControlState(Ped,"special_control_right",false) setPedControlState(Ped,"special_control_up",false) setPedControlState(Ped,"special_control_down",false) elseif randomHyd == 2 then setPedControlState(Ped,"special_control_right",true) setPedControlState(Ped,"special_control_left",false) setPedControlState(Ped,"special_control_up",false) setPedControlState(Ped,"special_control_down",false) elseif randomHyd == 3 then setPedControlState(Ped,"special_control_down",true) setPedControlState(Ped,"special_control_left",false) setPedControlState(Ped,"special_control_right",false) setPedControlState(Ped,"special_control_up",false) elseif randomHyd == 4 then setPedControlState(Ped,"special_control_up",true) setPedControlState(Ped,"special_control_left",false) setPedControlState(Ped,"special_control_right",false) setPedControlState(Ped,"special_control_down",false) end end,300,22) WinnerCar1 = getPedOccupiedVehicle(Ped) P_startfollow(Ped) end addEvent( "podiumDrivePed1", true ) addEventHandler( "podiumDrivePed1", getRootElement(), P_startPeds) function P_startPed2(Ped) setPedControlState(Ped,"accelerate",true) setPedControlState(Ped,"brake_reverse",true) setTimer(function () setPedControlState(Ped,"accelerate",false) setPedControlState(Ped,"brake_reverse",false) setPedControlState(Ped,"vehicle_left",false) setPedControlState(Ped,"vehicle_right",false) end,7900,1) local randomHyd = 1 setTimer(function() if randomHyd == 2 then setPedControlState(Ped,"vehicle_left",true) setPedControlState(Ped,"vehicle_right",false) randomHyd = 1 elseif randomHyd == 1 then setPedControlState(Ped,"vehicle_left",false) setPedControlState(Ped,"vehicle_right",true) randomHyd = 2 end end,980,8) WinnerCar2 = getPedOccupiedVehicle(Ped) end addEvent( "podiumDrivePed2", true ) addEventHandler( "podiumDrivePed2", getRootElement(), P_startPed2) function P_startPed3(Ped) setPedControlState(Ped,"special_control_down",true) WinnerCar3 = getPedOccupiedVehicle(Ped) end addEvent( "podiumDrivePed3", true ) addEventHandler( "podiumDrivePed3", getRootElement(), P_startPed3) ------------------------------------- function P_startfollow() setTimer(function() P_stopfollow() end, 7900, 1) local x, y, z = getElementPosition(WinnerCar1) setCameraMatrix(x+15, y, z+7, x, y, z) addEventHandler("onClientRender",getRootElement(),P_drawWinnerNames) end function P_stopfollow() removeEventHandler("onClientRender",getRootElement(),P_drawWinnerNames) ---------------------- WinnerName1 = nil WinnerCar1 = nil ---------------------- WinnerName2 = nil WinnerCar2 = nil ---------------------- WinnerName3 = nil WinnerCar3 = nil end -- NAMETAG WINNER local x, y = guiGetScreenSize() function P_drawWinnerNames() if WinnerCar1 ~= nil then local x,y,z = getElementPosition(WinnerCar1) local px,py,pz = x+5, y+10, z+2 local distance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) if distance <= 150 then local sx,sy = getScreenFromWorldPosition ( x, y, z+0.55, 0.06 ) if not sx then return end local scale = 1/(0.3 * (distance / 150)) if WinnerName1 ~= nil then dxDrawText ("#CDD0D11st", sx-40, sy - 50, sx, sy - 50, tocolor(0, 0, 0, 255), math.min ( 0.4*(20/distance)*1.4,4), "default-bold", "center", "bottom", false, false, false, true) dxDrawText ("#CDD0D11st", sx-40, sy - 50, sx, sy - 50, tocolor(255, 255, 255, 255), math.min ( 0.4*(20/distance)*1.4,4), "default-bold", "center", "bottom", false, false, false, true) dxDrawText (WinnerName1, sx-20, sy - 50, sx, sy - 30, tocolor(0, 0, 0, 255), math.min ( 0.4*(20/distance)*1.4,4), "default-bold", "center", "bottom", false, false, false, true) dxDrawText (WinnerName1, sx-20, sy - 50, sx, sy - 30, tocolor(255, 255, 255, 255), math.min ( 0.4*(20/distance)*1.4,4), "default-bold", "center", "bottom", false, false, false, true) end end end if WinnerCar2 ~= nil then local x,y,z = getElementPosition(WinnerCar2) local px,py,pz = x+5, y+10, z+2 local distance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) if distance <= 150 then local sx,sy = getScreenFromWorldPosition ( x, y, z+0.55, 0.06 ) if not sx then return end local scale = 1/(0.3 * (distance / 150)) if WinnerName2 ~= nil then dxDrawText ("#CDD0D12nd", sx-40, sy - 50, sx, sy - 50, tocolor(0, 0, 0, 255), math.min ( 0.4*(20/distance)*1.4,4), "default-bold", "center", "bottom", false, false, false, true) dxDrawText ("#CDD0D12nd", sx-40, sy - 50, sx, sy - 50, tocolor(255, 255, 255, 255), math.min ( 0.4*(20/distance)*1.4,4), "default-bold", "center", "bottom", false, false, false, true) dxDrawText (WinnerName2, sx-20, sy - 50, sx, sy - 30, tocolor(0, 0, 0, 255), math.min ( 0.4*(20/distance)*1.4,4), "default-bold", "center", "bottom", false, false, false, true) dxDrawText (WinnerName2, sx-20, sy - 50, sx, sy - 30, tocolor(255, 255, 255, 255), math.min ( 0.4*(20/distance)*1.4,4), "default-bold", "center", "bottom", false, false, false, true) end end end if WinnerCar3 ~= nil then local x,y,z = getElementPosition(WinnerCar3) local px,py,pz = x+5, y+10, z+2 local distance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) if distance <= 150 then local sx,sy = getScreenFromWorldPosition ( x, y, z+0.55, 0.06 ) if not sx then return end local scale = 1/(0.3 * (distance / 150)) if WinnerName3 ~= nil then dxDrawText ("#CDD0D13rd", sx-40, sy - 50, sx, sy - 50, tocolor(0, 0, 0, 255), math.min ( 0.4*(20/distance)*1.4,4), "default-bold", "center", "bottom", false, false, false, true) dxDrawText ("#CDD0D13rd", sx-40, sy - 50, sx, sy - 50, tocolor(255, 255, 255, 255), math.min ( 0.4*(20/distance)*1.4,4), "default-bold", "center", "bottom", false, false, false, true) dxDrawText (WinnerName3, sx-20, sy - 50, sx, sy - 30, tocolor(0, 0, 0, 255), math.min ( 0.4*(20/distance)*1.4,4), "default-bold", "center", "bottom", false, false, false, true) dxDrawText (WinnerName3, sx-20, sy - 50, sx, sy - 30, tocolor(255, 255, 255, 255), math.min ( 0.4*(20/distance)*1.4,4), "default-bold", "center", "bottom", false, false, false, true) end end end end Server: ------------------------------------------------------------------------------------------------------ -- * @Author Pun1sh3r -- * @Copyright 2011-2014 by Pun1sh3r ------------------------------------------------------------------------------------------------------ function startPodium() outputDebugString("Podium resource successfully started.") end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), startPodium) ------------------------------------- --DM1 Podium local P_Ped1 = nil local P_Vehicle1 = nil ----- local P_Ped2 = nil local P_Vehicle2 = nil ----- local P_Ped3 = nil local P_Vehicle3 = nil ----- local P_BitchPed1 = nil local P_BitchPed2 = nil local P_BitchPed3 = nil local P_BitchPed4 = nil ----- local P_WankPed1 = nil ------------------------ function createPodium2() P_Ped1 = createPed (29, 2174.9, 1678.5, 25.2) P_Vehicle1 = createVehicle (536,2174.9, 1680.5, 20.2, 0, 0, 284) addVehicleUpgrade ( P_Vehicle1, 1087 ) warpPedIntoVehicle ( P_Ped1, P_Vehicle1 ) ------------------------------------------------------------------------------------------------ P_Ped2 = createPed (22,2170.6, 1685.2, 25.2) P_Vehicle2 = createVehicle (536,2170.6, 1685.2, 20.2, 0, 0, 284) addVehicleUpgrade ( P_Vehicle2, 1087 ) warpPedIntoVehicle ( P_Ped2, P_Vehicle2 ) ------------------------------------------------------------------------------------------------ P_Ped3 = createPed (10, 2170.2, 1675.4, 25.2) P_Vehicle3 = createVehicle (536, 2170.2, 1675.2, 20.2, 0, 0, 284) addVehicleUpgrade ( P_Vehicle3, 1087 ) warpPedIntoVehicle ( P_Ped3, P_Vehicle3 ) triggerClientEvent ("podiumDrivePed1", getRootElement(),P_Ped1) triggerClientEvent ("podiumDrivePed2", getRootElement(),P_Ped2) triggerClientEvent ("podiumDrivePed3", getRootElement(),P_Ped3) P_BitchPed1 = createPed(63, 2174.3, 1676.1, 20.4, 250.006) setPedAnimation(P_BitchPed1, "STRIP", "STR_Loop_B") P_BitchPed2 = createPed(87, 2173.5, 1681.8, 20.4, 244.006) setPedAnimation(P_BitchPed2, "STRIP", "STR_Loop_A") P_BitchPed3 = createPed(92, 2168.8, 1679.9, 20.4, 254.006) setPedAnimation(P_BitchPed3, "STRIP", "STR_Loop_C") P_BitchPed4 = createPed(138,2173.5, 1671.9, 20.4, 292.003) setPedAnimation(P_BitchPed4, "MISC", "bitchslap") P_WankPed1 = createPed(135, 2176.9, 1684.0, 20.4, 226.004) setPedAnimation(P_WankPed1, "PAULNMAC", "wank_loop") setTimer(function() DM1_destroyPodium2() end, 8000, 1) end addEvent( "createPeds", true ) addEventHandler( "createPeds", getRootElement(), createPodium2 ) function DM1_destroyPodium2() destroyElement(P_Vehicle1) destroyElement(P_Ped1) P_Ped1 = nil P_Vehicle1 = nil --------------------------- destroyElement(P_Vehicle2) destroyElement(P_Ped2) P_Ped2 = nil P_Vehicle2 = nil --------------------------- destroyElement(P_Vehicle3) destroyElement(P_Ped3) P_Ped3 = nil P_Vehicle3 = nil --------------------------- destroyElement(P_BitchPed1) destroyElement(P_BitchPed2) destroyElement(P_BitchPed3) destroyElement(P_BitchPed4) destroyElement(P_WankPed1) P_BitchPed1 = nil P_BitchPed2 = nil P_BitchPed3 = nil P_BitchPed4 = nil P_WankPed1 = nil end ------------------------------------- Cual es el problema repito el race no setea mapas ni deja dar enter. Gracias de ante mano
  12. Alex17 eso ya lo he echo pero aora que hago?¿
  13. Hola chicos me gustaria añadir una imagen al scoreboard como status, Ejemplo estas Vivo= una imagen. Estas muerto una calavera y el download.. Como seria?¿ tengo aqui el script de la comunidad (Client) addEventHandler("onClientResourceStart",resourceRoot, function() triggerServerEvent("onDownloadFinish",localPlayer) end ) exports.scoreboard:addScoreboardColumn('status') function onJoin() setElementData ( source, "status", "loading" ) end addEventHandler("onPlayerJoin",root,onJoin) function onDownloadFinish() setElementData ( client, "status", "playing" ) end addEvent("onDownloadFinish",true) addEventHandler("onDownloadFinish",root,onDownloadFinish) (server) Y le falta añadir solo el status de dead, Como seria añadir una img por cada statu vivo muerto y download? Gracias de ante mano
  14. Si tengo el sistema echo Bc me gustaria añadir un F11 distinto por dimension como seria? El script del F11 lo csmbia por img
  15. Hola, vengo con otro topic aora me gustaria poner un distinto f11 por dimension, tengo el script para cambiar la img del f11 por otro. Que linea tendria que añadir? Es posible? Poner una img diferente al f11 por dimension? Por ejemplo para la dimension 3 Gravias de antemano.
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