El problema me lo encuentro al borrar un edificio en unity. El edificio se borra, pero depende por donde lo mires, tambien desaparece el resto del mapa.
function start()
-- Idlewood Gas objects
removeWorldModel(5024, 200, 1748, -1883, 14) --[[ (idobjeto, rango(200), x, y, x ) ]]--
removeWorldModel(1226, 200, 1774, -1901, 16)
removeWorldModel(1226, 200, 1774, -1931, 16)
removeWorldModel(1226, 200, 1806, -1931, 16)
removeWorldModel(1226, 200, 1806, -1901, 16)
removeWorldModel(4025, 1, 1777.8359, -1773.9063, 12.5234, 0.25)
removeWorldModel(4070, 1, 1719.7422, -1770.7813, 23.4297, 0.25)
removeWorldModel(1531, 1, 1724.7344, -1741.5000, 14.1016, 0.25)
removeWorldModel(4215, 1, 1777.5547, -1775.0391, 36.7500, 0.25)
removeWorldModel(3986, 1, 1719.7422, -1770.7813, 23.4297, 0.25)
removeWorldModel(4019, 1, 1777.8359, -1773.9063, 12.5234, 0.25)
end
addEventHandler("onResourceStart", getResourceRootElement(), start)