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Catalyst

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  1. Okay I found the issue I had with textures. The material must have the exact same name as the texture (excluding file type extension) With the collisions I tend to remove most redundant geometry to make it in as least faces as possible, greatly reducing the risk of failure. I hope this will help others who incur such problems as well.
  2. As from what I know this is common for older graphics cards / low resolution clients. And yes, it is an issue with transparency, the image draw bounding is moved down revealing black background from Microsoft's DirectX (afaik). Other than changing resolution or display more (or trying on another machine) I have no suggestion to overcome this issue. I hope this helped at least a little. Regards.
  3. **Sorry if it's in the wrong section** Hello, I have been having difficulty with Kam's script for Autodesk 3Ds Max* I have been using 3Ds couple of months now and now that I know most of its functionality, I have been attempting to import models into MTA. The issue I have incurred was texturing; from tutorials I know I need to use GTA Material with bitmap texture. Now after all is done correctly (according to that tutorial) it should work but when I game the texture is gray† and using shader_tex_names it comes up as unnamed. This would explain the problem with TXD not loading, as GTA will not be able to apply the TXD material into a face with no specified name I have no idea what I am doing wrong that this does not work. If there is anyone able to help, please do. Another issues I came across was concerned with collisions. I tried editing one default GTA model into a different building, did everything as should be and then the collisions came up in random places (not so random actually, as most walls were correct, but some had like 5 metre extensions outside making it impossible to move from one place to another. This issue is more trivial and it only happened to me one or twice, and one from models imported from Trimble Sketchup 2014 into 3Ds Max and then into MTA. Thanks in advance to anyone willing to help, i appreciate taking notice, and have a good day. * Autodesk 3Ds Max 2016 edition. † I will add a screenshot of necessary, can't right now cause I'm typing from my iPhone.
  4. conf_global.php should have those 4 variables near/at the beginning $INFO['sql_host'] $INFO['sql_database'] $INFO['sql_user'] $INFO['sql_pass'] That's pretty much you need to connect to the MySQL database which IPB uses, remember, if 'sql_host' is 'localhost' and you don't have your server on the same machine as the website, then you need to use your website's IP address, or hostname Ps: 2015 hit the UK right at the time of this post. Happy new year!
  5. Rhinos only take damage from ramming and flames afaik - you'd have to write your own damage-system
  6. Place files in [MTA server directory]/mods/deathmatch/resources/ Do /refresh as an admin on the server or restart the server Then try /start and look on F8 if any errors come up.
  7. Any progress done to it or is it still at a halt?
  8. use outputChatBox("(( This " .. tostring(carname[getVehicleModel(source)]) .. " belongs to " .. ownerName .. ". ))", thePlayer, 255, 195, 14)
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