Wassup everyone, my first post on the forums :DD
Anywho....My gunshop script isn't working.When I click the button, nothing happens, even though, it should.
SERVER STUFF
ammunationout = createMarker(2159.5419921875,943.201171875,10.8200125,'cylinder',2.0,255,0,0,150)
ammunationin = createMarker(285.9794921875, -86.7666015625, 1001.5228881836,'cylinder',2.0,255,0,0,150)
setElementInterior( ammunationin, 4)
theMarker = createMarker ( 291.8251953125, -83.2900390625, 1001.515625, "cylinder", 1.5, 255, 255, 0, 255 )
setElementInterior( theMarker, 4)
function gunshopAOUT( source ) -- defines gunshopAOUT function
if isPlayerInVehicle ( source ) == false then
setElementInterior( source, 4, 285.8000, -84.5470, 1001.5390)
end
end
function gunshopAIN( source ) -- defines gunshopAIN function
setElementInterior( source, 0, 2156.314453125, 942.9453125, 10.8203125)
end
addEventHandler( "onMarkerHit", ammunationout, gunshopAOUT )
addEventHandler( "onMarkerHit", ammunationin, gunshopAIN )
-- SELL GUNS FUNCTIONSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
function sellDeagle ( source )
giveWeapon ( source, 24, 100 )
takePlayerMoney( source, 1000 ) --COST
end
addEvent( "sellDeagle", true )
addEventHandler( "sellDeagle", getRootElement(), sellDeagle )
function sellM4 ( )
giveWeapon ( source, 31, 100 )
end
addEvent( "sellM4", true )
addEventHandler( "sellM4", getRootElement(), sellM4 )
function sellTec9 ( )
giveWeapon ( source, 32, 100 )
end
addEvent( "sellTec9", true )
addEventHandler( "sellTec9", getRootElement(), sellTec9 )
function sellShotgun ( )
giveWeapon ( source, 25, 100 )
end
addEvent( "sellShotgun", true )
addEventHandler( "sellShotgun", getRootElement(), sellShotgun )
function sellRifle ( )
giveWeapon ( source, 33, 100 )
end
addEvent( "sellRifle", true )
addEventHandler( "sellRifle", getRootElement(), sellRifle )
function sellSniper ( )
giveWeapon ( source, 34, 100 )
end
addEvent( "sellSniper", true )
addEventHandler( "sellSniper", getRootElement(), sellSniper )
function sellColt ( )
giveWeapon ( source, 22, 100 )
end
addEvent( "sellColt", true )
addEventHandler( "sellColt", getRootElement(), sellColt )
function sellMac10 ( )
giveWeapon ( source, 28, 100 )
end
addEvent( "sellMac10", true )
addEventHandler( "sellMac10", getRootElement(), sellMac10 )
function sellAK47 ( )
giveWeapon ( source, 30, 100 )
end
addEvent( "sellAK47", true )
addEventHandler( "sellAK47", getRootElement(), sellAK47 )
CLIENT STUFF
theMarker = createMarker ( 295.83984375, -80.8115234375, 1001.515625, "cylinder", 1.5, 255, 255, 0, 0 )
function startUp ( )
setElementInterior ( theMarker, 4, 295.83984375, -80.8115234375, 1001.515625 )
GUIEditor_Window = {}
GUIEditor_Button = {}
GUIEditor_Window[1] = guiCreateWindow(463,170,437,246,"",false)
guiSetAlpha(GUIEditor_Window[1],1)
sellDeagle = guiCreateButton(16,37,112,47,"Desert Eagle",false,GUIEditor_Window[1])
guiSetAlpha(sellDeagle,1)
sellM4 = guiCreateButton(16,94,112,47,"M4",false,GUIEditor_Window[1])
guiSetAlpha(sellM4,1)
sellTec9 = guiCreateButton(16,152,112,47,"Tec9",false,GUIEditor_Window[1])
guiSetAlpha(sellTec9,1)
sellShotgun = guiCreateButton(162,152,112,47,"Shotgun",false,GUIEditor_Window[1])
guiSetAlpha(sellShotgun,1)
sellRifle = guiCreateButton(162,94,112,47,"Rifle",false,GUIEditor_Window[1])
guiSetAlpha(sellRifle,1)
sellSniper = guiCreateButton(162,36,112,47,"Sniper Rifle",false,GUIEditor_Window[1])
guiSetAlpha(sellSniper,1)
sellColt = guiCreateButton(304,94,112,47,"Colt 45.",false,GUIEditor_Window[1])
guiSetAlpha(sellColt,1)
sellMac10 = guiCreateButton(304,152,112,47,"Mac-10",false,GUIEditor_Window[1])
guiSetAlpha(sellMac10,1)
sellAK47 = guiCreateButton(304,34,112,47,"AK47",false,GUIEditor_Window[1])
guiSetAlpha(sellAK47,1)
guiSetVisible ( GUIEditor_Window[1], false )
addEventHandler ( "onClientGUIClick", sellDeagle, sellDeagle1, false )
addEventHandler ( "onClientGUIClick", sellM4, sellM41, false )
addEventHandler ( "onClientGUIClick", sellTec9, sellTec91, false )
addEventHandler ( "onClientGUIClick", sellShotgun, sellShotgun1, false )
addEventHandler ( "onClientGUIClick", sellRifle, sellRifle1, false )
addEventHandler ( "onClientGUIClick", sellSniper, sellSniper1, false )
addEventHandler ( "onClientGUIClick", sellColt, sellColt1, false )
addEventHandler ( "onClientGUIClick", sellMac10, sellMac101, false )
addEventHandler ( "onClientGUIClick", sellAK47, sellAK471, false )
end
addEventHandler ( "onClientResourceStart", resourceRoot, startUp )
function onMarker ( hitElement )
if ( hitElement == localPlayer ) then
guiSetVisible ( GUIEditor_Window[1], ( eventName == "onClientMarkerHit" and true or false ) )
end
end
addEventHandler ( "onClientMarkerHit", theMarker, onMarker )
addEventHandler ( "onClientMarkerLeave", theMarker, onMarker )
function sellDeagle1 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellDeagle", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of Deagle" )
end
end
function sellM41 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellM4", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of M4" )
end
end
function sellTec91 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellTec9", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of Tec9" )
end
end
function sellShotgun1 ( )
if button == "left" and state == "up" then
outputChatBox ( "You Have Bought 100 Ammo Of Shotgun" )
end
end
function sellRifle1 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellRifle", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of Country Rifle" )
end
end
function sellSniper1 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellSniper", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of Sniper" )
end
end
function sellColt1 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellColt", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of Colt 45." )
end
end
function sellMac101 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellMac10", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of Mac-10" )
end
end
function sellAK471 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellAK47", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of AK47" )
end
end
Any help ill appreciate it!