codgod66

Members
  • Content Count

    10
  • Joined

  • Last visited

Community Reputation

0 Neutral

About codgod66

  • Rank
    Member
  1. Whats up guys, im here for a Script/Resource Request. Something allowing you to edit weapon damage. I think this would be good because some weapons in the DM gamemode are severely underpowered. Shotgun sucks, UZI and TEC-9 are horrible. It would be nice if a Moderator or a Pro Scriptor could look into this. The script would work like a normall resource you launch by typing "/Start (NAME)" or by starting it form the Admin Panel. The script would be good if it worked by a simple ".lua" script with all the default weapon damages and i could just change them through there and launch the resource when i want to play with these weapon damage changes. This would be an amazing feature it would also help with Buffing weapons and Nerfing them. So what you guys say? Thanks -codgod66
  2. Im playing on a server which i am admin on. I downloaded Slothbot, which is a mod which allows bots to be added to the server gamemode. It says that the spawn function/syntax is: element spawnBot ( float x, float y, float z, int rotation = 0, [ int skinID = 0, int interior = 0, int dimension = 0, team theTeam = nil, int weapon = 0, string theMode = "hunting", element theModesubject = nil ] ) Now where do i put that? Do i type it in the console? Please respond i have no idea how to use spawn syntax features for any mod as there are no instructions on where to put it? Here is the wiki of the syntax im trying to use: http://wiki.multitheftauto.com/wiki/Slo ... t#spawnBot Go to spawnBot
  3. I set up a server for me and my friends using a Hamachi Network, Everything works fine Although i have a problem, whenever i start any gamemode and set map everyone upon death respawns just fine but when i decide to change gamemode or just a map once anyone dies they never respawn, the countdown to respawn does not even appear either when it should, when this happens the camera is looking at your death spot and floating higher into the sky whilse doing this when there is meant to be a respawn time shown on screen and you never respawn. (Once again only happens when ever i change a map or gamemode) I also noticed that restating the server fixes this problem temporarily, but im not gonna restart the server just to change gamemose/map. PS: Tried resarting resources and nothing. Any help?
  4. Please i really want to add Zombies to my server Can Anyone Help?
  5. I just downloaded Zday for my server. I put the folder (resource in the proper directory). I know its the right directory because thats where my Weapon Panel and my Maps/Gamemodes are and they all work from there. I also downloaded a compatible Zday map "Ztown" and also put that in the resources folder. I then launched my server opened my admin panel started the Zday Resourse and set Ztown as the map with its compatible gamemode CDM (Classic Death Match). The map and resource started and i was playing in the map. NO zombies spawned. The zombie count was at 0 the whole time These were errors that i got from the server console: WARNING: Ztown\Zombietown_server.lua:55: Bad 'ped' pointer @ 'isPedOnGround'(1) and ERROR: Zombie\zombie_server.lua:217: attempt to compare boolean with number Are these errors preventing zombies from spawning? If not what is the problem? Please dont ignore PS: My server runs on 1.3 SOLVED: Folder resource was meant to be named 'Zombies' instead of 'Zombie' or anything else. (No thanks to anyone tho)
  6. I am creating a race map with checkpoints. i have made 35 checkpoints but when i play or test it the 27th checkpoint acts like the last one and ignores the rest of them why is this? Yes checkpoint 27th has got next checkpoint as 28th set in options although it wont do it. On the actuall editor i do see the arrows linking up all the checkpoints in order even 27th points to 28th and so on to 35 but whe i play the game checkpoint 27th is the last one and shows up as the finish line checkpoint and just ignores 28th it doesnt even show up on the minimap as the next checkpoint coming. the red triangles/circles on the minimap ends there on 27 when there is supposed to be upto 35. Any help? is this a bug?
  7. I searched on youtube that it can be done using my method and it has been done many times, i even searched on google and it can only be done with the map2ipl converter. i followed all the sintructions carefully even watched a tutorial video but it doesnt seem to work for me and thats why i am a bit bummed about this, as i did follow and do everything the guy did on the video and written tutorial and both the video tutorial and the text tutorial were the same so i am not doing anything wrong. is there any setting or data i need to change or modify to get it to work?
  8. Well is there anybody with any bit of info? That can help?
  9. I converted the .map to .ipl successfully then i called it ramp.ipl (its grovestreet with a small ramp to test. I followed the whole post and i put the ipl where it belonged to and i added the directory to gta.dat. Game crashes when i hit load game or new game
  10. First of im sorry if this is on the wrong forum page but i couldnt find the correct one. Please help me. Well i downloaded MTA for san andreas Map Editor i went to grovestreet and added a Pickup Minigun with default settings (I.e Default Ammo, Default Respawn time) i then saved the map as "Minigun". I located it by searching on the Mta San Andreas Folder "minigun" the map file was in server>mods>deathmatch>resources I dont know why it was there instead of just MTA San andreas/mods/map_editor as i heard it was meant to be there. when the file definitions were only set to Editor_Main and no added gamemodes (deathmatch,ctf) I then converted the minigun.map file into minigun.ipl then put it in san andreas/data/maps/LA/minigun.ipl then i added it in the gta.dat file by adding this line: "IPL DATA\MAPS\LA\mingun.IPL" and i saved the file. Launched san andreas and the minigun wasnt there, did the same but with new game and same results, did the same with objects instead of pickups but instead game crashed on loading screen after selecting load game or new game. Also tried it with Cars and vehicules but they just were not there same as the pickups. Whats the problem? is the map file meant to be created in MTA san andreas/mods/map_editor? instead of where i got it from or am i not allowed to do what i am doing? am i missing steps or an ".ide" file? Which i have no idea where to obtain or create. Please i really like this program but really cant import maps into singleplayer. My idea was to have a Tank, Hydra and A minigun outside Grovestreet CJ's house. Thnx -codgod66 Any help would be appreciated