x, y, size = -3330.6999511719, 1240.4000244141, -35.299999237061, 9999, 9999
local greenzone = createColRectangle ( -3330.6999511719, 1240.4000244141, -35.299999237061, 9999, 9999 )
local greenzonemaparea = createRadarArea (-3330.6999511719, 1240.4000244141, -35.299999237061, 9999, 9999, 255, 0, 120)
function greenzoneEnter ( thePlayer, matchingDimension )
if getElementType( thePlayer ) ~= "player" then return end
outputChatBox ( "* You Entered The Greenzone!", thePlayer, 50, 252, 3 )
toggleControl ( thePlayer, "fire", false )
toggleControl ( thePlayer, "next_weapon", false )
toggleControl ( thePlayer, "previous_weapon", false )
setPedWeaponSlot ( thePlayer, 0 )
toggleControl ( thePlayer, "aim_weapon", false )
toggleControl ( thePlayer, "vehicle_fire", false )
toggleControl ( thePlayer, "vehicle_secondary_fire", false )
end
addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter )
function greenzoneExit ( thePlayer, matchingDimension )
if getElementType( thePlayer ) ~= "player" then return end
outputChatBox ( "* You Left The Greenzone!", thePlayer, 50, 252, 3 )
toggleControl ( thePlayer, "fire", true )
toggleControl ( thePlayer, "next_weapon", true )
toggleControl ( thePlayer, "previous_weapon", true )
toggleControl ( thePlayer, "aim_weapon", true )
toggleControl ( thePlayer, "vehicle_fire", true )
toggleControl ( thePlayer, "vehicle_secondary_fire", true )
end
addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit )
мне надо чтоб safe zona закрыла весь городок в углу и даже чучуть больше что я неправильно делаю?