Server:
function tazerreload( startedRes )
setWeaponProperty ( 23, "poor", "maximum_clip_ammo", 1 )
setWeaponProperty ( 23, "std", "maximum_clip_ammo", 1 )
setWeaponProperty ( 23, "pro", "maximum_clip_ammo", 1 )
end
addEventHandler( "onResourceStart", resourceRoot,tazerreload)