I am not sure if I am blind dumb or just an idiot. However I have taken the time to reference other code.
The system uses a table to create markers then it will create a car where the play is located once that player walks into the marker.
Pretty much in a nutshell I went over this code however it is still fucked and I have looked at system similar to this.
No luck so far.
Any help would be appreciated.
local CarTable ={
{x=1543.765625, y=-1644.3771972656, z=4.890625, rx=1543.765625, ry=-1644.3771972656, rz=5.890625, dim=0},
{x=1564.3247070313, y=-1694.3146972656, z=4.890625, rx=1564.3247070313, ry=-1694.3146972656, rz=5.890625, dim=0},
{x=1600.1920166016, y=-1711.2330322266, z=4.890625, rx=1600.1920166016, ry=-1711.2330322266, rz=5.890625, dim=0},
{x=1544.1652832031, y=-1607.7492675781, z=12.3828125, rx=1544.1652832031, ry=-1607.7492675781, rz=13.3828125, dim=0},
}
function CARf (hitElement)
local elementType = getElementType(hitElement)
local x,y,z = getElementPosition(hitElement)
if (exports.GroupSystem:checkCop(hitElement)) then
if (elementType == "player") then
COPC = createVehicle(603,x,y,z + 6)
end
end
for a,b in pairs(CarTable) do
local CarM = createMarker(b["x"], b["y"], b["z"],"cylinder", 2.5, 0, 20, 0, 255)
addEventHandler("onMarkerHit", CarM, CARf)
end
Error Messages:
WARNING: Loading script failed: [Atton]/BasesCode/CopBase.lua:24: 'end' expected (to close 'function' at line 10) near ''